Login

russian armor

soviets quad is terribly horrible on move

20 Apr 2017, 05:24 AM
#21
avatar of Mr. Someguy

Posts: 4928

That's a frustrating mechanic. Lower end suppression values on the MG34 and vickers and probably now the maxim make MGs too weak vs an actually spaced blob. Any MG can suppress 5 units stacked ontop of each other, but when you need to suppress 2-3 that are spaced very quickly only the MG42 and 50cal can probably do it anymore. I don't count the DSHK cause it's doctrinal but it most definatly can suppress.


There is an incremental accuracy modifier, but as far as I know it's not used on any weapon, not even machine guns. The problem with it is it only considers model count and now squad count, which might be why it's not used. Target tables might be able to fix that, but they might not, depending on what they allow you to do.
21 Apr 2017, 18:28 PM
#22
avatar of Volsky

Posts: 344

^Incremental acc. applies the given modifier for every entity within it's search radius (single entities don't count, only 2+).

Using the vCoH MG42 as an example, its base acc. at long range was 0.125. It had an incremental acc. modifier of 1.12; so vs. a full 6 man Rifle squad, you're looking at 0.22 accuracy--nearly double the base.

That said, it didn't do didly squat for suppression.
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

889 users are online: 1 member and 888 guests
go88mykitcheninthero
2 posts in the last 24h
8 posts in the last week
40 posts in the last month
Registered members: 49076
Welcome our newest member, nashvilledigitalgrou
Most online: 2043 users on 29 Oct 2023, 01:04 AM