1) Speech codes for finishing production of a unit?
I know that all factions have a generic "Combat unit ready" sort of quote, but I'm having trouble getting this to play upon production. I'm also interested in a few of the unused lines. I'm not sure what the codes are, nor which fields within the attribs file should be changed.
2) Generic affirmative speech codes for abilities and upgrades?
I know they exist, as can be seen with all the WFA generic voice files as well as placeholders for some of the new things the balance team has been putting out. I've tried playing with speech codes to limited success, but again, not sure what the correct codes are.
Speech codes in general are just UGH. If someone would be kind enough to supply me a list of speech codes outside of what's already in speechtuning.lua (since the ones in the .lua seem different from what's in AttributeEditor) that'd be awesome.
Probably not possible anymore as indicated by this thread, but I'd just like to make sure if there are any known Soviet vehicles that correctly support manned opened hatches.
4) Possible to add more ability_states through .abps?
Such as giving kubelwagen suppression floating circle thingy to infantry?
I was able to create a Molotov ability that mimics the satchel charge when targeting vehicles, but I'm having trouble mimicking the sticky behavior of the satchel charge when I target a position instead of the actual vehicle.
There's an interesting type of barbed wire that's unused in live that slows infantry by forcing prone and crawling through it through a small aura. The obj_cover already has negative_cover, although it doesn't seem to actually apply it to infantry crawling through the field. A workaround is obviously to add the same penalties of negative cover to the aura, but it's confusing visually since the player wouldn't know it's negative cover until it was too late. Is there a way to show the red shield through the aura, or even better, just apply negative cover to the area (kind of like light cover from craters)?
Recovering Casualties?
Here is an interesting video showing that medics have an animation to recover casualties from the battlefield in what seems to be the NIS editor. Curious to see how it can be implemented in-game?
That's about all I can think of for now, but if there's anything that comes to mind later, I'll ask here.