Link them here, boys.
Personally, I'm looking for the following type of games in particular, where:
- Maxim spam was involved (did Maxim spam get nerfed enough?)
- 1-2 Maxims are build max, and are used to support a conscript force (does Maxim still function as an MG?)
- Lend-lease builds (optionally with dshk, fuel drops and call-ins)
- Brits make it to the late-game and there are Cromwells/Comets involved
- Artillery cover is used, and how it's countered
GCS-mod replay thread
4 Apr 2017, 15:40 PM
#1
Posts: 2636 | Subs: 17
4 Apr 2017, 15:45 PM
#2
Posts: 2272 | Subs: 1
In this game i tried the new Cromwell, Comet and mortar pit.
Crom seems much okay-er to me.
I still think the armor of the comet is too strong (rear armor at least). Tiger shells kept bouncing a lot, which is very frustrating against mediums.
Mortar pit still could cover 2 VP and wiped several squads without me looking.
4 Apr 2017, 16:39 PM
#4
Posts: 2636 | Subs: 17
In this game i tried the new Cromwell, Comet and mortar pit.
Crom seems much okay-er to me.
I still think the armor of the comet is too strong (rear armor at least). Tiger shells kept bouncing a lot, which is very frustrating against mediums.
Mortar pit still could cover 2 VP and wiped several squads without me looking.
Rear armour could definitely be nerfed (it doesn't have to be that high).
However, I don't think nerfing front armour would be a good idea. It just makes the unit too similar to the Cromwell, in which case, why build the Comet?
Normally, I would ask for what price should we give to the Comet. However, if you see at the insane resource float during that match, that was one of the core issues why the OST player was caught with their pants down.
The other issue is repair speed disparity. The Comet just came back too fast on the field.
Finally, there were no snares employed by the OST player. This would have been very different if grenadiers were used instead of assgrens on this map.
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