Congratz Relic on launching your Twitch channel
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VODS can be found on the twitch channel, here: http://www.twitch.tv/relicentertainment
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But yeah its the best interaction with your customers I think there is. Good QA aswell
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Can you tone down the fanboyism pls
But yeah its the best interaction with your customers I think there is. Good QA aswell
Can you stop being so negative pls?
I agree with the OP - looking forward to watching the Vod in full later tonight.
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Can you stop being so negative pls?
I agree with the OP - looking forward to watching the Vod in full later tonight.
+1
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On topic awesome to see from Relic and hope this continues, exellent way of displaying the changes that are being made.
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I wonder if this'll be a regular thing.
I was thinking of doing a brief cast today at 11 am PST/ 7 PM GMT to discuss how accuracy, scatter max distance, and scatter angle work. Hopefully this will clear up some confusion regarding the changes.
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btw if you need help with using OBS or XSplit just give me a shout. I'll be more than happy to help you guys out the twitch api is a bit lack luster for getting 1080p
http://www.coh2.org/guides/1960/streaming-on-twitch.tv
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I was thinking of doing a brief cast today at 11 am PST/ 7 PM GMT to discuss how accuracy, scatter max distance, and scatter angle work. Hopefully this will clear up some confusion regarding the changes.
Awesome! Will there be a recording? I tend to miss all the important things
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Nor does it mention the use of capture hardware to take a very big load off the CPU which can drastically improve in game performance.
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The guide is nice but there isn't much guidance on making the stream look nice with overlays or cams or other audio equipment.
Nor does it mention the use of capture hardware to take a very big load off the CPU which can drastically improve in game performance.
thats true. I thought you mainly wanted to help them improve their 1080p performance. go ahead then.
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I was thinking of doing a brief cast today at 11 am PST/ 7 PM GMT to discuss how accuracy, scatter max distance, and scatter angle work. Hopefully this will clear up some confusion regarding the changes.
That would be awesome
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