Sturmtiger bug
17 Mar 2017, 21:28 PM
#21
![avatar of Unknown Legend](/uploads/avatar/12935.jpg?updated=1448791955)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 418 | Subs: 1
Seriously the only person who gives a shit about this. Fact: If someone gets two sturmtigers they've earned two sturmtigers. You lost the game well before this even occurs.
18 Mar 2017, 00:04 AM
#22
![avatar of Switzerland](/uploads/avatar/12085.jpg?updated=1451154222)
![Donator 3](/images/badges/crowdfunding/donator_3.png)
Posts: 545
So pershing should have crew, as if youve earned two you should have two? Having the numbers doesnt change its an unintended way to get additional units.
20 Mar 2017, 18:06 PM
#23
![avatar of Lucas Troy](/images/avatars/sws.png?updated=1440837461)
Posts: 508
So pershing should have crew, as if youve earned two you should have two? Having the numbers doesnt change its an unintended way to get additional units.
Pershing doesn't have crew as it would make it too powerful as a heavy tank.
You can in fact use the crew mechanic to go over pop cap as USF. There are precedents for using decrew to get multiple STs.
20 Mar 2017, 20:29 PM
#24
![avatar of Imagelessbean](/uploads/avatar/8721.jpg?updated=1384370152)
Posts: 1585 | Subs: 1
This will be the last time I post in this thread.
USF crews are a literal one button click to get out. Relic has also stated that USF crews are working as intended. If you can afford to get over 100 pop cap in a competitive game, congrats.
The ST decrew is a munitions, time, and unit cost that is associated with it. Double ST's are not found in any real competitive scenarios, and so do not appear to be a problem. Even if you are facing up against multiple ST's you should be in a good place because he can only hit static targets and will struggle to deal with mobile tanks. An engine damage to a ST is also extremely dangerous.
Exploit your opponent's weakness when he goes for ST.
USF crews are a literal one button click to get out. Relic has also stated that USF crews are working as intended. If you can afford to get over 100 pop cap in a competitive game, congrats.
The ST decrew is a munitions, time, and unit cost that is associated with it. Double ST's are not found in any real competitive scenarios, and so do not appear to be a problem. Even if you are facing up against multiple ST's you should be in a good place because he can only hit static targets and will struggle to deal with mobile tanks. An engine damage to a ST is also extremely dangerous.
Exploit your opponent's weakness when he goes for ST.
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