imo
It won't stop us from trying.
If we want to improve or change things, we have to make a mindful effort.
Perhaps our opines regarding the state of competition/life would be better suited in the scrapyard.
Turbo is this feedback enaught for you ? Can I close this one ?
Sorry Hector. I'd like to open this up a bit more in depth, perhaps moving it to the Strategy section is warranted, if we can do that.
ps: PM inbound
In this current balance state, SOVIET is very easy to win with.
Didn't watch replay because i uninstalled coh2 but just read this:
Taken under advisement, particularly the use of Partisans. If you had the watched the game however; you would have found that T3 or at least my use of it was inadequate. I would just respond that speaking in generalities as you are is often dangerous and unproductive.
valuable feedback
Allow me to respond quickly in no particular order, my insta-pick of commander was based on a myth that picking early allowed CP's to accrue quicker, and the strategy in the first place was for the Guards PTRS to supplement T1's lack of AT. Otherwise I usually take your advice under advisement and hold off until I'm sure a certain unit/ability will help me. With that said, perhaps an IS2 bails me out as well.
I had intended for the 'script squad to act as insurance in the case of a FlameHT or teching ATNades if I ever had a fuel surplus. Perhaps instead I will consider forgoing it and utilize Guards, or as you say, double down in the early game and apply stronger pressure. Maybe in conjunction with an 120mm I could have controlled or contested the center VP better, and that would have made the late game transition simpler, not having to fight as hard for my cutoff.
I'm curious though about your advice of an additional squad. I was maintaining 4 able combat sections, two support weapons and an ATG, any more and I was worried that bleed was going to hinder my ability to tech. Granted in this game I never reached that nadir because I lost my cutoff. I guess it's a bit of a self-fulfilling prophecy, make your army more efficient by adding troops, sustain less losses, ergo bleed isn't an issue, but having the resources availible was my concern. I'll consider getting an extra squad in the future, applying more pressure and see how it goes.
Thank you for the tip regarding matching my CP count with his to predict call in units. I hadn't even considered doing that before. In truth my choice of Su76 was a panic after realizing I had gifted my opponent around ~9 minutes of uninterrupted fuel income. I was concerned about a PiV appearing and did not want to be caught out, when it didn't materialize and instead three StuG E's arrived, the T70 was the real mistake. I had again forgot entirely about StuG E's, I actually thought I may have had a small window to try and rout/wipe some harassing squads with a roaming T70.
I also agree partially with your criticism of my munitions use. Each of the abilities you mentioned provide a lot of equity but a myriad of problems arouse. First, I had found I exhausted most of my meager income from flamethrowers, grenades and DP28's, secondly with the possible exception of the fuel/hedgerows I didn't see many opportunities where I wasn't spread out to actually plant any mines/demos, which speaks to an issue I'll bring up later, but thirdly I also did not have the attention for them. They slipped my mind and that's a failing of my cognition. Things like the Vet1 flare would have really helped but I was already playing to my APM/thought limits, I couldn't also use the abilities, that will be something I will obviously really have to work on if I want to crack >150. I'll especially take into advisement the observation that both Pio squads had Flamers, that's something I did not even consider, and good advice when looking to exploit opponents oversights/weakness
ps. did they change TWP from the first shell firing being an 100% pen/stun/turret disable to targeted ability, I seem to recall hitting the hotkey many times, but also moving off/doing something else thinking it was fire and forget. If it didn't pop, that's on me.
Your final points, 4+8 are really what I want to talk about though.
Regarding my cutoff, choosing to attack the flanks instead of going for my cutoff was a conscious tactical decision given my strategic situation. I was hesitant to go after it simply because I thought, and I think rightfully so, that sending troops up the middle was not achieving anything, only sending them to their doom against multiple StuG E's. Your advice is to advance, but I really didn't see how to do so effectively in that moment, and upon reflection it still alludes me.
So my question is: did a poor strategy hinder my tactical options. Ie did midgame float cost me this game? I covered earlier, I'm cautious about spending too much manpower due to bleed, but I'll take it under consideration 'cos if it helps me stay on the field, perhaps that really helps me out giving me the resources to transition properly.
Regardless I'm a little confused. I don't know if strategic mistakes had led me up to that point where I couldn't win, IE misspending fuel and not having enough field presence to maintain fuel so I couldn't get a T34/85, if that's the case I can accept that and suggest we focus on where I went wrong in the midgame, but I honestly feel it was pretty even up to that point, after all your first point was that I had a solid army compisition.
So I'm confused, did I misuse my army was it a failure in tactics? If so, how; OR was my overall strategy flawed hamstringing my army?