Munitions cost reduced from 20 to 15
i dont think i have ever seen someone use this ability
That's because until now it's been a waste of resources!
Posts: 762 | Subs: 4
Munitions cost reduced from 20 to 15
i dont think i have ever seen someone use this ability
Posts: 762 | Subs: 4
Posts: 2636 | Subs: 17
During the KOTH Tournament yesterday people were saying that the Puma could no longer use aimed shot to kill infantry however i've verified twice now that the puma did in fact use that ability to kill infantry models on two occassions.
As someone told me this was not supposed to happen I thought i'd make you aware in case it's bugged and performing adversely
Posts: 762 | Subs: 4
Thx for the heads up.
Almost all Puma changes have been reverted. This includes the aimed shot restriction. As such, it is intended that Puma remain able to target infantry with that ability (and kill them regardless of retreating status).
Posts: 2307 | Subs: 4
Posts: 1323 | Subs: 1
I noticed some USF bugs in my last match.
The new retreat radius for the USF base is pretty buggy, causes much more problems than it fixed. I had retreating squads get stuck on other squads constantly in base, requiring me to move them so they could finish their retreat. Seem to get body blocked less than a unit away from the end without pathing around them.
Also had some vehicle crews not auto repairing their vehicle when exiting, even when they not in combat.
Posts: 2636 | Subs: 17
I noticed some USF bugs in my last match.
The new retreat radius for the USF base is pretty buggy, causes much more problems than it fixed. I had retreating squads get stuck on other squads constantly in base, requiring me to move them so they could finish their retreat. Seem to get body blocked less than a unit away from the end without pathing around them.
Also had some vehicle crews not auto repairing their vehicle when exiting, even when they not in combat.
Posts: 283
Well, fixing ostheer's Panther would be rather matching stats to the westheer's Panther and that's would be the best.
Posts: 626 | Subs: 1
Except that this alone won't work very well, due to the different teching structures of both factions. If we matched the stats of the Ostheer and OKW Panther, then suddenly the Ostheer Panther would be even more overpriced for what it does, than it is now. 200 fuel would be extremely high when combined with the (still) ridiculous teching costs Ostheer has to deal with (in combination with the fact that everything already arrives later for Ostheer due to the annoying research+build handicap).
Posts: 283
he doesn't mean to match price, just to equel stats of a unit to the OKW version (aim in move etc)
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