Relic Winter Balance Preview v1.6 Update
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Winter Balance 1.6 Notes here -->
Feedback thread -->
Mod workshop location-->
Please post replays here-->
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Wait. You literaly only nerfed already weak penals in 1v5. I thought they were getting some buffs to AI department with removal of AT. Or Am I missing something ?
They get access to the AT satchel, vanilla. i.e., the AT satchel is no longer locked behind the PTRS upgrade
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So it will be guards docs every game again.
Maybe add m42 to T1 as 4th unit if ptrs is out.
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IDK but the whole problem of T1 non-viability is the fact that it has 0 counter to light vehicle rush.
So it will be guards docs every game again.
that's the way T1 always worked.
T1 -> good AI, weak Anti vehicle
T2 -> weak AI, good anti vehicle.
that's one of the chore mecanic of coh 2 balance between ost & soviet and it is good to see it again.
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The reverted light vehicle changes may come back in a later update or a later version of WBP? I liked them
Later version of WBP, I'd say is extremely unlikely. The Scope stepped in, and demanded a sacrifice in volume of changes to keep patch to a minimum.
The only way we will be seeing them back is if the community steps up and request them (e.g., for a future minor update).
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Wait. You literaly only nerfed already weak penals in 1v5. I thought they were getting some buffs to AI department with removal of AT. Or Am I missing something ?
lol
I know this is bait, but still, lol
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Later version of WBP, I'd say is extremely unlikely. The Scope stepped in, and demanded a sacrifice in volume of changes to keep patch to a minimum.
The only way we will be seeing them back is if the community steps up and request them (e.g., for a future minor update).
Wait, so you didn't just pull them out because they were already good and didn't need more testing? You pulled them out because Relic says patch is too big and they can't make it to the final version?
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They get access to the AT satchel, vanilla. i.e., the AT satchel is no longer locked behind the PTRS upgrade
The Penal PTRS upgrade was good. If the number of PTRS was the problem, simply increase PTRS for veterancy (start with 1 PTRS, add one PTRS for vet 1, add another one for vet 3)
Guard could use bazooka instead of PTRS (IIRC in MoW Guard use lend-lease bazooka as their AT weapon) so no overlap. They can come to the field with one bazooka and another one lock behind vet.
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One option is M42 plus much longer repair time for light vehicles. Now they hit mine repair it in 10 sec as if nothing happened.
Ptrs penals would do well if their AI is removed and sprint is available to run away from infantry. So dedicated AT unit.
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Could you round down some of the more gratuitous decimals in the mod? Maybe down to the hundredth? Right now, we have decimals to the thousandth and ten- and hundred-thousandth.
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