How about giving the ostheer and (doctrinal) volks the ability to deploy a dummy minefield for like 10 munitions?
Just planting the sign posts on the regular 2x2 area and nothing else, with the purpose of making the enemy either throw a grenade to check, send in a engineer with minesweepers, or, and this is my favourite, let him send in a tank to detonate them and let it find an AT mine instead.
Dummy minefields
16 Jan 2017, 13:02 PM
#1
![avatar of Francis](/uploads/avatar/12762.jpg?updated=1429926050)
Posts: 61
16 Jan 2017, 13:05 PM
#2
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
Posts: 4630 | Subs: 2
This idea is as old as CoH2
16 Jan 2017, 19:55 PM
#3
![avatar of Tiger Baron](/uploads/avatar/18099.jpg?updated=1687806793)
Posts: 3145 | Subs: 2
This gives me an idea of actually implementing more dummy stuff into the game, like in RUSE.
There was even an entire British unit dedicated to making fake units of tanks and trucks in both Africa and in England prior to the Normandy landings in order to fool the Germans, and they worked quite well.
Perhaps a dummy tank, to make it look like a real one, can be deployed by an engineer squad, costs 100 man power, watch the face of your enemy while he screams "OMG HACKER TANK AT 1 MIN IMPOSSIBLE!!11!!!!!!1 REPORT".
There was even an entire British unit dedicated to making fake units of tanks and trucks in both Africa and in England prior to the Normandy landings in order to fool the Germans, and they worked quite well.
Perhaps a dummy tank, to make it look like a real one, can be deployed by an engineer squad, costs 100 man power, watch the face of your enemy while he screams "OMG HACKER TANK AT 1 MIN IMPOSSIBLE!!11!!!!!!1 REPORT".
16 Jan 2017, 22:26 PM
#4
![avatar of spajn](/images/avatars/tiger.png?updated=1395697084)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 927
how about just removing the signs?
16 Jan 2017, 22:37 PM
#5
![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
Posts: 2272 | Subs: 1
how about just removing the signs?
how about closing this thread
16 Jan 2017, 22:42 PM
#6
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
Posts: 3103 | Subs: 1
how about just removing the signs?
Running through one is basically a guaranteed squad wipe, there's no chance the signs are gonna go.
17 Jan 2017, 00:14 AM
#7
![avatar of spajn](/images/avatars/tiger.png?updated=1395697084)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 927
Running through one is basically a guaranteed squad wipe, there's no chance the signs are gonna go.
add suppression
17 Jan 2017, 04:43 AM
#8
![avatar of Mistah_S](/images/no_av.png)
Posts: 851 | Subs: 1
add suppression
Squad wipes are a thing of the past... Supression is now in effect
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