I see. So why not adding even more depth to gameplay and reduce the HE damage reduction of green cover? See your logical misconception?
Increasing the difference in protection level between moving in the open and yellow cover in favour of the former does not increase depth. It perverts the original idea of the cover system by making (yellow) cover even less desireable compared to moving in the open.
Yellow cover needs to have some effect against HE. It's ridiculous that in a WW2 themed game craters for example dont give any cover against shelling.
Another option would be to include a tool tip like this:
"In contrary to any normal person would think in the world of CoH yellow marked cover like craters have no effect on HE whatsoever. Yellow cover in context of HE is just a fake gimmick and supposed to confuse the naive noob. Under shelling it is suggested to let your troops happily run around in the open and avoid yellow cover at all costs because, as everyone knows, moving upright is much better than ducking in cover when under HE fire."
It doesn't add depth to have every cover function the same way.
To your second point you are asking for realism, well this is a game. Do you really think that a Sherman hit by a pak 43 at close range could survive? Or that the Kat rockets would not obliterate infantry anywhere around them when they landed? How about the fact that howitzers in this game don't deal great damage to tanks?
I am telling you that the point of the cover system is to offer choices. You have lots of choices, 4 in fact. Each offers slight differences from another, no two are exactly alike. Making yellow cover more like green cover makes the choices fewer and takes away from the importance of cover. As it stands each one offers benefits and costs.
Side note, cover can be a handicap when being hit by indirect fire weapons in real life. Being in a crater when a shell lands in it causes the blast to be contained within the area likely killing or injuring everyone. This is why mortars are so useful, because they are extremely accurate and easily kill whole squads seeking cover. In a game this is not fun to play. Instead, we introduce the fantasy idea that being behind a car makes it more likely a mortar shell won't kill you, which is actually not true. When under arty fire, either get down and spread out (fewest injuries possible), run to get out of the area, or get as far underground as possible so that only direct blasts will hit you. Craters offer good protection from small arms not high explosives.
@TickTack
Been a long time since I was called a nerd. I guess I will just have to be satisfied that if I played you I would likely beat you since you don't want to learn about how to play better. Not sure why you are hanging around a fan site dedicated to competitive level play in COH2.