What are the chances for getting a fix for weapons firing faster (or slower?) if an ability is used such as the TWP AT gun and the OST Snipers Inc shot.
Both of those allow for the units to fire two shots in a matter of seconds often resulting in a dead squad/tank.
Example:
https://youtu.be/qDsViP4Hyj8?t=24m33s - Jumps straight to it
Skip to 24m 33 seconds:
(same video but embedded doesn't work with time stamps for me.)
I'm not sure what other units do this but I suspect these will be affected too?:
Comet/Cromwell smoke shell
UKF Sniper TWP
Stug TWP
Firefly Tulips (I heard somewhere this affects the main guns reload time?)
Jag's predator cloak
Mortars first shot after/before barrage?
Zis Barrage - AT shells?
Weapon abilities: Cool downs
25 Dec 2016, 02:01 AM
#1
Posts: 773
25 Dec 2016, 03:12 AM
#2
Posts: 1323 | Subs: 1
Easy Eights don't have Willy Pete.
25 Dec 2016, 04:21 AM
#3
Posts: 773
Easy Eights don't have Willy Pete.
My bad, I associated the two together due to the doctrine abilities and time warping them together
25 Dec 2016, 04:23 AM
#4
Posts: 773
Delete: Double Post
25 Dec 2016, 05:34 AM
#5
Posts: 1323 | Subs: 1
You should list the Pershing Money Shot skill too, even if I feel it's fair because of it's huge prize and being a Skillshot, it's one of those Double Tap skills this post is adressing.
25 Dec 2016, 13:25 PM
#6
Posts: 2636 | Subs: 17
A ton of abilities have a forced reload before AND after the ability.
For instance, Sniper incendiary shot forces the sniper to reload, fire their gun and then reload again.
For whatever reason, this reload sequence is, sometimes, circumvented due to a bug. Thus, the sniper can sometimes, immediately fire their incendiary shot (even though the intended behaviour is to have a reload time delay). There are, of course, nastier instances of similar bugs for other units, which I am not going to discuss here, for obvious reasons.
I might have a clue about how to solve this behaviour, but I haven't had the opportunity to test this yet. This is the reason why this hasn't been fixed for WBP.
For instance, Sniper incendiary shot forces the sniper to reload, fire their gun and then reload again.
For whatever reason, this reload sequence is, sometimes, circumvented due to a bug. Thus, the sniper can sometimes, immediately fire their incendiary shot (even though the intended behaviour is to have a reload time delay). There are, of course, nastier instances of similar bugs for other units, which I am not going to discuss here, for obvious reasons.
I might have a clue about how to solve this behaviour, but I haven't had the opportunity to test this yet. This is the reason why this hasn't been fixed for WBP.
25 Dec 2016, 15:08 PM
#7
Posts: 985 | Subs: 2
Sometimes the shot of the ability and the shot of the main weapon are fired together in a single bullet and the error is almost imperceptible (only by the vehicle that receives the shot).
25 Dec 2016, 20:16 PM
#8
Posts: 1024 | Subs: 1
What about ISU and his special rounds?
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