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russian armor

What's the income per tick ratio?

18 Dec 2016, 05:45 AM
#1
avatar of Vangruffe

Posts: 139

There's a forum post here - http://forums.relicnews.com/showthread.php?139122-How-To-Income-and-Upkeep

That explains Manpower per minute and etc. But I was wondering whether it's the same numbers for CoH2 or is the game using a different one?
20 Dec 2016, 00:07 AM
#2
avatar of ZombiFrancis

Posts: 2742

Same system.

Coh1 and coh2 use the same game engine. As a result things like this remain the same for both. A lot of coh1 resources apply to coh2.
20 Dec 2016, 15:28 PM
#3
avatar of Vangruffe

Posts: 139

Cool, thanks man.
29 Mar 2019, 21:25 PM
#4
avatar of TheChosenOne

Posts: 59

With the loss of Relic News Forum and hating to bring up an old topic, does anyone have the information on hand?
29 Mar 2019, 23:24 PM
#5
avatar of MarKr

Posts: 2

Resources gather in "ticks" but the ingame resource income is shown in "units per minute". There are 8 ticks per second and 60 seconds per minute. So when you see in the game file something like "ammo income = 0.03125" then just multiply it by 480 and you get the ammount in-game - in this case +15 ammo.

Same goes for unit upkeeps - if you want a unit to have, let's say 5 fuel upkeep then you divide 5 by 480 and you get 0.01046 (-ish) - put this to the unit upkeep cost in ebps and you're all set.

(I only have experience with CoH1 so this is how it works in CoH1, people said here that it works the same way for CoH2 so if they are right, it should apply too)
1 Apr 2019, 04:26 AM
#6
avatar of TheChosenOne

Posts: 59

jump backJump back to quoted post29 Mar 2019, 23:24 PMMarKr
Resources gather in "ticks" but the ingame resource income is shown in "units per minute". There are 8 ticks per second and 60 seconds per minute. So when you see in the game file something like "ammo income = 0.03125" then just multiply it by 480 and you get the ammount in-game - in this case +15 ammo.

Same goes for unit upkeeps - if you want a unit to have, let's say 5 fuel upkeep then you divide 5 by 480 and you get 0.01046 (-ish) - put this to the unit upkeep cost in ebps and you're all set.

(I only have experience with CoH1 so this is how it works in CoH1, people said here that it works the same way for CoH2 so if they are right, it should apply too)


I really appreciate the info. Again, sorry for digging up an old thread.
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