Resources gather in "ticks" but the ingame resource income is shown in "units per minute". There are 8 ticks per second and 60 seconds per minute. So when you see in the game file something like "ammo income = 0.03125" then just multiply it by 480 and you get the ammount in-game - in this case +15 ammo.
Same goes for unit upkeeps - if you want a unit to have, let's say 5 fuel upkeep then you divide 5 by 480 and you get 0.01046 (-ish) - put this to the unit upkeep cost in ebps and you're all set.
(I only have experience with CoH1 so this is how it works in CoH1, people said here that it works the same way for CoH2 so if they are right, it should apply too)
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#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.939410.696+5
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18