JP4 sight range
11 Dec 2016, 17:44 PM
#1
Posts: 1158
I noticed in a game I was playing that the JP4 has the same sight range as a vet1 m20, which is really strange for a low profile vehicle. This game seems to have things reversed in regard to tank destroyer vehicle designs. The low profile destroyer can see far and the open top can't. The whole point of the open top was for sight range. Yes this includes the Ostwind, it should see farther than a regular tank. The JP4 is already pretty damned amazing with long range, excellent penetration, really good frontal armor, and a decent firing range. I found that once the m20 could see the JP4, it was over. I'm talking the vet1 m20 with the extra sight range. Only a lucky miss of one of the 2 shots would save it.
11 Dec 2016, 21:09 PM
#2
Posts: 4314 | Subs: 7
He have cone vision, he have like 90-120 degree of vision and cannot see anything else.
I think it was design and its fine (hiw vet however isnt)
I think it was design and its fine (hiw vet however isnt)
11 Dec 2016, 21:20 PM
#3
Posts: 4928
I hate the cone gimmick, only unit in the game without 360 degree vision.
12 Dec 2016, 01:42 AM
#4
Posts: 1158
what cone vision? My JP4 sees 360, I must be missing something. I kind of would like them to do vision cones for all tanks. People would have more reason to support with infantry, instead of wreckless charge. Tanks can't see behind. Open tops 360, fully enclosed 120 or so.
12 Dec 2016, 01:46 AM
#5
Posts: 1930
jpz4 only see 45 meters (?) 45 degree of it, but the blind side is usually irrelevant as other units will easily cover it.
12 Dec 2016, 02:40 AM
#6
Posts: 4928
what cone vision? My JP4 sees 360, I must be missing something. I kind of would like them to do vision cones for all tanks. People would have more reason to support with infantry, instead of wreckless charge. Tanks can't see behind. Open tops 360, fully enclosed 120 or so.
That depends on the vehicles. I'll use the Panzer IV for example:
The driver can see forward (all models) and to the left (up to Model H)
The radio operator can see forward (all models) and to the right (up to Model H)
The loader and gunner can see where the gun is aimed (all models) and to the sides (up to Model H)
The commander can see in all directions (all models) thanks to the commander's cupola.
Special Note: Starting with the later Model G, Schurzen started being applied to Panzer IV's, which blocked the vision slits on the sides of the hull and turret. The Model J omitted side view slits to simplify production, because Schurzen usually blocked them anyway.
12 Dec 2016, 12:52 PM
#7
Posts: 2243
and what do u say, when i tell you that the german tanks has the best optics in 2.WW? They get even the night vision...all tanks had radio com....
allie tanks was 2 decades behind this technologie.
german tanks must see much more than allie tanks...but...
allie tanks was 2 decades behind this technologie.
german tanks must see much more than allie tanks...but...
12 Dec 2016, 18:22 PM
#8
Posts: 367
and what do u say, when i tell you that the german tanks has the best optics in 2.WW? They get even the night vision...all tanks had radio com....
allie tanks was 2 decades behind this technologie.
german tanks must see much more than allie tanks...but...
if u wanna apply real life things into the game, then please let me field 20 t34 that where superior to p4 against 1-2 p4.
12 Dec 2016, 18:27 PM
#9
Posts: 294 | Subs: 1
if u wanna apply real life things into the game, then please let me field 20 t34 that where superior to p4 against 1-2 p4.
Isn't this happening in the game too? 1 P4 against 2-4 T-34s
12 Dec 2016, 20:34 PM
#10
Posts: 367
Isn't this happening in the game too? 1 P4 against 2-4 T-34s
max two but in real life it was like 10 to 1
13 Dec 2016, 09:27 AM
#11
Posts: 294 | Subs: 1
max two but in real life it was like 10 to 1
Well, I was calculating and it was 2 T-34/76 to 1 OKW P4/JP4 if including the teching cost (unnecessary light vehicles in a second calculation), few essential upgrades and etc, so it's not far from the truth.
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