Moding weapon ranges
30 Oct 2016, 00:00 AM
#1
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Posts: 5
Can someone please give me an example of what i need to modify to increase a weapons range. For example im trying to increase the range of the sturm tiger so it shoots farther What attribute do i need to edit?
30 Oct 2016, 00:15 AM
#2
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The Sturmtiger's main weapon is fired via an ability, so you have to modify both:
weapon\west_german\explosive_weapons\heavy_artillery\sturmtiger_rw_61_380mm_rocket_launcher
abilities\west_german\modal_ability\artillery\sturmtiger_380mm_rocket_attack
The ability already has a range value of 150, though, so it's only limited by the weapon's range at the moment.
weapon\west_german\explosive_weapons\heavy_artillery\sturmtiger_rw_61_380mm_rocket_launcher
abilities\west_german\modal_ability\artillery\sturmtiger_380mm_rocket_attack
The ability already has a range value of 150, though, so it's only limited by the weapon's range at the moment.
30 Oct 2016, 14:27 PM
#3
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Posts: 5
The Sturmtiger's main weapon is fired via an ability, so you have to modify both:
weapon\west_german\explosive_weapons\heavy_artillery\sturmtiger_rw_61_380mm_rocket_launcher
abilities\west_german\modal_ability\artillery\sturmtiger_380mm_rocket_attack
The ability already has a range value of 150, though, so it's only limited by the weapon's range at the moment.
thanks for the reply do you know if theres a way to make it shoot like a mortar
30 Oct 2016, 17:30 PM
#4
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thanks for the reply do you know if theres a way to make it shoot like a mortar
In a high angle? Yes, you will have to modify the projectile:
ebps\projectile\sturmtiger_rw_61_380mm_rocket
Go to its projectile_ext and under "artillery" change "firing_angle_type" to "high_angle". You might have to modify the projectile's speed and some other values as well. Just use a mortar projectile for reference!
It might look strange, though, because the model is probably not designed to point the gun so far up.
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