Instant defeat in multiplayer

Posts: 12
1. Game found
2. Game loads
3. Game goes "DEFEAT" before I can even click anything, with the message "You were disconnected".
Any ideas? I don't have connection problems in any other game, and I never got disconnected from CoH2 after a match started successfuly.

Posts: 44

Posts: 2635 | Subs: 4
Permanently Banned
Posts: 12
Maybe it cheats (drophack)?
There's a hack that makes the game end before it starts? That's dumb as hell.

Posts: 44
Only automatch with other players.
There's a hack that makes the game end before it starts? That's dumb as hell.
Why not?

Posts: 1468 | Subs: 4


Posts: 454
About 50% of multiplayer games I play look like this:
1. Game found
2. Game loads
3. Game goes "DEFEAT" before I can even click anything, with the message "You were disconnected".
Any ideas? I don't have connection problems in any other game, and I never got disconnected from CoH2 after a match started successfuly.
Have you tried verifying the integrity of the game cache?

Posts: 12
Have you tried verifying the integrity of the game cache?
I did, no errors found.
Right now I'm after a malware scan and a registry clean-up. Wil try playing some when the disks are defragmented.


Posts: 454
I did, no errors found.
Right now I'm after a malware scan and a registry clean-up. Wil try playing some when the disks are defragmented.
Ok, let us know what happens.

Posts: 12

But before the game started, Steam ran another integrity check without asking me. Then it downloaded a 1.5 GB update.


Posts: 454


Posts: 12
I spend more time waiting for a match and in the loading screen than in-game... EDIT2: game 6, instant defeat. EDIT3: game 7, instant defeat.
So I've "played" 7 games today, of which 5 didn't even start. Considering that I usually have about an hour a day to play, I don't think this is a game for me.

Posts: 12
Sound quality set to low (can't really hear a difference anyway)
Created "allow" rules for in/out traffic in Windows Firewall for this IP: 54.209.64.161 (game server)
Created "allow" rules for in/out traffic on these TCP ports: 27015-27030
Loads faster and I don't think I had issues since. My bet is on the sound quality, but I'll leave the firewall as it is, don't wanna fix what's not broken anymore


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