So, without further ado, noob questions are go:
Damage/health model: Where would I go to make big changes? More than say editing weapon DPS or model health? Say I want to come up with a new system for tanks based on deflections & overmatch of enemy weapon (EX, say a sherman is guarenteed 3 defelctions vs an equivalent tank like a P4 but a tiger with it's 88 would count as two deflections per shot.) Or if I wanted to have shields & HP separate VS doing funky HP math.
Writing essentially new armies: I've begun to dabble in creating grouppaks based on cloning stuff from existing armies. Without doubt I need to spend more time learning here. But things I have't found on the forums include editing tech trees entirely. I feel like I'm missing a bit of understanding going from the examples & guides to getting a 'new army with new units & weapons'
Unit models & animations: This is a stretch goal. What kind of capabilities do we have in this regard?
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I have more reading to do.
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