The Stuart light tank needs a change.
Posts: 571
Puma stops and aim, vet 1
They are fine as it is. Stuart needs to be looked at.
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Posts: 1930
then how about RNG moment from T-70 bro Kappa
on the contrary, the t-70 is the least RNG vehicle in the game because it consistently owns the axis.
Posts: 3602 | Subs: 1
on the contrary, the t-70 is the least RNG vehicle in the game because it consistently owns the axis.
With a regular vehicle, you call RNG when it wipes a squad. With the T-70, that's the opposite you call RNG when it fails to wipe.
Posts: 1063
With a regular vehicle, you call RNG when it wipes a squad. With the T-70, that's the opposite you call RNG when it fails to wipe.
Yeah my Ostwind/Centaur can only dream of having the same wipe potential as T-70.
Posts: 4474
wasnt ostwind a strictly aa tank that has only mg to hurt infantry?
Yeah my Ostwind/Centaur can only dream of having the same wipe potential as T-70.
Posts: 550 | Subs: 1
Yeah my Ostwind/Centaur can only dream of having the same wipe potential as T-70.
The centaur is the perfect unit. It has rather constant and reliable damage output. The Ostwind is either really good or just terrible but never constant in the damage it does, that's why it's a rather bad unit in many cases.
Posts: 4630 | Subs: 2
The centaur is the perfect unit. It has rather constant and reliable damage output. The Ostwind is either really good or just terrible but never constant in the damage it does, that's why it's a rather bad unit in many cases.
For Ostheer? I can agree (tho not bad but it's better to get P4)
But for OKW? It's a miracle unit which very, very often wins you a game
Posts: 550 | Subs: 1
For Ostheer? I can agree (tho not bad but it's better to get P4)
But for OKW? It's a miracle unit which very, very often wins you a game
Sorry, I should have mentioned that I meant the Ostheer Ostwind, indeed.
Posts: 611
Eh, stuart has it's RNG moments, but it's not in need of a change yet I feel.
Rng can play a huge part. 80% of the time I find stuart to be a solid unit that excels more at probing the edges where lone squads may be ninja capping. It cannot solo blobs or supported weapons teams.
For example, i lost a stuart last night on langres because it got caught on some logs, got fausted then was not able to get away from the blob (3 Squads) that pursued it halfway across the map. It died eventually to multiple fausts.
Yes, it can wipe squads on occasion if clumped. Yes it can chase down a solo squad on occasion if they are not supported. Yes they can wipe a rekketon on occasion if it is not supported. But many other units, abilities and mechanics do the same thing.
The issue is more that it is difficult to kill rather than the damage it does.
All that said, axis, ostheer in particular could do with some breathing room. Reducing build times for med bunker, t2 and packs would all help. A generalist mine or cheaper teller mines would also help.
The captains supervise ability could also be moved to vet 1
Posts: 1063
The centaur is the perfect unit. It has rather constant and reliable damage output. The Ostwind is either really good or just terrible but never constant in the damage it does, that's why it's a rather bad unit in many cases.
Centaur got clipping syndrome, combined with ultra slow speed means it would need constant cover by 6-pounder and even then if it got hit by a TWP you can kiss goodbye to your 100 fuel investment. Honestly, after its dmg nerf and Vanguard Support Glider nerf, who would ever use it in 1v1?
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