Game feels dead
Posts: 236
Coh2 just doesn't seem the same or basically I just don't feel drawn into it as much anymore. Anyone else feel this way?
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Posts: 247
The big problem now (and since release) is the lack of variation in games. 1v1 is all about the meta and there aren't that many options available, play enough games and every faction/map combo starts to feel the same. 3s and 4s are more unpredictable, but usually descent into a slugfest due to maps whichconcentrate all the fighting in one or two places and make it very hard to maneuver. The key for me is to play all game modes and factions, that way when I get sick of one thing I can go on to another that I haven't played in a while.
The last patch was good in that it opened up more tier options for soviets and USF, but it also pushed OKW t1 towards irrelevance so it's very much a 2 steps forward, 1 step back situation. People are starting to get frustrated because we feel like the game is so close to being in a really good state but with Relic winding down their commitment to the game it looks like we won't ever get there. Mods offer a potential to improve the game after official support has dried up but right now it seems like most of the work is being done by a few committed individuals rather than in a coordinated effort. That said I don't know much about the current modding scene so please don't skewer me if I've got that part wrong. It also doesn't help that some individuals spread the idea that having good experiences in 1v1 and 4v4 are mutually exclusive and that everything should focus on competitive 1v1 when players in those game modes represent a small fraction of total base.
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It also doesn't help that some individuals spread the idea that having good experiences in 1v1 and 4v4 are mutually exclusive and that everything should focus on competitive 1v1 when players in those game modes represent a small fraction of total base.
I don't think there's any way to balance 4v4 for the simple reason that it's dominated by people who just have very little idea how to play the game and just want to see big battles without having to be responsible for winning.
I slugged my way to #1 in USF random once and my teammates never actually got any noticeably better the whole time. Every match was basically a coin toss.
The closer you get to 1v1, the less of a variability skill becomes. Some things are definitely team-based and need to balanced on that basis (certain commanders and abilities such as command tanks generally), but that can be done with 2v2 in mind.
Posts: 247
I don't think there's any way to balance 4v4 for the simple reason that it's dominated by people who just have very little idea how to play the game and just want to see big battles without having to be responsible for winning.
That comes down more to bad map design which make it hard to manoeuvre and deny resources, so matches descent into a battle of attrition.
I agree that there are some inherent differences between 4v4 and 1v1, my comment was more criticizing the notion that we should only focus on 1v1, when in fact being able to have a good experience in any game mode adds a lot to the longevity of the game.
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But oh, you must not say that or you're a fanboy.
I played two games after a month hiatus yesterday and today. Both against USF with a mortar that killed my whole MG42 team in 2 seconds.
If USF players rush a mortar as a first unit, something has to be wrong. But Relic said everything is okay so it has to be.
Posts: 1217
Germans getting buttfucked in every aspect, even the ones they should excell in - which would be tanks - is no fun. It is beyond me why the British have equipment that is on par or even superior while their tank designs were a huge flop.
You can say what you want but Coh always used to be a bit about realism and certain factions excelled in certain aspects which they actually did well irl (Russians with heavy artillery, US with infantry, Germans with tanks, Brits with defense).
Then someone had the idea: "Lol, British tanks should kick ass." And now we are here. This along cancer emplacements (which force you into the mortar HT as Wehr) pretty much killed the game for me, although I wouldn´t say it´s dead.
If at least the Panther was buffed.
Every now and then I still play just for the fun, though hardly as much as I used to.
Posts: 1006
Yup, even new maps coming out. What about a new faction? Completely free added into the patch.
Check spoiler for Kyle's official post.
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Posts: 453
If we removed the timestamps from this thread we could play a game of 'Guess what year this thread is from!'
LOLOLOLOLOL
Posts: 453
It died when Brit Cancer commander was released and then took months to semi-fix. Then they beat the dead corpse with the USF Mortar combined with wrecking OKW as a whole. I don't see it reviving any time soon.
This ^
Posts: 4474
But if we talk balance of the skill required to use that power no is not balanced
Why should I play faction when the other does the same thing but requires less micro ?
And that's why I stick with Soviet and guard motor since last 2 patch they are just more efficient after all who need off map art when vet 3 120 mm reach while map ?
The game feels monotonous and I'm not felling the thrill anymore
Posts: 1617
This game right here:
http://store.steampowered.com/app/274440/?snr=1_5_1100__1100
Now on topic;.
Coh 2 is far from dead, its just not as active as it was due to bad balance, even worse maps and lack of new content.
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