Shock Troops
Posts: 284 | Subs: 1
Now SU play always pick Penals, Guard or even cons to the main front line units.
Well Shock troops still be a good choice for some maps that make close combat role shine.
Compare Shock to another faction Elite close combat infantry I think Shock troops still need something.
my idea is replace "trip-flare mines" to another ability that unlock by vet 1.
- Sprint/Oorah ? for the units that have a lot of armor have sprint ability ... seems like OP i think (lol)
or
- assault rapid-fire ability ... everyone will be enjoy use this ability in Campaign mode. I think it will be a better choice than the first one but need to fix something too
1) less AoE
2) NO suppression !!!
EDIT : sry, my bad
I mean bring back rapid fire ability that have no supression enemy units ... not mean ability that make Shock troops immune supression ...
Posts: 747 | Subs: 2
Posts: 571
Just look at Assault Grenadiers if you want to see a failure of a CQ unit.
Posts: 1593 | Subs: 1
Posts: 2742
Posts: 571
Reinforcment is too high, but a vet 1 Sprint ability (maybe even allow to fire while sprinting, if the engine allows it) would fit the unit itself pretty good
Definitely no sprint and shoot.
That means they can bolt up to a retreating unit while spraying them... if they maintain their close range, GG GUARANTEED WIPE
Posts: 1063
Posts: 175
Since WFA and British Force is come I feel like Shock is less performance than before and less use.
Now SU play always pick Penals, Guard or even cons to the main front line units.
Well Shock troops still be a good choice for some maps that make close combat role shine.
Compare Shock to another faction Elite close combat infantry I think Shock troops still need something.
my idea is replace "trip-flare mines" to another ability that unlock by vet 1.
- Sprint/Oorah ? for the units that have a lot of armor have sprint ability ... seems like OP i think (lol)
or
- assault rapid-fire ability ... everyone will be enjoy use this ability in Campaign mode. I think it will be a better choice than the first one but need to fix something too
1) less AoE
2) NO suppression !!!
Shock troops are fine the way they are. Certainly don't need a damage buff and already have a smoke grenade, since you mention suppression. I don't really see the manpower argument either since it is a lot easier to avoid squad wipes with them compared to elite Axis infantry (Stormtroopers, Fallschirmjaeger, Obers, Jaeger Light all bleed you as much MP and are more vulnerable to complete wipes).
It's true, currently Penals are more efficient in a similar role but that doesn't mean that another unit needs a buff on top of that.
Posts: 474
Sprint or no suppression would make them insanely OP.
Posts: 258
Only problem is that their grenades are bugged sometimes and take forever to throw(same for other units that can throw nades) and relic doesnt give a 2 cent about that bug since the creation of the universe
Posts: 476
Posts: 354
Posts: 626 | Subs: 1
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Posts: 354
They are fine, but the trip wire flares should be changed to something useful. Vet 1 for all the vanilla faction infantry needs to be reworked. Not sprint though, that would be OP.
Pfaust would be thematically, ShISBr were known for using captured Pfausts in large scale, but it could cause balance problems.
Posts: 247
Their reinforce cost could be a little lower, especially given that it's inevitable they will take heavy casualties.
Posts: 484
Posts: 708 | Subs: 1
I would prefer move them to 4-5 cp and make them stronger.
Posts: 1954
Shocks would work better if they had a longer range. It seems like you always lose a model or two when trying to get close, and the reinforce cost is high.
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