General changes:
* Hit mine 15% critical chance removed on vehicles type (puma, M8 + halftracks), damage vs halftracks, puma and M8 lowered to 1.5x from 2x
* Replaced 25% chance a mine would immobilize a Tiger or King Tiger at green health with standard damaged engine critical
* Snipers now have negative zeal (radius 20, received accuracy 1.5x)
* Snipers camouflage reveal radius from 1 to 3; Stormtroopers: 4
* Snipers aim time from 0.3-0.5 to 0.3s
* Snipers cooldown short range from 0.75x to 0.9x
* M1 garands (rifle and ranger), M1 carbines, Kar98k's (volk and storm) type weapons accuracy vs sniper from 0.75x to 0.85x;
* Minesweepers now cost 25 munitions down from 35
* Hedges and hay piles (Langres) are no longer flamethrower proof => object type wood
* Flamethrowers damage vs wood increased from 0.5x to 1x
* Paks, Nebels and ATG's now get a 1.25x speed bonus on negative cover (from 1x for atg's and 1.75x for nebel)
* Flamethrowers now deal tiny amounts of (deflection) damage to armor
* Grenades can now harm their shooters (friendly fire)
* Grenades minimum throwing range removed
* Medics search radius increased from 150 to 175
* Repair ability received damage lowered from 3x to 2.25x; Wire Scuttling total received dps from 6x to 2.25x
US:
Doctrinal
* Bombing Run amount of bombs doubled
* 5 inch rockets damage vs Stug and Marder III from 1x to 2x
* 5 inch rockets angle scatter from 5 to 3
* Airborne ATG reinforce cost from 85 to 45
* Recoilles rifles damage vs STUG skirts from 0.8775 to 0.75
* Fire up exhaustion now lasts 7.5s from 10
* Rangers veterancy requirements to 8/16/32 from 12/24/44
* Rangers now have Ranger M1 Garand Rifle, instead of standard M1 Garand Rifle
* Bazooka medium range accuracy from 0.6x to 0.75x
* Off map combat group: 30 cal and Mortar removed in group 2 and added in group 4 (small chance), Halftrack Quad added in group 2 and 3
* Pershing HVAP upgrade no longer gives AoE penalties
* Pershing upkeep cost reduced from 27.648 to 21.6
* Raid capture rate from 1 to 1.5, Capture distance from 5 to 10
* Calliope price reduced from 650mp to 600mp
Tier0
* Demo Charge research time from 60s to 45s
* American Observation post build time set from 50s to 30s
* Rax, WSC, MG nest and starting resources -5 fuel
* FHQ now act as an 'or' requirement to build Supply yard
Tier1
* Jeep 30 cal accuracy from 0.25/0.4/0.55 to 0.3/0.45/0.6
* Jeep 30 cal accuracy increment from 0.975x to 1.02x
* Jeep 30 cal priority vs Snipers increased to 100
* Jeep 30 cal max reload from 6s to 6.5s
* M1 Carbine accuracy long range from 0.25x to 0.35x (Rifles leader, weaponcrews and Airborne)
* BAR and Sticky research now grant 1.025x received xp to Riflemen
Tier2
* Mortar and HMG squad reinforce cost from 0.5x to 0.3x, reinforce time 0.75x
* Mortar squad veterancy requirements from 8/16/32 to 8/14/26
* Mortar damage vs airborne armor from 1x to 2x, accuracy vs airborne to 1x (from 0.75x)
* Mortar damage vs garrisoned units from 0.75x to 1x
* Mortar free fire (not barrage) cooldown reduced from 8-6s to 4-3s
* Mortar squad members don't suicide anymore
* Springfield sniper rifle reload increased to 6 from 3
* American Sniper upkeep cost from 9.6 to 12
Tier3
* M8 37mm damage vs Marder III (Geschutzwagen) from 2x to 1.5x
* M8 damage vs Flak88 from 0.5x to 1x
* M8 37mm damage vs Puma from 1x to 1.2x
* M8 37mm accuracy long range from 0.75x to 0.85x
* T17 37mm gun is now similar to the Greyhounds
* T17 can now upgrade 50 cal
* T17 HP increased from 265 to 300
* T17 vet 3: accuracy bonus from 1.15x to 1.3x, Vet 1 and vet 2 bonuses switched, Vet 1 now also offers 1.25x max speed bonus
* M3 Halftrack fuel cost dropped from 25 to 20
* Quad suppression increased from 0.002/0.003/0.004 to 0.003/0.005/0.007
* Quad damage increased from 5 to 7
* Quad reload from 12-10 to 9-8
* Quad cooldown from 4-2 to 3.2-2.8
* Quad burst duration from 3.5-2.5 to 3-2
* Quad penetration vs halftrack from 0.2x to 0.1x
* Quad penetration vs Puma from 0.02x to 0.04x
* 57mm atg build time from 67s to 50s
* 57mm atg tracking speed from 18 to 25
* 57mm atg vet 1: bonus 0.9x received accuracy; vet 2: bonus 0.9x received damage
* AP shells duration from 10s to 11s
* AP shell extra modifier: accuracy 1.1x
Tier4
* M2HB 50 cal upgrade cost reduced from 75 to 50 munitions
* Sherman 76mm reload reduced from 7s to 6s
* Sherman Smoke research cost lower from 150mp25fuel to 75mp25fuel
* Sherman Smoke use munitions cost lowered from 50 to 10, recharge time doubled
* Sherman Smoke now applies to the Croc Sherman aswell
* Sherman Crocodile ready aim time lowered from 1.5 to 0.1s
* M4 Croc veterancy requirements increased from 8/16/32 to 12/24/36
* Sherman crab mine flail and bulldozer cost reduced from 75muni to 50muni, 30s to 20s
* Sherman crab mine flail and bulldozer activate speed modifier from 0.5x to 0.6x
* Hellcat and M10 health increased from 400 to 450
* Hellcat vision range reduced from 46m to 35m
* Hellcat and M10 76mm's accuracy vs Stug => 1x (from 0.85)
* Hellcat penetration increased to 0.92/0.96/1
* Hellcat damage from 112.5 to 90
* Hellcat deflection damage from 0.2x to 0.25x
* Hellcat camouflage tweaked to get easier revealed
Supply Yard:
* Level 2 upgrade research duration from 90s to 60s
WM:
Doctrinal
* FtFl Received Damage modifier increased from 0.7x to 0.75x
* FtFl Cooldown increased to 45s (from 30s)
* Fortify the perimeter extra bunker health from 300 to 150
* Fortify the perimeter now halves build time of defensive structures
* Flak 88 accuracy vs ATG reduced from 1x to 0.75x
* Flak 88 accuracy vs Greyhound to 0.9x from 0.73x
* Flak 88 damage vs halfrack from 1.5x to 1.35x
* Flak 88 damage vs buildings reduced from 1x to 0.6x
* Flak 88 health increased from 325 to 375
* 280mm Rocket Barrage cost reduced from 200 to 180 munitions
* 280mm Rocket barrage AoE medium distance from 3 to 3.5
* Stuh 105mm gun damage vs buildings from 1.5x to 1.25x, vs checkpoint from 2x to 1.25x
* Stuh 105mm reload from 8-7s to 8-8s
* Stuh 105mm AoE short from 1.5 to 1.25, AoE medium damage from 0.7 to 0.5
* Stuh 105mm projectile: speed from 20 to 30
* Assault grenades changed: Now throws 1-2 suppression grenades for 30 munitions (I hoped to be able to debug the old assault nades, but it's with SCAR, and I have no power there. Any experienced SCAR coder out there?)
* Axis Officer and pioneers can now throw a smoke grenade when Assault grenades have been unlocked
* Blitzkrieg munitions cost from 125 to 100
* Firestorm DoT frequency from 1 to 0.5
* King Tiger tracking speed increased from 15 to 18
* Inspired Assault no longer applies to medics, repair guys, paks, nebels
* Inspired Assault now properly applies to MG and mortar teams
* Inspired Assault Received Accuracy penalty lowered from 1.5x to 1.25x
* V1 accuracy vs garrison cover increased from 0.1x to 0.25x
* V1 damage vs Flak 88 from 0.25x to 1x
Tier0
* Starting resources reduced from 450 to 430 manpower
* Pioneer antispam removed
* Wehr Observation post build time set from 30s to 20s
* Repair pioneer now costs upkeep (same as medic)
* Repair bunkers hard capped at 5 (same as medic bunker)
* Goliath now has Vehicle veterancy (similar to Bike)
Tier1
* Wehrmacht quarters cost from 220 to 200
* Volks reinforce cost from 22 to 28mp
* Volks leader health increased to 65HP from 60HP
* MG42 squad cost from 250 to 260mp
* MG42 hp per man from 55 to 60
* MG42 reinforce cost to 26mp (modifier set from 0.5x to 0.3x), Reinforce time 0.75x
* MP40 moving accuracy from 0.2x to 0.45x
* Schwimmwagen build time from 40s to 36s
* Motorcycle MG42 vs damage and accuracy vs heavy cover from 0.4x to 0.5x, accuracy vs light cover from 0.4x to 0.5x
* Motorcycle MG42 priority vs Snipers increased to 100
* Motorcycle MG42 accuracy increment from 0.975 to 1.02
* G43 Sniper rifle minimum cooldown now 6 from 5.5s
* G43 Sniper rifle reload time increased to 6 from 2s
* Wehr Sniper upkeep cost increased from 5.376 to 8.064
* Wehr Sniper sight range nerfed to 35 (from 40: standard to all units)
Tier2
* Grenadier grenade AoE medium from 1.5 to 1.75, accuracy medium from 1x to 1.15x
* Panzerfaust damage vs Sherman, M10, Greyhound, Pershing from 1.25x to 1.4x
* Pak damage increased from 115 to 125
* Pak damage from cloak shot from 1.25x to 1.15x
* Pak accuracy from cloak shot from 1.5x to 1.75x
* Pak damage vs halftrack lowered from 1.5x to 1.35x
* Pak accuracy vs Greyhound and Halftrack armor from 1x to 1.1x
* Pak accuracy vs M10 from 0.93x to 1x
* Pak build time from 43 to 30s
* Wehr Mortar team HP per man increased from 55 to 60
* Wehr Mortar team reinforce cost modifier from 0.5x to 0.3x, reinforce time 0.75x
* Mortar pack up time (Teardown) reduced from 2.8 to 2.3s
* Mortar set up time reduced from 2.4 to 2s
* Mortar damage vs Heroic armor from 0.7x to 1.0x
* Mortar damage vs Garrisoned units from 0.75x to 1x
* Mortar max damage from 36 to 40
* Mortars free fire (not barrage) cooldown reduced from 8-6s to 4-3s
* Mortar squad members don't suicide anymore
Tier3
* LMG 42 accuracy long range from 0.13x to 0.15x
* LMG 42 upgrade munitions cost from 75 to 60
* Flammenwerfer stats shuffled around for slightly more reliability.
* Flammenwerfer AoE distance from 2/1.5/1 to 2.25/1.75/1.25
* Flammenwerfer cooldown reduced from 3s to 2s
* Flammenwerfer now uses the projectile: vehicle flamethrower
* Flammenwerfer scatter reduced from 10 to 6
* Flammenwerfer minimum range from 3 to 0
* Flammenwerfer burst from 6-4 to 4-4
* Flammenwerfer now has 0.05 aim time
* Flammenwerfer damage from 30-35 to 24
* Puma 50mm (upgun) accuracy on the move from 0.5x to 0.75x
* Puma 50mm accuracy long from 0.75x to 0.8x
* 50mm puma damage (from 1x) vs Halftrack, Sherman, Pershing and Jeep 1.3x; vs Greyhound and M10 1.25x
* Puma 20mm reworked: burst effects removed, but more reliable
* Stug and Stuh population cap from 4 to 6
* Stug and Stuh health increased from 400 to 450
* Geschutzwagen 75mm damage vs M3 halftrack and Jeep from 0.75x to 1x
* Geschutzwagen deflection damage from 0.35 to 0.5
* Geschutzwagen medium range from 25 to 30
* Gwagen population cost from 8 to 5
* Officer barrage ability range increased to 50 from 45, cost 125mu from 150mu, requirement lowered from Phase 4 to phase 3
* Luger has old crit values back
* Officer build time from 25s to 20s
Tier4
* Panzer Command build time from 165s to 150s, fuel from 50 to 45
* Stuka AoE accuracy increased to 0.75x at long (0.6x) and mid ranges (0.7x)
* Stuka Damage vs infantry from 0.25x to 0.3x, Penetration vs infantry increased from 1x to 1.1x
* MP44 accuracy at medium range from 0.3x to 0.35x
* KCH capping rate from 1 to 1.25
* KCH no longer require vet 1 for panzerfaust
* KCH now have standard stiel grenade instead of assault nades
* KCH (killed) experience points granted lowered from 4 to 3
* All US machine gun type weapons again have 0.85x accuracy vs Heroic armor
* Panzer IV and Ostwind acceleration from 1.2 to 1.5
* Panzer IV 75mm damage increased from 87.5 to 100
* Panzer IV 75mm damage vs jeep from 1x to 1.5x
* Ostwind 37mm accuracy buffed at long range from 0.35x to 0.6x
* Ostwind 37mm is now more reliable vs heavy cover types
* Ostwind cost from 410/40 to 380/40
* Ostwind health increased from 400 to 450
* Ostwind tracking 135 from 150, cooldowns 0.6s from 0.5s, projectile death timer 2s
* Panther build time 55s from 70s
* Panther 75mm damage from 137.5 to 150
* Panther 75mm accuracy vs infantry from 0.6x to 0.65x
KKC
* Wehrmacht KKC limited to 1
* Support veterancy lvl 1:
- HMG accuracy bonus replaced by health regen
- Mortar now has health regen at lvl 1 instead of damage reduction in cover bonus
- Nebel now has health regen, max speed bonus from 1.35x to 1.25x
* Support veterancy lvl 3:
- HMG bonus sight range reduced from 15 to 10
- HMG now has 1.35x accuracy bonus
- Mortar damage from 1.5x to 1.6667x
- Nebelwerfer damage from 1.15x to 1.2x, barrage recharge reduced by an extra 6 seconds
* Vehicle veterancy lvl 1:
- Halftrack received damage from 0.75x to 0.85x
- Pak now gains health regen
* Vehicle veterancy lvl 2:
- New: Pak penetration 1.11x
- New: Puma 1.05x health
* Vehicle veterancy lvl 3:
- Pak damage bonus from 1.155x to 1.25x
* Tank veterancy level 2:
- New: Panzer IV and Panther 1.05x health
- MG42 TANK turret damage from 4 to 5, suppression doubled
- Stug + Stuh HP and Rec. Pen. bonus reduced from 15% to 10%
* INF vet2:
- officer and KCH now get sight range bonus, Volks no longer get sight range bonus
- Volks and KCH received damage from 0.95x to 0.9x
- Officer no longer gets elite armor but weapon accuracy, accuracy received 0.95x and Suppression 0.75x
PE and CW:
- Have been
disabledBugs
* Vehicles can no longer drive between tank traps => Tank Traps max distance set to 1.8 (from 2.25)
* Fixed a bug Quad now does penetration vs airplanes (vs P47 thunderbolt penetration from 0 to 0.1x, Henschel => doesn't really count in this mod)
* 57mm atg damage vs jeep increased from 0.5x to 1x
* Fixed a bug with HQ entities increasing accuracy increment, these entities are now neutral
* Fixed a bug with halftrack not being able to use 50 cal while upgrading Quad (increased slots from 1 to 2)
* Snipers no longer automatically target light vehicles
* Fixed bug with satchel charge: can now throw everywhere
* M10 misfire bug fixed
* US medic stations and Triage center now show up on mini map
* Fixed a bug where Stormtroopers can move at full speed while cloaked after being reinforced
* Flak 88 now has 0.15x accuracy vs airborne from 0.25x (like standard infantry)
* Calliope barrage can now be cancelled while active
* Command Point XP continues to display after completing your Doctrine
* Puma friendly fire fixed
* Mortars no longer deal double suppression to friendly units at AoE short
* Casualties no longer reveal Snipers
* Fixed a bug with Wehr Halftrack not applying veterancy on certain hardpoints
* Fixed an issue with Croc having an extra 30s buildtime (to 0s)
* Fixed a mini bug with the Croc's max range
* MG Nest Modifiers vs Suppressed targets fixed: accuracy vs suppressed from 0.5x to 1x; damage vs suppressed from 0.67x to 1x; suppression vs suppressed from 0.55x to 0.5x
* MG Nest Modifiers vs Pinned targets fixed: Damage vs pinned from 0.67x to 0.25x
* Repair pioneer are now targetable again (bug in steam version)
* Fixed an issue with Medics sometimes not spawning (when multiple bunkers were upgraded)
* Fixed several minor bugs with off map mortar barrage
* Volks Leader now has the Kar98k animation (from MP44)
MAPS
* Added Bayeux, Martainville, Argentan Crossroads and Bois Du Chatelet as custom maps
* Replaced Langres center fence with a stone wall
* Fixed Bayeux roads to grant negative cover again... but over a smaller area.
OBSERVER MODE
* Added 8P Observer Map versions of Angoville, Langres, and Semois (credit MrLate)
* Observers share LoS with their "ally player" but can still see "enemy player" units and buildings in the FoW
* Observers cannot see player resources or doctrines
Credits:Tommy - The founder of Elite Mod
Kolaris - Awesome at balancing and modding
Kiraye - Genius modder, brought a lot of useful tips
Corsix - for creating Mod Studio
General WVPM - Talked mortar crews out of suicide
eliw00d (+ Khorney) - Updated M10 model + epic modders in general
MrLate - Observer maps
BlackBishop - insight on the mine bug
Darcreaver - some insights with the Stuh remake
Fatal Saint + Tommy - hosting the first Elite Mod tournament
Sandland - host of the second Elite Mod tournament
Whiteflash, OnkelSam, Spanky, Sylver(?) ... - custom maps
12ocky - Balancer
Everybody - who plays Elite Mod
All the people - I forgot
Relic - For creating Company of Heroes, the best rts game history has ever known.