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russian armor

Looking for some help

19 Jul 2013, 18:08 PM
#1
avatar of Wolflite

Posts: 13

I wasn't really sure where to post this, so it's going here. I was hoping that some people could take a look at this replay:Help!... and give us some tips. Usually we start off with a strong early game, but then get crushed mid to late game. I know we probably need to be getting more SU-85s but any other tips would be appreciated.
22 Jul 2013, 02:08 AM
#2
avatar of Golradaer

Posts: 114

The main issue I noticed was a failure to deal with vehicles effectively, beginning with the German Halftrack.

As soon as you start seeing vehicles, you need to start grouping your units more such that you have an AT gun supported by Conscripts with AT grenades, and/or Guards. Against light vehicles, you can also put Guards into a Scout Car as an effective mobile counter.

Later you'll need to prepare for the Panzer IV. Be sure to have the Mechanized Armor Kampaneya built by the time you have the 115 fuel for the SU-85. Depending on how comfortable you are with microing the SU-85, you may want to be rather conservative with it to be sure it isn't flanked and destroyed. If you lose your first SU-85 it's likely you'll be overrun by Panzer IVs. Again, AT grenades are important here for slowing down German vehicles enough that you can destroy them from a safe distance. Also, you'll want to protect your SU-85s against Panzergrenadiers with Panzerschrecks, so having Snipers or a Maxim nearby is a good idea.
22 Jul 2013, 19:37 PM
#3
raw
22 Jul 2013, 19:51 PM
#4
avatar of raw

Posts: 644


As soon as you start seeing vehicles, you need to start grouping your units more such that you have an AT gun supported by Conscripts with AT grenades, and/or Guards. Against light vehicles, you can also put Guards into a Scout Car as an effective mobile counter.


Guards in Clown Cars are never forced to reaim their large AT rifles and that increases their DPS significantly.
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OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
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Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
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Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
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Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
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aerafield: Personally I think without the ram ability, it's worse than loiters for example
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Willy Pete: It combined well with most slowing abilities, not just ram stuns
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Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
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Willy Pete: Really
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aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
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Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
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aaa: Funy thing new players dont know that. And are trying to compete vs hacks
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aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
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Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
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