Bug splats error when trying to save map.
31 Jul 2016, 10:06 AM
#1
Posts: 108
Hi, I have been working on this map over 2 months and now suddenly after a save , the map gets a bug splats error.
And I think this is why? ....so what dos this mean?
----------------------------------------------
[Fatal]
Ran out of PathSectors due to map fragmentation
-------------------------------------------------
Dos this mean that i need to define the Sector again?
well this is the error in full.
WORLDBUILDER_COH_2 started at 2016-07-31 11:47
OS NT 6.2 (sp0.0) x64, 8112MB Physical Memory, 5358 Physical Available, 4095 Virtual Total, 3929 Virtual Available, 1910 Page file.
RUN-OPTIONS []
WORKING-DIR [C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2]
USER [KristianLizier]
LOCALE [DAN]
11:47:23.70 Primary CPU is a 2401MHz [Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz]
11:47:23.70 Architecture [0], Level [6], Revision [15363].
11:47:23.70 8 logical processor(s) detected.
11:47:23.70 4 physical processor(s) detected.
11:47:23.70 1 processor(s) nodes detected.
11:47:23.70 MATHBOX -- Version=6, Mode=SSE
11:47:23.70 MOD -- Initializing mod 'RelicCoH2'.
11:47:23.74 ARC -- CoH2\Archives\Data.sga 934865381 B [ID:3f9691c3371ee5335e5869d3a0d93406] [Ver:6965e2f798c52e09c4c68de1ae425314] [Sig:58938961975803734]
11:47:23.78 ARC -- CoH2\Archives\Sound.sga 228830651 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:f75508c8717a9415b520e4989c1cd82f] [Sig:15768803069764236784]
11:47:23.79 ARC -- CoH2\Archives\SoundXP1.sga 21693342 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:a35e9f52ae042579da3f703c23c19276] [Sig:4141839034936539216]
11:47:23.79 ARC -- CoH2\Archives\ArtArmies.sga 54984590 B [ID:d4ab83d0ba0afd4850bbc4c68b0de2be] [Ver:c8437ea61058ff4b62e376f222bcc138] [Sig:15312425741649251819]
11:47:23.81 ARC -- CoH2\Archives\ArtEnvironment.sga 1261847418 B [ID:4f6a38d9c40d3e11956b769b00d6e689] [Ver:8457230fb2069dd1d257b27bf8d0b70e] [Sig:7535935358347425085]
11:47:23.81 ARC -- CoH2\Archives\ArtGermanEF.sga 1942598400 B [ID:fb66b7917c474a33e86456a40dbf2c3a] [Ver:c2f1b673a0dca8d76b81d1b3b3d29385] [Sig:4593440352597952005]
11:47:23.82 ARC -- CoH2\Archives\ArtSovietEF.sga 2758686315 B [ID:b0e52e8ac61727b4a5101571c7e7110f] [Ver:e6932319318391e11f70013ac2302bf2] [Sig:8614415412899535020]
11:47:23.83 ARC -- CoH2\Archives\ArtAEF.sga 3322504224 B [ID:fd7aa5f8e53fa6a558246d44bedd4cfe] [Ver:4d33f894f85a6e0d5b1e22e8312fb3b5] [Sig:4060890470445426007]
11:47:23.83 ARC -- CoH2\Archives\ArtWestGerman.sga 1852804885 B [ID:9ff4d0503a24bdca4dbe1104f7ff37f2] [Ver:15cd2faefb4375427f7282ff6827e8a3] [Sig:7150016275696236183]
11:47:23.84 ARC -- CoH2\Archives\SoundXP2.sga 199001 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:5bc80258f4a4f5fdebd802544abea746] [Sig:11766450244548302396]
11:47:23.84 ARC -- CoH2\Archives\ArtBritish.sga 1183892592 B [ID:391ad53485bf023c2e0f5d508470e0ef] [Ver:c372513573fc1d6cdb1f9eccc8ccbb3e] [Sig:17688262118317630546]
11:47:23.84 Archive 'CoH2\Archives\Autotest' is missing! Skipping.
11:47:23.85 ARC -- CoH2\Archives\MPScenarios.sga 1143442191 B [ID:f361bb544d19f9ad0702abba3ec58d36] [Ver:bad64633c9b19da8b0e565ed0c75a2c1] [Sig:11457602328350847382]
11:47:23.86 ARC -- CoH2\Archives\MPXP1Scenarios.sga 265465863 B [ID:8a2c949c3e230925cf294a12321e9211] [Ver:07d35354ee680a2b1d10778c3faa83d7] [Sig:4138084199791473546]
11:47:23.87 ARC -- CoH2\Archives\SPScenariosEF.sga 340823046 B [ID:4a2cbc10218aac5e8be4aa494ef1f3ca] [Ver:0d44f2e4ee3f7b9265e7b6ecb3b825a1] [Sig:6605551588555955872]
11:47:23.88 ARC -- CoH2\Archives\TOWScenarios.sga 202972788 B [ID:035c09486ef2563f69e781962b46c2e4] [Ver:4af5f9991f7439515903c4e823eb6d5b] [Sig:15664664613644561291]
11:47:23.89 ARC -- CoH2\Archives\DLC1Scenarios.sga 57382901 B [ID:afbdc084e5c98c193cae218ca8e468c8] [Ver:835075f6a5f1e80e222870afaa2dba63] [Sig:2003273899295354318]
11:47:23.89 ARC -- CoH2\Archives\DLC2Scenarios.sga 77535344 B [ID:61eefbc53442d10441d77bbd23b1bc36] [Ver:2a89f0387fad0a4511b4cff6e31dad70] [Sig:7602096073382315002]
11:47:23.90 ARC -- CoH2\Archives\DLC3Scenarios.sga 47253904 B [ID:48c74893c09599be2d61b911563bcab9] [Ver:0d32db24ed4fe982dd70a7b408127123] [Sig:14104588085748238941]
11:47:23.90 Archive 'CoH2\Archives\SPScenariosAA' is missing! Skipping.
11:47:23.91 ARC -- CoH2\Archives\UILow.sga 48146873 B [ID:c5a9695b59fd73d709030639f4cbb961] [Ver:32aa6df430c2b8e54ccc15e853542989] [Sig:2659551101407181144]
11:47:23.93 ARC -- CoH2\Archives\ArtHigh.sga 315847340 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:7598c83f3294871a7dbb23a9a2775af0] [Sig:16727550861652099584]
11:47:23.93 ARC -- CoH2\Archives\ArtHighXP1.sga 38526653 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:b6f7692b37c0f9cf8c56bdddb17942f9] [Sig:13149872685163810803]
11:47:23.94 ARC -- CoH2\Archives\ArtHighXP2.sga 19687049 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:d3c20797b18355fd386c5365b6f094a2] [Sig:1099747745701905397]
11:47:23.95 ARC -- CoH2\Archives\SoundHigh.sga 1031467146 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:a12e581cdaa369cbc269c9ecce6390f7] [Sig:18214921420031089867]
11:47:23.96 ARC -- CoH2\Archives\SoundHighXP1.sga 89990965 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:1cc1bf361529d9db2191610baac4fa3e] [Sig:5801087545420265863]
11:47:23.96 ARC -- CoH2\Archives\SoundHighXP2.sga 37088744 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:4cfa3cc7075c50a459ea894027042002] [Sig:10443542780852497330]
11:47:23.99 ARC -- CoH2\Archives\SoundSpeechEnglish.sga 560293192 B [ID:527dd6c09d9403281e2886d358abf509] [Ver:9a7462132b8b852d1d72cb0b257d179c] [Sig:1825285703711461]
11:47:24.00 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga 156636969 B [ID:9347118f8eb48257082ac67d7e00c15b] [Ver:54dde0af87a44506b2be5ba79188c95a] [Sig:1272187853708733765]
11:47:24.00 ARC -- CoH2\Archives\SoundSpeechDLCEnglish.sga 32966778 B [ID:d37d3bfe48368bcdb2c411ff42ef8710] [Ver:b433112008e82a573ba71d453775932d] [Sig:334711823410206087]
11:47:24.03 ARC -- CoH2\Archives\SoundSpeechXP1English.sga 707027968 B [ID:a1f1b169de1b782d9d5b7311ab866728] [Ver:608aba9e1af51c7874654e714cfe3f83] [Sig:11583942150972233597]
11:47:24.03 Archive 'CoH2\Archives\SoundSpeechAAEnglish' is missing! Skipping.
11:47:24.04 ARC -- CoH2\Archives\SoundSpeechXP2English.sga 153241711 B [ID:8bb786e9b6bc36e64e1a83cb83e26f4a] [Ver:3e936bc4ca5d3d43ac80ba8a1b0a5d80] [Sig:2614238819969098953]
11:47:24.07 ARC -- CoH2\Archives\AttribArchive.sga 26852144 B [ID:abe931d3adfbab4e871d2dacd29916d3] [Ver:158e4e69b5b96e53bfbcef1a1931df9e] [Sig:4421463607233094888]
11:47:24.10 GAME -- Resetting fp control word.
11:47:26.61 WW2Mod -- PropertyBagManager Loaded in 2.504000s
11:50:23.57 ToolFramework: Opening Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\mp\A bridge to far\A bridge to far.sgb'
11:50:24.18 SPDx11 -- Adapter [NVIDIA GeForce GTX 765M]: 1991MB dedicated video memory, 0MB dedicated system memory and 2104MB shared system memory.
11:50:24.19 SPOOGE - Driver[DirectX11_Rendering_Device] version[4,37]
11:50:24.21 SPDx11 -- New Device RefCount [2], New DeviceContext RefCount [1]
11:50:24.21 SPDx11 -- Adapter Description = NVIDIA GeForce GTX 765M
11:50:24.21 SPDx11 -- Driver Vendor = 0x000010de Device = 0x000011e2 SubSys = 0x35371558 Rev = 0x000000a1
11:50:24.21 SPDx11 -- Driver Version Product = 10 Version = 18 SubVersion = 0 Build = 368.39
11:50:24.21 SPDx11 -- Driver LUID = 0x00000000-0x000073e3
11:50:24.21 SPDx11 -- 1991MB dedicated video memory, 0MB dedicated system memory and 2104MB shared system memory available.
11:50:24.21 SPDx11 -- [1] GPUs found.
11:50:24.21 ShaderDatabase: using shader profile [ps50]
11:50:24.32 Unable to load shader [coh2_impostor_billboard] so replacing with [defaultshader]
11:50:24.57 SPDx11 -- CreateSwapChain: 1645x990 @ 0/1Hz (0.000000Hz). Sample count/quality: 1/0. Back buffers: 2.
11:50:24.57 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
11:50:24.57 SPDx11 -- ResizeTarget: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
11:50:24.57 SPDx11 -- Setting SwapChain State to: WINDOW
11:50:24.57 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
11:50:24.57 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
11:50:24.57 SPDx11 -- ResizeTarget: 1645x990 @ 0/0Hz = Refresh Rate: 0.00
11:50:24.57 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
11:50:24.58 SPDx11 -- device requires no additional virtual address space textures.
11:50:24.86 SPDx11 -- GPU can do [3834] pixels per usecond. At [1645x990x1] this is [2354] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [25.907297] ms, QueryWaitCPU time [27.000000] ms
11:50:25.76 SPDx11 -- GPU can do [51] pixels per usecond. At [1024x1024x1] this is [49] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [81.349915] ms, QueryWaitCPU time [82.000000] ms
11:50:25.99 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
11:50:26.17 SOUND -- Initializing ...
11:50:26.17 Error, could not open lua language group file:
11:50:26.60 INNIMapDCA Key not found: sir_filters_enabled
11:50:26.60 INNIMapDCA Key not found: combat
11:50:26.62 INNIMapDCA Key not found: tiger_radio_fuzz:bjectdistance
11:50:26.62 INNIMapDCA Key not found: Reverb_Forest_Subtle:istance
11:50:26.63 INNIMapDCA Key not found: winter
11:50:26.64 INNIMapDCA Key not found: metamap_result
11:50:26.64 INNIMapDCA Key not found: squad_in_building
11:50:26.79 INNIMapDCA Key not found: rudders_rotation
11:50:27.05 SOUND -- Initialization completed!
11:50:27.10 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\tow\challenges\1942_airfield\allied_airfield.info'
11:50:27.12 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info'
11:50:27.13 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info'
11:50:27.16 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\2p_cheneux\2p_cheneux_temp.info'
11:50:27.22 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\4p_gelsenkirchen_refinery\4p_gelsenkirchen_refinery_temp.info'
11:50:27.26 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\6p_across_the_rhine\6p_across_the_rhine_temp.info'
11:50:27.29 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\8p_port_of_hamburg\8p_port_of_hamburg_2.info'
11:50:27.31 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\outsourcing_winter\outsourcing_winter.info'
11:50:27.42 WorldBuilder opening document C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\mp\A bridge to far\A bridge to far.sgb
11:50:27.58 TChunkManagerIO::Load version 2001l
11:50:27.65 TERRAINTEXTURE -- compositor added RenderTarget of size 6580 x 3960
11:50:28.66 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.66 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.66 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:28.67 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
11:50:29.18 PHYSICS -- Created node factory 'HVOK'
11:50:29.18 PHYSICS -- Created node factory 'DMMY'
11:50:42.04 Dx11Program : Unable to find shader script for 'fxmesh_water' in the ShaderDatabase.
11:50:42.04 Unable to load shader [fxmesh_water] so replacing with [defaultshader]
11:50:44.00 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:44.00 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:44.00 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:44.00 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:44.00 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:44.00 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:44.00 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:44.00 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:44.00 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:44.01 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:44.01 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:44.01 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:44.01 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:44.01 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:44.01 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:44.01 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:44.01 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:44.01 UberSpline::UpdateShapeCache - time == FLT_MAX
11:50:45.85 MemoryBudget -- Could not load memory budget file [data:MemoryBudget.lua].
11:50:45.89 Regenerating ImpassMap data...
11:50:45.89 Impass Data was already valid, but regenerating...
11:50:46.30 ImpassRegen due to map with out of date data
11:50:46.30 Generating CanBuild Map. THIS SHOULD ONLY HAPPEN IN WORLDBUILDER! IF YOU SEE THIS IN GAME, RE-SAVE THE MAP!
11:50:46.30 Regenerating CanBuildMap data...
11:50:46.30 Pathfinder::Regenerate()...
11:50:46.53 Generating PathSectorMap...
11:50:47.09 Pathfinder::Regenerate() Done.
11:50:47.68 Regenerating ImpassMap data...
11:50:47.68 Impass Data was already valid, but regenerating...
11:50:48.19 DeferredView - Start creating view [ WaterView ] textures
11:50:48.19 SPDx11 -- 1991MB dedicated video memory, 0MB dedicated system memory and 2104MB shared system memory available.
11:50:48.19 SPDx11 -- 1991MB dedicated video memory, 0MB dedicated system memory and 2104MB shared system memory available.
11:50:48.19 DeferredView - Finished creating view [ WaterView ] textures
11:50:48.19 DeferredView - Start creating view [ WorldView ] textures
11:50:48.19 SPDx11 -- 1991MB dedicated video memory, 0MB dedicated system memory and 2104MB shared system memory available.
11:50:48.19 SPDx11 -- 1991MB dedicated video memory, 0MB dedicated system memory and 2104MB shared system memory available.
11:50:48.19 DeferredView - Finished creating view [ WorldView ] textures
11:50:48.51 SPDX11 --- doing mode change using DXGI resize target and set fullscreen state [1641x994], Refresh rate: 0.00
11:50:48.51 SPDx11 -- ResizeTarget: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
11:50:48.51 SPDx11 -- Setting SwapChain State to: WINDOW
11:50:48.51 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
11:50:48.51 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
11:50:48.51 SPDx11 -- ResizeTarget: 1641x994 @ 0/0Hz = Refresh Rate: 0.00
11:50:48.51 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
11:50:48.51 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
11:50:48.83 SPDx11 -- GPU can do [6244] pixels per usecond. At [1641x994x1] this is [3828] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [15.935104] ms, QueryWaitCPU time [19.000002] ms
11:50:49.72 SPDx11 -- GPU can do [51] pixels per usecond. At [1024x1024x1] this is [49] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [80.850945] ms, QueryWaitCPU time [82.000000] ms
11:50:49.72 DeferredView - Start creating view [ WaterView ] textures
11:50:49.72 SPDx11 -- 1991MB dedicated video memory, 0MB dedicated system memory and 2104MB shared system memory available.
11:50:49.72 SPDx11 -- 1991MB dedicated video memory, 0MB dedicated system memory and 2104MB shared system memory available.
11:50:49.72 DeferredView - Finished creating view [ WaterView ] textures
11:50:49.72 DeferredView - Start creating view [ WorldView ] textures
11:50:49.72 SPDx11 -- 1991MB dedicated video memory, 0MB dedicated system memory and 2104MB shared system memory available.
11:50:49.73 SPDx11 -- 1991MB dedicated video memory, 0MB dedicated system memory and 2104MB shared system memory available.
11:50:49.73 DeferredView - Finished creating view [ WorldView ] textures
11:50:51.58 VizView Render - Warning view has no passes defined, adding a default dummy plain render pass
11:56:51.29 ToolFramework: Saving Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\mp\A bridge to far\A bridge to far.sgb'
11:56:52.76 TerrainMaterialCompute::UpdateTerrainMaterial() took 1.457659 seconds.
11:56:52.76 UpdateTerrainMaterial took 1.45773 seconds
11:56:52.79 TilePainter PreSave took 0.0263329 seconds
11:56:52.79 HeightEditor pre-save...
11:56:52.79 Overall took 4.27655e-007 seconds
11:56:52.79 GrassEditor pre-save...
11:56:52.79 Overall took 6.11546e-005 seconds
11:56:53.13 WaterEditor PreSave took 0.340894 seconds
11:56:53.13 TerritoryEditor PreSave took 0.00387413 seconds
11:56:53.14 RegionEditor PreSave took 0.00221482 seconds
11:56:55.56 DeformationMask PreSave took 2.42237 seconds
11:56:56.88 TerrainMaterialCompute::UpdateTerrainMaterial() took 1.246623 seconds.
11:56:56.88 Regenerating TerrainCoverMap data...
11:56:57.35 TerrainCoverMap generation took 0.473774 seconds.
11:56:57.35 Regenerating ImpassMap data...
11:56:57.35 Impass Data was already valid, but regenerating...
11:56:58.12 Regenerating CanBuildMap data...
11:56:58.12 Pathfinder::Regenerate()...
11:56:58.51 Generating PathSectorMap...
11:57:00.39 DB -- Unable to load symbols.
[Fatal]
Ran out of PathSectors due to map fragmentation.
Owner: unknown
-- FATAL EXIT --
pathsectormap.cpp/409:!
--stack trace--
Application closed with error code 1129468744
1 Aug 2016, 21:08 PM
#2
Posts: 1467 | Subs: 4
99% of these errors happen on every build. Do you know exactly what changed between loads?
2 Aug 2016, 08:13 AM
#3
Posts: 108
99% of these errors happen on every build. Do you know exactly what changed between loads?
Hi Tric, as of now I have no idea, what change, as the I was able to save a couple of time after the first bug, and now I dont know.
But I am going to try JohnSmith plan, to fine the error, as it gets copy with the stamp over to a fresh new map.
Thanks for the reply
anyway I have the map here as a test, but it has unfinished areas do to the bug, no god overview map.
http://steamcommunity.com/sharedfiles/filedetails/?id=395356279
2 Aug 2016, 10:01 AM
#4
Posts: 1467 | Subs: 4
Hi Tric, as of now I have no idea, what change, as the I was able to save a couple of time after the first bug, and now I dont know.
But I am going to try JohnSmith plan, to fine the error, as it gets copy with the stamp over to a fresh new map.
Thanks for the reply
anyway I have the map here as a test, but it has unfinished areas do to the bug, no god overview map.
http://steamcommunity.com/sharedfiles/filedetails/?id=395356279
How many water sources do you have? Make sure that you are using at MAX 2 total sources, that is most likely not the problem, but just in case.
Also if it ran out of map sectors that leads me to believe that is actually your territory points. Try calculating Voronoi, this may solve the issue, if you have to many resource points this can also be it. Make sure that you are using 14 total (10 territory, 2 munitions, and 2 fuel) is the standard. If you are using far more it may crash.
2 Aug 2016, 11:25 AM
#5
Posts: 108
How many water sources do you have? Make sure that you are using at MAX 2 total sources, that is most likely not the problem, but just in case.
Also if it ran out of map sectors that leads me to believe that is actually your territory points. Try calculating Voronoi, this may solve the issue, if you have to many resource points this can also be it. Make sure that you are using 14 total (10 territory, 2 munitions, and 2 fuel) is the standard. If you are using far more it may crash.
Thank you, for the reply Tric, I will try these option in the near future and retune, But I am using like 20 water sources do to the many cannels alone each field.
So I will also take a look at the territory points as well.
best regards
Von_Smedman
2 Aug 2016, 11:32 AM
#6
Posts: 108
Problem Solved!!!!!!
I had 40 water points on the map do to all the farme channels, I deleted them and I am now able to save the map with out a bug.
So lesson lean, Never have moren then 2 water sources, I had 40 water sources on the map.
Thank you JohnSmith and Tric for you support and suggestions.
Best regards
Von_Smedman
2 Aug 2016, 23:41 PM
#7
Posts: 1467 | Subs: 4
Problem Solved!!!!!!
I had 40 water points on the map do to all the farme channels, I deleted them and I am now able to save the map with out a bug.
So lesson lean, Never have moren then 2 water sources, I had 40 water sources on the map.
Thank you JohnSmith and Tric for you support and suggestions.
Best regards
Von_Smedman
Most likely you can still retain the canals, but you would have to get creative with hiding a 1x1m cut through the map, but it should not be undoable from what I see.
25 Aug 2016, 09:15 AM
#8
Posts: 108
Your text..Your text..
Hi Tric, now I have another bugsplats on my map I am working on. So irritation that this happens.
Anyway, the bug happens when I try to save the map, and I have been working fine on the map since you solution with a few water sources.
So what can now be the problem? ....Its says something about the DLL files not found, so I am suddenly missing some DLL fiels, wierd.
SBE file is 48.5 mb big.
https://www.coh2.org/file/12346/8-p-paratrooper-country.zip
The error code is here:
WORLDBUILDER_COH_2 started at 2016-08-25 00:32
OS NT 6.2 (sp0.0) x64, 8112MB Physical Memory, 5707 Physical Available, 4095 Virtual Total, 3928 Virtual Available, 1910 Page file.
RUN-OPTIONS []
WORKING-DIR [C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2]
USER [KristianLizier]
LOCALE [DAN]
00:32:58.94 Primary CPU is a 2401MHz [Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz]
00:32:58.94 Architecture [0], Level [6], Revision [15363].
00:32:58.94 8 logical processor(s) detected.
00:32:58.94 4 physical processor(s) detected.
00:32:58.94 1 processor(s) nodes detected.
00:32:58.94 MATHBOX -- Version=6, Mode=SSE
00:32:58.94 MOD -- Initializing mod 'RelicCoH2'.
00:32:58.98 ARC -- CoH2\Archives\Data.sga 934865381 B [ID:3f9691c3371ee5335e5869d3a0d93406] [Ver:6965e2f798c52e09c4c68de1ae425314] [Sig:58938961975803734]
00:32:59.01 ARC -- CoH2\Archives\Sound.sga 228830651 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:f75508c8717a9415b520e4989c1cd82f] [Sig:15768803069764236784]
00:32:59.02 ARC -- CoH2\Archives\SoundXP1.sga 21693342 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:a35e9f52ae042579da3f703c23c19276] [Sig:4141839034936539216]
00:32:59.02 ARC -- CoH2\Archives\ArtArmies.sga 54984590 B [ID:d4ab83d0ba0afd4850bbc4c68b0de2be] [Ver:c8437ea61058ff4b62e376f222bcc138] [Sig:15312425741649251819]
00:32:59.03 ARC -- CoH2\Archives\ArtEnvironment.sga 1261847418 B [ID:4f6a38d9c40d3e11956b769b00d6e689] [Ver:8457230fb2069dd1d257b27bf8d0b70e] [Sig:7535935358347425085]
00:32:59.04 ARC -- CoH2\Archives\ArtGermanEF.sga 1946316338 B [ID:fb66b7917c474a33e86456a40dbf2c3a] [Ver:d011dc6ba32f282271b6b0f5e0c2927a] [Sig:1029130002358047551]
00:32:59.04 ARC -- CoH2\Archives\ArtSovietEF.sga 2762938136 B [ID:b0e52e8ac61727b4a5101571c7e7110f] [Ver:c7373070a5e5d91c4d4e2e3e22c0fa26] [Sig:7595109419264577990]
00:32:59.05 ARC -- CoH2\Archives\ArtAEF.sga 3391348911 B [ID:fd7aa5f8e53fa6a558246d44bedd4cfe] [Ver:8f26db6188624f378cb04230d529eaca] [Sig:14491635850088016396]
00:32:59.05 ARC -- CoH2\Archives\ArtWestGerman.sga 1898266391 B [ID:9ff4d0503a24bdca4dbe1104f7ff37f2] [Ver:ae980a6c7f4836ca5e3c89c821e5f636] [Sig:5027075686125112869]
00:32:59.06 ARC -- CoH2\Archives\SoundXP2.sga 199001 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:5bc80258f4a4f5fdebd802544abea746] [Sig:11766450244548302396]
00:32:59.07 ARC -- CoH2\Archives\ArtBritish.sga 1220363804 B [ID:391ad53485bf023c2e0f5d508470e0ef] [Ver:ef4498b5647bc625bae66a0b2191c33d] [Sig:13416982764085733434]
00:32:59.07 Archive 'CoH2\Archives\Autotest' is missing! Skipping.
00:32:59.07 ARC -- CoH2\Archives\MPScenarios.sga 1143442191 B [ID:f361bb544d19f9ad0702abba3ec58d36] [Ver:bad64633c9b19da8b0e565ed0c75a2c1] [Sig:11457602328350847382]
00:32:59.08 ARC -- CoH2\Archives\MPXP1Scenarios.sga 265465863 B [ID:8a2c949c3e230925cf294a12321e9211] [Ver:07d35354ee680a2b1d10778c3faa83d7] [Sig:4138084199791473546]
00:32:59.09 ARC -- CoH2\Archives\SPScenariosEF.sga 340823046 B [ID:4a2cbc10218aac5e8be4aa494ef1f3ca] [Ver:0d44f2e4ee3f7b9265e7b6ecb3b825a1] [Sig:6605551588555955872]
00:32:59.10 ARC -- CoH2\Archives\TOWScenarios.sga 202972788 B [ID:035c09486ef2563f69e781962b46c2e4] [Ver:4af5f9991f7439515903c4e823eb6d5b] [Sig:15664664613644561291]
00:32:59.10 ARC -- CoH2\Archives\DLC1Scenarios.sga 57382901 B [ID:afbdc084e5c98c193cae218ca8e468c8] [Ver:835075f6a5f1e80e222870afaa2dba63] [Sig:2003273899295354318]
00:32:59.11 ARC -- CoH2\Archives\DLC2Scenarios.sga 77535344 B [ID:61eefbc53442d10441d77bbd23b1bc36] [Ver:2a89f0387fad0a4511b4cff6e31dad70] [Sig:7602096073382315002]
00:32:59.12 ARC -- CoH2\Archives\DLC3Scenarios.sga 47253904 B [ID:48c74893c09599be2d61b911563bcab9] [Ver:0d32db24ed4fe982dd70a7b408127123] [Sig:14104588085748238941]
00:32:59.12 Archive 'CoH2\Archives\SPScenariosAA' is missing! Skipping.
00:32:59.13 ARC -- CoH2\Archives\UILow.sga 46064428 B [ID:c5a9695b59fd73d709030639f4cbb961] [Ver:f9a1923662aa49a27860c98e566864e0] [Sig:12653873908250865105]
00:32:59.15 ARC -- CoH2\Archives\ArtHigh.sga 315847340 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:7598c83f3294871a7dbb23a9a2775af0] [Sig:16727550861652099584]
00:32:59.15 ARC -- CoH2\Archives\ArtHighXP1.sga 38526653 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:b6f7692b37c0f9cf8c56bdddb17942f9] [Sig:13149872685163810803]
00:32:59.15 ARC -- CoH2\Archives\ArtHighXP2.sga 19687049 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:d3c20797b18355fd386c5365b6f094a2] [Sig:1099747745701905397]
00:32:59.17 ARC -- CoH2\Archives\SoundHigh.sga 1031467146 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:a12e581cdaa369cbc269c9ecce6390f7] [Sig:18214921420031089867]
00:32:59.17 ARC -- CoH2\Archives\SoundHighXP1.sga 89990965 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:1cc1bf361529d9db2191610baac4fa3e] [Sig:5801087545420265863]
00:32:59.18 ARC -- CoH2\Archives\SoundHighXP2.sga 37088744 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:4cfa3cc7075c50a459ea894027042002] [Sig:10443542780852497330]
00:32:59.20 ARC -- CoH2\Archives\SoundSpeechEnglish.sga 560293192 B [ID:527dd6c09d9403281e2886d358abf509] [Ver:9a7462132b8b852d1d72cb0b257d179c] [Sig:1825285703711461]
00:32:59.21 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga 156636969 B [ID:9347118f8eb48257082ac67d7e00c15b] [Ver:54dde0af87a44506b2be5ba79188c95a] [Sig:1272187853708733765]
00:32:59.22 ARC -- CoH2\Archives\SoundSpeechDLCEnglish.sga 32966778 B [ID:d37d3bfe48368bcdb2c411ff42ef8710] [Ver:b433112008e82a573ba71d453775932d] [Sig:334711823410206087]
00:32:59.25 ARC -- CoH2\Archives\SoundSpeechXP1English.sga 707027968 B [ID:a1f1b169de1b782d9d5b7311ab866728] [Ver:608aba9e1af51c7874654e714cfe3f83] [Sig:11583942150972233597]
00:32:59.25 Archive 'CoH2\Archives\SoundSpeechAAEnglish' is missing! Skipping.
00:32:59.26 ARC -- CoH2\Archives\SoundSpeechXP2English.sga 153241711 B [ID:8bb786e9b6bc36e64e1a83cb83e26f4a] [Ver:3e936bc4ca5d3d43ac80ba8a1b0a5d80] [Sig:2614238819969098953]
00:32:59.28 ARC -- CoH2\Archives\AttribArchive.sga 26864504 B [ID:abe931d3adfbab4e871d2dacd29916d3] [Ver:ba01f85e1087b9cecee7e6828fa84b64] [Sig:640613806092749100]
00:32:59.32 GAME -- Resetting fp control word.
00:33:01.67 WW2Mod -- PropertyBagManager Loaded in 2.353000s
00:40:50.42 ToolFramework: Opening Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\mp\8p_Paratrooper country\8_p_Paratrooper_Country.sgb'
00:40:51.03 SPDx11 -- Adapter [Intel(R) HD Graphics 4600]: 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory.
00:40:51.04 SPOOGE - Driver[DirectX11_Rendering_Device] version[4,37]
00:40:51.05 SPDx11 -- New Device RefCount [2], New DeviceContext RefCount [1]
00:40:51.05 SPDx11 -- Adapter Description = Intel(R) HD Graphics 4600
00:40:51.05 SPDx11 -- Driver Vendor = 0x00008086 Device = 0x00000416 SubSys = 0x35371558 Rev = 0x00000006
00:40:51.05 SPDx11 -- Driver Version Product = 20 Version = 19 SubVersion = 0 Build = 544.44
00:40:51.05 SPDx11 -- Driver LUID = 0x00000000-0x00006e54
00:40:51.05 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:40:51.05 SPDx11 -- [1] GPUs found.
00:40:51.05 ShaderDatabase: using shader profile [ps50]
00:40:51.26 Unable to load shader [coh2_impostor_billboard] so replacing with [defaultshader]
00:40:51.78 SPDx11 -- CreateSwapChain: 1645x990 @ 0/1Hz (0.000000Hz). Sample count/quality: 1/0. Back buffers: 2.
00:40:51.78 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
00:40:51.78 SPDx11 -- ResizeTarget: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
00:40:51.78 SPDx11 -- Setting SwapChain State to: WINDOW
00:40:51.78 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
00:40:51.78 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
00:40:51.78 SPDx11 -- ResizeTarget: 1645x990 @ 0/0Hz = Refresh Rate: 0.00
00:40:51.78 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
00:40:51.81 SPDx11 -- device requires no additional virtual address space textures.
00:40:52.88 SPDx11 -- GPU can do [954] pixels per usecond. At [1645x990x1] this is [586] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [104.052322] ms, QueryWaitCPU time [105.000008] ms
00:40:54.00 SPDx11 -- GPU can do [39] pixels per usecond. At [1024x1024x1] this is [37] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [105.650322] ms, QueryWaitCPU time [107.000008] ms
00:40:54.22 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
00:40:54.37 SOUND -- Initializing ...
00:40:54.38 Error, could not open lua language group file:
00:40:54.78 INNIMapDCA Key not found: sir_filters_enabled
00:40:54.78 INNIMapDCA Key not found: combat
00:40:54.80 INNIMapDCA Key not found: tiger_radio_fuzz:bjectdistance
00:40:54.81 INNIMapDCA Key not found: Reverb_Forest_Subtle:istance
00:40:54.81 INNIMapDCA Key not found: winter
00:40:54.83 INNIMapDCA Key not found: metamap_result
00:40:54.83 INNIMapDCA Key not found: squad_in_building
00:40:54.97 INNIMapDCA Key not found: rudders_rotation
00:40:55.21 SOUND -- Initialization completed!
00:40:55.26 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\tow\challenges\1942_airfield\allied_airfield.info'
00:40:55.28 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info'
00:40:55.28 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info'
00:40:55.31 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\2p_cheneux\2p_cheneux_temp.info'
00:40:55.37 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\4p_gelsenkirchen_refinery\4p_gelsenkirchen_refinery_temp.info'
00:40:55.40 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\6p_across_the_rhine\6p_across_the_rhine_temp.info'
00:40:55.42 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\8p_port_of_hamburg\8p_port_of_hamburg_2.info'
00:40:55.44 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\outsourcing_winter\outsourcing_winter.info'
00:40:55.54 WorldBuilder opening document C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\mp\8p_Paratrooper country\8_p_Paratrooper_Country.sgb
00:40:55.70 TChunkManagerIO::Load version 2001l
00:40:55.75 TERRAINTEXTURE -- compositor added RenderTarget of size 6580 x 3960
00:40:57.10 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.68 PHYSICS -- Created node factory 'HVOK'
00:40:57.68 PHYSICS -- Created node factory 'DMMY'
00:41:15.00 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.02 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.06 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:17.33 MemoryBudget -- Could not load memory budget file [data:MemoryBudget.lua].
00:41:17.96 Regenerating ImpassMap data...
00:41:17.96 Impass Data was already valid, but regenerating...
00:41:18.44 DeferredView - Start creating view [ WaterView ] textures
00:41:18.44 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:18.44 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:18.44 DeferredView - Finished creating view [ WaterView ] textures
00:41:18.44 DeferredView - Start creating view [ WorldView ] textures
00:41:18.44 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:18.44 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:18.44 DeferredView - Finished creating view [ WorldView ] textures
00:41:18.80 SPDX11 --- doing mode change using DXGI resize target and set fullscreen state [1641x994], Refresh rate: 0.00
00:41:18.80 SPDx11 -- ResizeTarget: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
00:41:18.80 SPDx11 -- Setting SwapChain State to: WINDOW
00:41:18.80 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
00:41:18.80 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
00:41:18.80 SPDx11 -- ResizeTarget: 1641x994 @ 0/0Hz = Refresh Rate: 0.00
00:41:18.80 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
00:41:18.80 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
00:41:18.97 SPDx11 -- GPU can do [6780] pixels per usecond. At [1641x994x1] this is [4157] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [14.673760] ms, QueryWaitCPU time [16.000000] ms
00:41:20.15 SPDx11 -- GPU can do [36] pixels per usecond. At [1024x1024x1] this is [35] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [113.417358] ms, QueryWaitCPU time [115.000000] ms
00:41:20.15 DeferredView - Start creating view [ WaterView ] textures
00:41:20.15 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:20.15 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:20.15 DeferredView - Finished creating view [ WaterView ] textures
00:41:20.15 DeferredView - Start creating view [ WorldView ] textures
00:41:20.15 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:20.15 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:20.15 DeferredView - Finished creating view [ WorldView ] textures
00:41:22.13 VizView Render - Warning view has no passes defined, adding a default dummy plain render pass
00:45:53.01 ToolFramework: Closing Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\mp\8p_Paratrooper country\8_p_Paratrooper_Country.sgb'
00:45:54.02 SOUND -- Shutting down ...
00:45:54.02 SOUND -- Shark Thread - Shutdown received
00:45:54.16 SOUND -- Shutdown completed!
00:45:55.41 Dx11DynamicBuffer [atmospheric_sky] stats : allocations=[2/4096] elements=[2/4096]
00:45:55.41 Dx11DynamicBuffer [coh2_building_panel] stats : allocations=[281/1024] elements=[281/1024]
00:45:55.41 Dx11DynamicBuffer [coh2_building_ribbon] stats : allocations=[281/1365] elements=[281/1365]
00:45:55.41 Dx11DynamicBuffer [coh2_foliage] stats : allocations=[2376/4096] elements=[2376/4096]
00:45:55.42 Dx11DynamicBuffer [coh2_gameplay] stats : allocations=[0/1024] elements=[0/1024]
00:45:55.42 Dx11DynamicBuffer [coh2_impostor] stats : allocations=[0/2048] elements=[0/2048]
00:45:55.42 Dx11DynamicBuffer [coh2_object] stats : allocations=[4394/5460] elements=[4394/5460]
00:45:55.43 Dx11DynamicBuffer [coh2_object_uvanim] stats : allocations=[1486/2730] elements=[1486/2730]
00:45:55.43 Dx11DynamicBuffer [coh2_soldier] stats : allocations=[6/1365] elements=[6/1365]
00:45:55.43 Dx11DynamicBuffer [coh2_terrainblend] stats : allocations=[4253/8192] elements=[4253/8192]
00:45:55.44 Dx11DynamicBuffer [coh2_vehicle] stats : allocations=[12/1024] elements=[12/1024]
00:45:55.44 Dx11DynamicBuffer [coh2_vehicle_uvanim] stats : allocations=[0/1365] elements=[0/1365]
00:45:55.44 Dx11DynamicBuffer [deferred_ambientocclusion_pass] stats : allocations=[0/1365] elements=[0/1365]
00:45:55.44 Dx11DynamicBuffer [deferred_combiner_pass] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.44 Dx11DynamicBuffer [deferred_depth_to_linear_z] stats : allocations=[0/682] elements=[0/682]
00:45:55.44 Dx11DynamicBuffer [deferred_depth_to_sky_mask] stats : allocations=[0/1024] elements=[0/1024]
00:45:55.44 Dx11DynamicBuffer [deferred_lighting_pass] stats : allocations=[0/682] elements=[0/682]
00:45:55.45 Dx11DynamicBuffer [depth_erode_filter] stats : allocations=[0/455] elements=[0/455]
00:45:55.45 Dx11DynamicBuffer [depth_lao_filter] stats : allocations=[0/32] elements=[0/32]
00:45:55.45 Dx11DynamicBuffer stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxmesh] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxmesh_additive] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxmesh_additive_falloff] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxmesh_alpha] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxmesh_alpha_falloff] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxshader_displacement] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [litter] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [pp_hdr] stats : allocations=[0/240] elements=[0/240]
00:45:55.45 Dx11DynamicBuffer [pp_simple] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [rain] stats : allocations=[0/1024] elements=[0/1024]
00:45:55.45 Dx11DynamicBuffer [simple_blend_tex] stats : allocations=[0/1365] elements=[0/1365]
00:45:55.45 Dx11DynamicBuffer [simple_cube_face] stats : allocations=[0/1365] elements=[0/1365]
00:45:55.45 Dx11DynamicBuffer [snowtracks_blur] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [terrainbasemesh] stats : allocations=[3/4096] elements=[3/4096]
00:45:55.45 Dx11DynamicBuffer [terraindecal] stats : allocations=[0/1365] elements=[0/1365]
00:45:55.45 Dx11DynamicBuffer [terraintileblend] stats : allocations=[0/60] elements=[0/60]
00:45:55.46 Dx11DynamicBuffer [ui] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.46 Dx11DynamicBuffer [MatrixArray] stats : allocations=[12041/20000] elements=[99675/120000]
00:45:55.80 DLLDriverLinker -- 0 DLL drivers found.
00:45:55.92 MOD -- Shutting down mod.
Application closed without errors
Most likely you can still retain the canals, but you would have to get creative with hiding a 1x1m cut through the map, but it should not be undoable from what I see.
Hi Tric, now I have another bugsplats on my map I am working on. So irritation that this happens.
Anyway, the bug happens when I try to save the map, and I have been working fine on the map since you solution with a few water sources.
So what can now be the problem? ....Its says something about the DLL files not found, so I am suddenly missing some DLL fiels, wierd.
SBE file is 48.5 mb big.
https://www.coh2.org/file/12346/8-p-paratrooper-country.zip
The error code is here:
WORLDBUILDER_COH_2 started at 2016-08-25 00:32
OS NT 6.2 (sp0.0) x64, 8112MB Physical Memory, 5707 Physical Available, 4095 Virtual Total, 3928 Virtual Available, 1910 Page file.
RUN-OPTIONS []
WORKING-DIR [C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2]
USER [KristianLizier]
LOCALE [DAN]
00:32:58.94 Primary CPU is a 2401MHz [Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz]
00:32:58.94 Architecture [0], Level [6], Revision [15363].
00:32:58.94 8 logical processor(s) detected.
00:32:58.94 4 physical processor(s) detected.
00:32:58.94 1 processor(s) nodes detected.
00:32:58.94 MATHBOX -- Version=6, Mode=SSE
00:32:58.94 MOD -- Initializing mod 'RelicCoH2'.
00:32:58.98 ARC -- CoH2\Archives\Data.sga 934865381 B [ID:3f9691c3371ee5335e5869d3a0d93406] [Ver:6965e2f798c52e09c4c68de1ae425314] [Sig:58938961975803734]
00:32:59.01 ARC -- CoH2\Archives\Sound.sga 228830651 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:f75508c8717a9415b520e4989c1cd82f] [Sig:15768803069764236784]
00:32:59.02 ARC -- CoH2\Archives\SoundXP1.sga 21693342 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:a35e9f52ae042579da3f703c23c19276] [Sig:4141839034936539216]
00:32:59.02 ARC -- CoH2\Archives\ArtArmies.sga 54984590 B [ID:d4ab83d0ba0afd4850bbc4c68b0de2be] [Ver:c8437ea61058ff4b62e376f222bcc138] [Sig:15312425741649251819]
00:32:59.03 ARC -- CoH2\Archives\ArtEnvironment.sga 1261847418 B [ID:4f6a38d9c40d3e11956b769b00d6e689] [Ver:8457230fb2069dd1d257b27bf8d0b70e] [Sig:7535935358347425085]
00:32:59.04 ARC -- CoH2\Archives\ArtGermanEF.sga 1946316338 B [ID:fb66b7917c474a33e86456a40dbf2c3a] [Ver:d011dc6ba32f282271b6b0f5e0c2927a] [Sig:1029130002358047551]
00:32:59.04 ARC -- CoH2\Archives\ArtSovietEF.sga 2762938136 B [ID:b0e52e8ac61727b4a5101571c7e7110f] [Ver:c7373070a5e5d91c4d4e2e3e22c0fa26] [Sig:7595109419264577990]
00:32:59.05 ARC -- CoH2\Archives\ArtAEF.sga 3391348911 B [ID:fd7aa5f8e53fa6a558246d44bedd4cfe] [Ver:8f26db6188624f378cb04230d529eaca] [Sig:14491635850088016396]
00:32:59.05 ARC -- CoH2\Archives\ArtWestGerman.sga 1898266391 B [ID:9ff4d0503a24bdca4dbe1104f7ff37f2] [Ver:ae980a6c7f4836ca5e3c89c821e5f636] [Sig:5027075686125112869]
00:32:59.06 ARC -- CoH2\Archives\SoundXP2.sga 199001 B [ID:9246d5cc8bf2de31ead8251719e1e576] [Ver:5bc80258f4a4f5fdebd802544abea746] [Sig:11766450244548302396]
00:32:59.07 ARC -- CoH2\Archives\ArtBritish.sga 1220363804 B [ID:391ad53485bf023c2e0f5d508470e0ef] [Ver:ef4498b5647bc625bae66a0b2191c33d] [Sig:13416982764085733434]
00:32:59.07 Archive 'CoH2\Archives\Autotest' is missing! Skipping.
00:32:59.07 ARC -- CoH2\Archives\MPScenarios.sga 1143442191 B [ID:f361bb544d19f9ad0702abba3ec58d36] [Ver:bad64633c9b19da8b0e565ed0c75a2c1] [Sig:11457602328350847382]
00:32:59.08 ARC -- CoH2\Archives\MPXP1Scenarios.sga 265465863 B [ID:8a2c949c3e230925cf294a12321e9211] [Ver:07d35354ee680a2b1d10778c3faa83d7] [Sig:4138084199791473546]
00:32:59.09 ARC -- CoH2\Archives\SPScenariosEF.sga 340823046 B [ID:4a2cbc10218aac5e8be4aa494ef1f3ca] [Ver:0d44f2e4ee3f7b9265e7b6ecb3b825a1] [Sig:6605551588555955872]
00:32:59.10 ARC -- CoH2\Archives\TOWScenarios.sga 202972788 B [ID:035c09486ef2563f69e781962b46c2e4] [Ver:4af5f9991f7439515903c4e823eb6d5b] [Sig:15664664613644561291]
00:32:59.10 ARC -- CoH2\Archives\DLC1Scenarios.sga 57382901 B [ID:afbdc084e5c98c193cae218ca8e468c8] [Ver:835075f6a5f1e80e222870afaa2dba63] [Sig:2003273899295354318]
00:32:59.11 ARC -- CoH2\Archives\DLC2Scenarios.sga 77535344 B [ID:61eefbc53442d10441d77bbd23b1bc36] [Ver:2a89f0387fad0a4511b4cff6e31dad70] [Sig:7602096073382315002]
00:32:59.12 ARC -- CoH2\Archives\DLC3Scenarios.sga 47253904 B [ID:48c74893c09599be2d61b911563bcab9] [Ver:0d32db24ed4fe982dd70a7b408127123] [Sig:14104588085748238941]
00:32:59.12 Archive 'CoH2\Archives\SPScenariosAA' is missing! Skipping.
00:32:59.13 ARC -- CoH2\Archives\UILow.sga 46064428 B [ID:c5a9695b59fd73d709030639f4cbb961] [Ver:f9a1923662aa49a27860c98e566864e0] [Sig:12653873908250865105]
00:32:59.15 ARC -- CoH2\Archives\ArtHigh.sga 315847340 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:7598c83f3294871a7dbb23a9a2775af0] [Sig:16727550861652099584]
00:32:59.15 ARC -- CoH2\Archives\ArtHighXP1.sga 38526653 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:b6f7692b37c0f9cf8c56bdddb17942f9] [Sig:13149872685163810803]
00:32:59.15 ARC -- CoH2\Archives\ArtHighXP2.sga 19687049 B [ID:d3bf60728712cf58911b326bde74de8f] [Ver:d3c20797b18355fd386c5365b6f094a2] [Sig:1099747745701905397]
00:32:59.17 ARC -- CoH2\Archives\SoundHigh.sga 1031467146 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:a12e581cdaa369cbc269c9ecce6390f7] [Sig:18214921420031089867]
00:32:59.17 ARC -- CoH2\Archives\SoundHighXP1.sga 89990965 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:1cc1bf361529d9db2191610baac4fa3e] [Sig:5801087545420265863]
00:32:59.18 ARC -- CoH2\Archives\SoundHighXP2.sga 37088744 B [ID:3730f31a8f731e6cbc26a00244f571cc] [Ver:4cfa3cc7075c50a459ea894027042002] [Sig:10443542780852497330]
00:32:59.20 ARC -- CoH2\Archives\SoundSpeechEnglish.sga 560293192 B [ID:527dd6c09d9403281e2886d358abf509] [Ver:9a7462132b8b852d1d72cb0b257d179c] [Sig:1825285703711461]
00:32:59.21 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga 156636969 B [ID:9347118f8eb48257082ac67d7e00c15b] [Ver:54dde0af87a44506b2be5ba79188c95a] [Sig:1272187853708733765]
00:32:59.22 ARC -- CoH2\Archives\SoundSpeechDLCEnglish.sga 32966778 B [ID:d37d3bfe48368bcdb2c411ff42ef8710] [Ver:b433112008e82a573ba71d453775932d] [Sig:334711823410206087]
00:32:59.25 ARC -- CoH2\Archives\SoundSpeechXP1English.sga 707027968 B [ID:a1f1b169de1b782d9d5b7311ab866728] [Ver:608aba9e1af51c7874654e714cfe3f83] [Sig:11583942150972233597]
00:32:59.25 Archive 'CoH2\Archives\SoundSpeechAAEnglish' is missing! Skipping.
00:32:59.26 ARC -- CoH2\Archives\SoundSpeechXP2English.sga 153241711 B [ID:8bb786e9b6bc36e64e1a83cb83e26f4a] [Ver:3e936bc4ca5d3d43ac80ba8a1b0a5d80] [Sig:2614238819969098953]
00:32:59.28 ARC -- CoH2\Archives\AttribArchive.sga 26864504 B [ID:abe931d3adfbab4e871d2dacd29916d3] [Ver:ba01f85e1087b9cecee7e6828fa84b64] [Sig:640613806092749100]
00:32:59.32 GAME -- Resetting fp control word.
00:33:01.67 WW2Mod -- PropertyBagManager Loaded in 2.353000s
00:40:50.42 ToolFramework: Opening Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\mp\8p_Paratrooper country\8_p_Paratrooper_Country.sgb'
00:40:51.03 SPDx11 -- Adapter [Intel(R) HD Graphics 4600]: 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory.
00:40:51.04 SPOOGE - Driver[DirectX11_Rendering_Device] version[4,37]
00:40:51.05 SPDx11 -- New Device RefCount [2], New DeviceContext RefCount [1]
00:40:51.05 SPDx11 -- Adapter Description = Intel(R) HD Graphics 4600
00:40:51.05 SPDx11 -- Driver Vendor = 0x00008086 Device = 0x00000416 SubSys = 0x35371558 Rev = 0x00000006
00:40:51.05 SPDx11 -- Driver Version Product = 20 Version = 19 SubVersion = 0 Build = 544.44
00:40:51.05 SPDx11 -- Driver LUID = 0x00000000-0x00006e54
00:40:51.05 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:40:51.05 SPDx11 -- [1] GPUs found.
00:40:51.05 ShaderDatabase: using shader profile [ps50]
00:40:51.26 Unable to load shader [coh2_impostor_billboard] so replacing with [defaultshader]
00:40:51.78 SPDx11 -- CreateSwapChain: 1645x990 @ 0/1Hz (0.000000Hz). Sample count/quality: 1/0. Back buffers: 2.
00:40:51.78 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
00:40:51.78 SPDx11 -- ResizeTarget: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
00:40:51.78 SPDx11 -- Setting SwapChain State to: WINDOW
00:40:51.78 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
00:40:51.78 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
00:40:51.78 SPDx11 -- ResizeTarget: 1645x990 @ 0/0Hz = Refresh Rate: 0.00
00:40:51.78 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x990 @ 0/1Hz = Refresh Rate: 0.00
00:40:51.81 SPDx11 -- device requires no additional virtual address space textures.
00:40:52.88 SPDx11 -- GPU can do [954] pixels per usecond. At [1645x990x1] this is [586] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [104.052322] ms, QueryWaitCPU time [105.000008] ms
00:40:54.00 SPDx11 -- GPU can do [39] pixels per usecond. At [1024x1024x1] this is [37] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [105.650322] ms, QueryWaitCPU time [107.000008] ms
00:40:54.22 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
00:40:54.37 SOUND -- Initializing ...
00:40:54.38 Error, could not open lua language group file:
00:40:54.78 INNIMapDCA Key not found: sir_filters_enabled
00:40:54.78 INNIMapDCA Key not found: combat
00:40:54.80 INNIMapDCA Key not found: tiger_radio_fuzz:bjectdistance
00:40:54.81 INNIMapDCA Key not found: Reverb_Forest_Subtle:istance
00:40:54.81 INNIMapDCA Key not found: winter
00:40:54.83 INNIMapDCA Key not found: metamap_result
00:40:54.83 INNIMapDCA Key not found: squad_in_building
00:40:54.97 INNIMapDCA Key not found: rudders_rotation
00:40:55.21 SOUND -- Initialization completed!
00:40:55.26 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\tow\challenges\1942_airfield\allied_airfield.info'
00:40:55.28 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info'
00:40:55.28 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info'
00:40:55.31 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\2p_cheneux\2p_cheneux_temp.info'
00:40:55.37 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\4p_gelsenkirchen_refinery\4p_gelsenkirchen_refinery_temp.info'
00:40:55.40 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\6p_across_the_rhine\6p_across_the_rhine_temp.info'
00:40:55.42 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\8p_port_of_hamburg\8p_port_of_hamburg_2.info'
00:40:55.44 SCENARIO -- Failed to open stream for Scenario 'DATAcenarios\mp\outsourcing_winter\outsourcing_winter.info'
00:40:55.54 WorldBuilder opening document C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\mp\8p_Paratrooper country\8_p_Paratrooper_Country.sgb
00:40:55.70 TChunkManagerIO::Load version 2001l
00:40:55.75 TERRAINTEXTURE -- compositor added RenderTarget of size 6580 x 3960
00:40:57.10 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.11 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.13 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.14 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
00:40:57.68 PHYSICS -- Created node factory 'HVOK'
00:40:57.68 PHYSICS -- Created node factory 'DMMY'
00:41:15.00 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.01 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.02 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.04 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:15.06 UberSpline::UpdateShapeCache - time == FLT_MAX
00:41:17.33 MemoryBudget -- Could not load memory budget file [data:MemoryBudget.lua].
00:41:17.96 Regenerating ImpassMap data...
00:41:17.96 Impass Data was already valid, but regenerating...
00:41:18.44 DeferredView - Start creating view [ WaterView ] textures
00:41:18.44 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:18.44 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:18.44 DeferredView - Finished creating view [ WaterView ] textures
00:41:18.44 DeferredView - Start creating view [ WorldView ] textures
00:41:18.44 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:18.44 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:18.44 DeferredView - Finished creating view [ WorldView ] textures
00:41:18.80 SPDX11 --- doing mode change using DXGI resize target and set fullscreen state [1641x994], Refresh rate: 0.00
00:41:18.80 SPDx11 -- ResizeTarget: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
00:41:18.80 SPDx11 -- Setting SwapChain State to: WINDOW
00:41:18.80 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
00:41:18.80 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
00:41:18.80 SPDx11 -- ResizeTarget: 1641x994 @ 0/0Hz = Refresh Rate: 0.00
00:41:18.80 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
00:41:18.80 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x994 @ 0/1Hz = Refresh Rate: 0.00
00:41:18.97 SPDx11 -- GPU can do [6780] pixels per usecond. At [1641x994x1] this is [4157] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [14.673760] ms, QueryWaitCPU time [16.000000] ms
00:41:20.15 SPDx11 -- GPU can do [36] pixels per usecond. At [1024x1024x1] this is [35] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [113.417358] ms, QueryWaitCPU time [115.000000] ms
00:41:20.15 DeferredView - Start creating view [ WaterView ] textures
00:41:20.15 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:20.15 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:20.15 DeferredView - Finished creating view [ WaterView ] textures
00:41:20.15 DeferredView - Start creating view [ WorldView ] textures
00:41:20.15 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:20.15 SPDx11 -- 112MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory available.
00:41:20.15 DeferredView - Finished creating view [ WorldView ] textures
00:41:22.13 VizView Render - Warning view has no passes defined, adding a default dummy plain render pass
00:45:53.01 ToolFramework: Closing Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\mp\8p_Paratrooper country\8_p_Paratrooper_Country.sgb'
00:45:54.02 SOUND -- Shutting down ...
00:45:54.02 SOUND -- Shark Thread - Shutdown received
00:45:54.16 SOUND -- Shutdown completed!
00:45:55.41 Dx11DynamicBuffer [atmospheric_sky] stats : allocations=[2/4096] elements=[2/4096]
00:45:55.41 Dx11DynamicBuffer [coh2_building_panel] stats : allocations=[281/1024] elements=[281/1024]
00:45:55.41 Dx11DynamicBuffer [coh2_building_ribbon] stats : allocations=[281/1365] elements=[281/1365]
00:45:55.41 Dx11DynamicBuffer [coh2_foliage] stats : allocations=[2376/4096] elements=[2376/4096]
00:45:55.42 Dx11DynamicBuffer [coh2_gameplay] stats : allocations=[0/1024] elements=[0/1024]
00:45:55.42 Dx11DynamicBuffer [coh2_impostor] stats : allocations=[0/2048] elements=[0/2048]
00:45:55.42 Dx11DynamicBuffer [coh2_object] stats : allocations=[4394/5460] elements=[4394/5460]
00:45:55.43 Dx11DynamicBuffer [coh2_object_uvanim] stats : allocations=[1486/2730] elements=[1486/2730]
00:45:55.43 Dx11DynamicBuffer [coh2_soldier] stats : allocations=[6/1365] elements=[6/1365]
00:45:55.43 Dx11DynamicBuffer [coh2_terrainblend] stats : allocations=[4253/8192] elements=[4253/8192]
00:45:55.44 Dx11DynamicBuffer [coh2_vehicle] stats : allocations=[12/1024] elements=[12/1024]
00:45:55.44 Dx11DynamicBuffer [coh2_vehicle_uvanim] stats : allocations=[0/1365] elements=[0/1365]
00:45:55.44 Dx11DynamicBuffer [deferred_ambientocclusion_pass] stats : allocations=[0/1365] elements=[0/1365]
00:45:55.44 Dx11DynamicBuffer [deferred_combiner_pass] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.44 Dx11DynamicBuffer [deferred_depth_to_linear_z] stats : allocations=[0/682] elements=[0/682]
00:45:55.44 Dx11DynamicBuffer [deferred_depth_to_sky_mask] stats : allocations=[0/1024] elements=[0/1024]
00:45:55.44 Dx11DynamicBuffer [deferred_lighting_pass] stats : allocations=[0/682] elements=[0/682]
00:45:55.45 Dx11DynamicBuffer [depth_erode_filter] stats : allocations=[0/455] elements=[0/455]
00:45:55.45 Dx11DynamicBuffer [depth_lao_filter] stats : allocations=[0/32] elements=[0/32]
00:45:55.45 Dx11DynamicBuffer stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxmesh] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxmesh_additive] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxmesh_additive_falloff] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxmesh_alpha] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxmesh_alpha_falloff] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [fxshader_displacement] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [litter] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [pp_hdr] stats : allocations=[0/240] elements=[0/240]
00:45:55.45 Dx11DynamicBuffer [pp_simple] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [rain] stats : allocations=[0/1024] elements=[0/1024]
00:45:55.45 Dx11DynamicBuffer [simple_blend_tex] stats : allocations=[0/1365] elements=[0/1365]
00:45:55.45 Dx11DynamicBuffer [simple_cube_face] stats : allocations=[0/1365] elements=[0/1365]
00:45:55.45 Dx11DynamicBuffer [snowtracks_blur] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.45 Dx11DynamicBuffer [terrainbasemesh] stats : allocations=[3/4096] elements=[3/4096]
00:45:55.45 Dx11DynamicBuffer [terraindecal] stats : allocations=[0/1365] elements=[0/1365]
00:45:55.45 Dx11DynamicBuffer [terraintileblend] stats : allocations=[0/60] elements=[0/60]
00:45:55.46 Dx11DynamicBuffer [ui] stats : allocations=[0/4096] elements=[0/4096]
00:45:55.46 Dx11DynamicBuffer [MatrixArray] stats : allocations=[12041/20000] elements=[99675/120000]
00:45:55.80 DLLDriverLinker -- 0 DLL drivers found.
00:45:55.92 MOD -- Shutting down mod.
Application closed without errors
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