Login

russian armor

Jagdpanzer IV camo

13 Jul 2016, 17:41 PM
#41
avatar of Mirdarion

Posts: 283

The reason why the Luchs has a higher lower detection range is its ability to fight infantry. It popping out right next to your infantry would be extremely bad in terms of impact on your units.

The Jagdpanzer IV is capable only of fighting vehicles. All the other tank destroyers in the game with that argument have something to make up for it (except the ISU-152 and the Elefant, but who uses those?), be it mobility and good visibility, or be it an ability to self-spot. These points all come with a trade-off of course, with the Jackson being fragile and the SU-85 being slow when spotting for itself.

The Jagdpanzer has neither of those, it can't spot for itself, it isn't mobile, it doesn't have superior range or anything. Instead it has that stealth ability, with the tradeoff being even less mobility.

So a complete removal simply is out of the question, unless the vehicle is reworked to make up for it. What should be done is giving it a longer re-cloak counter and a slightly higher detection radius. Additionally, I would like to see a rework of the ability as a whole, making the vehicle immobile while used, but refraining from adding a cooldown.
13 Jul 2016, 18:11 PM
#42
avatar of Australian Magic

Posts: 4630 | Subs: 2

Since we are talking about cloak...
Mr. Smith
can you say something about Stormtroopers' cloak? Becasue I swear there is something wrong with it.
Few times I saw them approach straight into me and cloaking (cloaked-decloaked-cloaked again) in the middle of nowhere just to de-cloak next to my HMG and it looks insanely stupid.
13 Jul 2016, 19:01 PM
#43
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Since we are talking about cloak... can you say something about Stormtroopers' cloak? Becasue I swear there is something wrong with it.
Few times I saw them approach straight into me and cloaking (cloaked-decloaked-cloaked again) in the middle of nowhere just to de-cloak next to my HMG and it looks insanely stupid.


I have bad news for you.

All stealth/camo units are broken in exactly the same way as the JP4:
https://www.coh2.org/topic/47758/unkillable-snipers-a-howto-guide

(however, unlike JP4, infantry doesn't have to eat projectile in the face, to die)
14 Jul 2016, 18:30 PM
#44
avatar of shadowwada

Posts: 137

remove cloak tanks #makecoh2greatagain
14 Jul 2016, 20:39 PM
#45
avatar of Arclyte

Posts: 692

I think an ambush cloak would be cool like it vcoh. Increased penetration and damage on first shot firing from cloak, but cloak is disabled until you leave combat for 30 seconds or so.
15 Jul 2016, 07:52 AM
#46
avatar of RedDevilCG

Posts: 154

JPIV having an ambush ability is awesome, but the current cloak is just silly, I agree. There has to be a simple fix that still allows it to ambush without all the shenanigans it does now.
18 Jul 2016, 01:41 AM
#47
avatar of The Big Red 1

Posts: 758

sounds like jp4 has an exploit that has yet to be fixed?
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

947 users are online: 947 guests
2 posts in the last 24h
8 posts in the last week
40 posts in the last month
Registered members: 49074
Welcome our newest member, Kintz652
Most online: 2043 users on 29 Oct 2023, 01:04 AM