Right I'm doing MG/Gren/Gren/Gren/Sniper, skipping T2 and going straight to T3 (I prefer vehicles and tanks over crewed weapons and say Panzergrenadiers that T2 offers because of the common tactic of Mortarpit/Katyusha spam and so on and so forth.
Or do you think it might be an ever stronger opening to do MG/Gren/Gren/Gren/Gren/Sniper and then focus everything on getting an AT unit (I prefer Stug's) out ASAP after the sniper?
Usually if I need Mortars/SMoke I get mortar halftracks to cover that later in the match.
What do you think is a better t0/t1 opening for team games?
5 Jul 2016, 14:40 PM
#1
Posts: 123
5 Jul 2016, 15:38 PM
#2
Posts: 3032 | Subs: 3
Skipping T2 is usually silly af, and only works if you coordinate with your teammate so that he is focusing on anti tank forces during the mid game. Also, you often need a reinforcement possibility at the frontline, so if there is no OKW medic HQ, I prefer 251 HT.
Btw a straight build order isnt always the best, it depends on the map, enemy faction and what game mode you play (1s/2s/3s/4s). But in 3v3/4v4, I wouldnt build more than 2 grens, and especially if you play with a mate, you can think about double sniper on open area maps
Btw a straight build order isnt always the best, it depends on the map, enemy faction and what game mode you play (1s/2s/3s/4s). But in 3v3/4v4, I wouldnt build more than 2 grens, and especially if you play with a mate, you can think about double sniper on open area maps
5 Jul 2016, 15:44 PM
#3
Posts: 123
Unless we don't control any fuel points, I've been finding if I completely skip T2 and go straight to T3, I can often get out a P4 or StuG in time for the midgame.
Since I quit building T2 units, I can't really justify building the T2 building anymore considering I don't get Pgrens, and my strong T1 opening handles the AI in the match, where I wouldn't build the other unit I like out of the T2 building, the 251 HT.
Usually for reinforcement/heal I build on the field bunkers reinforce and heal.
Usually the Faust ability is enough to repel early game vehicles until the P4 or StuG arrives.
Since I quit building T2 units, I can't really justify building the T2 building anymore considering I don't get Pgrens, and my strong T1 opening handles the AI in the match, where I wouldn't build the other unit I like out of the T2 building, the 251 HT.
Usually for reinforcement/heal I build on the field bunkers reinforce and heal.
Usually the Faust ability is enough to repel early game vehicles until the P4 or StuG arrives.
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