I don't mind paying 30 more bucks for these change
Posts: 2779
Soviet:
- Conscripts Mosin firepower increase 150%
- Remove HTD
- Decrease Penal squad cost to 300
- Making T1 and T2 fuel cost slightly cheaper
- Move Sniper to T2, one man or wowan only, HP increase 100%
- Zis-3 move to T3, increase fire rate by 50%, remove barrage, give AP round at vet 1
- T-70 need 60 muni upgrade to become what it is now, accuracy decrease 50% before upgrade
- T-34 (both) -10 fuel cost, slightly increase damage and penetration, RAM cost: 60 muni
- SU-85 cone vision move to Vet 1
- IS-2 cost -20%
Ostheer:
- Gren Kar98 firepower increase 150%, G43 firepower increase 125%
- Riflenade damage to buildings increase
- SdKfz 221 Scout Car move to T1, cost and HP increase 50%
- SdKfz 222 becomes upgrade, enable at Phase 2, accuracy towards infantry buff to PE level cost: 80 muni
- Scharfschütze ablity: cloaking like vCOH, but only activate for 30 seconds, muni cost: 30
- Pioneers now have 30 muni univeral mine
- Panzerfaust now require upgrade: cost 100 manpower/25 fuel, damage increase 100%, only damage engine while target under 50% health
- Panzerscreck upgrade becomes single, cost: 70 muni
- Halftrack HP increase 20%, flamethrower upgrade move to phase 3
- Pak40 can now cloak
- Panzer 4 damage decrease 20%
- Ostwind -15 fuel cost
- Opel Blitz & Strafe nerf
- LeFH 10.5 offmap & onmap, damage and rate of fire increase 50%
- Panzer 4 command tank move to non-doctrine T4
- Tiger cost -20%
- Garrisonable Buildings defence bonus = COH1 level
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Panzerfaust now require upgrade: cost 100 manpower/25 fuel, damage increase 100%, only damage engine while target under 50% health
lol
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Posts: 928
Mg42 should be more expensive, it costs the same as conscripts..it's ridiculous
I think MG42s are cheaper in VCoH than rifles or volks. The fact that they cost the same is kinda okay.
(TBH, I find the fact that a Main Battle Tank (T-34) costing as much MP as a conscript ridiculous)
Posts: 928
If it is really possible, just a wish list
Soviet:
- Conscripts Mosin firepower increase 150%
- Remove HTD
- Decrease Penal squad cost to 300
- Making T1 and T2 fuel cost slightly cheaper
- Move Sniper to T2, one man or wowan only, HP increase 100%
- Zis-3 move to T3, increase fire rate by 50%, remove barrage, give AP round at vet 1
- T-70 need 60 muni upgrade to become what it is now, accuracy decrease 50% before upgrade
- T-34 (both) -10 fuel cost, slightly increase damage and penetration, RAM cost: 60 muni
- SU-85 cone vision move to Vet 1
- IS-2 cost -20%
Ostheer:
- Gren Kar98 firepower increase 150%, G43 firepower increase 125%
- Riflenade damage to buildings increase
- SdKfz 221 Scout Car move to T1, cost and HP increase 50%
- SdKfz 222 becomes upgrade, enable at Phase 2, accuracy towards infantry buff to PE level cost: 80 muni
- Scharfschütze ablity: cloaking like vCOH, but only activate for 30 seconds, muni cost: 30
- Pioneers now have 30 muni univeral mine
- Panzerfaust now require upgrade: cost 100 manpower/25 fuel, damage increase 100%, only damage engine while target under 50% health
- Panzerscreck upgrade becomes single, cost: 70 muni
- Halftrack HP increase 20%, flamethrower upgrade move to phase 3
- Pak40 can now cloak
- Panzer 4 damage decrease 20%
- Ostwind -15 fuel cost
- Opel Blitz & Strafe nerf
- LeFH 10.5 offmap & onmap, damage and rate of fire increase 50%
- Panzer 4 command tank move to non-doctrine T4
- Tiger cost -20%
- Garrisonable Buildings defence bonus = COH1 level
Now let's talk about each of these changes
I kinda disagree with increasing small arms damage. Grens + Cons work perfectly fine for now. Instead, either decrease the health on Weapon teams or add a damage modifier to weapon teams for small arms fire.
I agree with any changes to Penal squad, mines.
T1,T2 changes I'm not sure about those for now.
Design elements like snipers aren't going to change, so I don't think that would happen.
ZIS-3 to T3 - that would be just like VCoH. Move the T-34 as well to T4 and make T3 cheaper and you now get Motor Pool/Tank Depot kind of thing which I'd like
T-34 cost less 10 fuel - no. There was a reason as to why T-34's fuel cost was increased from 90 to 70 - so that it was less spammable.
Strafe will get nerfed, devs have been talking about that for a long time
Panzerschreck needs to be a 70 or 75 muni purchase. I don't think too many people would disagree with you.
Scharfschütze ablity: If they took out that cloaking system for snipers, they're not going to put it back for Storms. They don't seem to want magicians back in this game.
Halftrack/PaK Changes I agree with.
Ostwind: -15 fuel cost. Kinda agree (considering how much it's not used instead of P4), but you can't solely buff units like that. increase MP by about 20.
IS-2 and Tiger - a little bit iffy, haven't played with them much tbh.
Posts: 252
Posts: 480
If it is really possible, just a wish list
Soviet:
- Conscripts Mosin firepower increase 150%
- Remove HTD
- Decrease Penal squad cost to 300
- Making T1 and T2 fuel cost slightly cheaper
- Move Sniper to T2, one man or wowan only, HP increase 100%
- Zis-3 move to T3, increase fire rate by 50%, remove barrage, give AP round at vet 1
- T-70 need 60 muni upgrade to become what it is now, accuracy decrease 50% before upgrade
- T-34 (both) -10 fuel cost, slightly increase damage and penetration, RAM cost: 60 muni
- SU-85 cone vision move to Vet 1
- IS-2 cost -20%
1. Don't really see the advantage of this. Yeah, against weapon teams maybe but against infantry it's fine atm.
2. Nope. Tweak better, yes, remove, is just silly.
3. Yeah, prolly.
4. I'm fine with it as is.
5. Boring.
6. As 5. Doesn't need to be the same as VCOH just because.
7. Hum. I think it just needs to be hilariously inaccurate when moving so it has to present a target to PAKs if it's trying to kill stuff.
8. Got made more expensive for the right reasons.
9. SU-85 needs bigger changes (mainly to movement speed)
10. Never actually managed to use one so no clue.
Ostheer:
- Gren Kar98 firepower increase 150%, G43 firepower increase 125%
- Riflenade damage to buildings increase
- SdKfz 221 Scout Car move to T1, cost and HP increase 50%
- SdKfz 222 becomes upgrade, enable at Phase 2, accuracy towards infantry buff to PE level cost: 80 muni
- Scharfschütze ablity: cloaking like vCOH, but only activate for 30 seconds, muni cost: 30
- Pioneers now have 30 muni univeral mine
- Panzerfaust now require upgrade: cost 100 manpower/25 fuel, damage increase 100%, only damage engine while target under 50% health
- Panzerscreck upgrade becomes single, cost: 70 muni
- Halftrack HP increase 20%, flamethrower upgrade move to phase 3
- Pak40 can now cloak
- Panzer 4 damage decrease 20%
- Ostwind -15 fuel cost
- Opel Blitz & Strafe nerf
- LeFH 10.5 offmap & onmap, damage and rate of fire increase 50%
- Panzer 4 command tank move to non-doctrine T4
- Tiger cost -20%
1. As with the mosin...
2. It's pretty decent atm in the right building. It's just the big buildings that skew everything and the ineffectiveness of small arms fire that's a problem.
3. Nah.
4. God not that PE armoured car... those things were just *horrible* to play against.
5. No need for it.
6. Not a huge fan tbh. Needs some options for cheaper AI stuff and tellers could be a bit cheaper but I'm not sure it just needs to go VCOH on that front as well.
7. Promotes scout car abuse and makes fausts much much less useful vs. mismanaged Soviet armour.
8. Ambivalent on this.
9. Was arguing for this in the closed beta but actually I think the Flammenwerfer's now alright.
10. Maybe would help with the survivability but I never liked the Pak cloaking much.
11. P'raps if SU-85 health dips similarly : p
12. Ostwinds are really good at the moment. I think they are my favourite unit. They don't need to be 15 fuel cheaper.
13. Obviously.
14. I use these fairly often and find the reload time really short. Especially with the arty officer they can be fantastic at putting pressure on Soviets.
15. Command tank seems fine where it is.
16. See IS-2 answer.
- Garrisonable Buildings defence bonus = COH1 level
At least closer to.
Honestly, I'd just spend your thirty bucks on getting another copy of COH-1. You seem to basically just want that...
Posts: 954
BTW, I don't mind pay 30 doller extra for a dedicate server
Posts: 379
Posts: 252
How many balance threads do you need to start Porygon. I hope you've vented it all by now and we don't have to see any more.
+1
Posts: 300
How many balance threads do you need to start Porygon. I hope you've vented it all by now and we don't have to see any more.
+1000
Your opinions are biased and clearly favour axis. I hope Relic doesn't take your "ideas" seriously.
Posts: 2779
+1000
Your opinions are biased and clearly favour axis. I hope Relic doesn't take your "ideas" seriously.
LOL
Posts: 307
I think MG42s are cheaper in VCoH than rifles or volks. The fact that they cost the same is kinda okay.
(TBH, I find the fact that a Main Battle Tank (T-34) costing as much MP as a conscript ridiculous)
Believe me, the problem with T34s is the fuel cost, not manpower. MG42 cost is more important because you can spam MGs early game when they have more power.
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