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(Tutorial) The most viable 3 soviet commanders

2 Jul 2016, 12:58 PM
#1
avatar of hkwh01

Posts: 79

The MOST viable commanders for soviet are

1. Shock Rifle Front Line Tactic (Strong Late Game)

Early : Use Mortar/MG Early with conscript support

Mid Game : Build Zis Gun with AT-Grenade to counter potential enemy panzer
Build Shock and use Incendiary barrage to counter blob and MG
Fast Tech to T70 if you are in advantage

Late Game :The Mighty IS-2 support with Zis Gun (No need T4)



2. Conscript Support Tactic (Agressive Tactic)

Early : Conscripts + Mortar (protected by conscripts) + Medic Upgrade
Mass conscripts support by mortar could advance very aggressively

Mid Game : Build Zis Gun with AT-Grenade to counter potential enemy panzer
Hit the Dirt (Useful Distract Enemy Fire and Cap Points)+ Incendiary Barrage +
Mortar to counter enemy infantries
Fast Tech to T70 if you are in advantage

Late Game : Katyuasha / SU-85 depend on enemy type



3. Guard Rifle Combine Arm Tactic (Balance)

Early : Conscripts + Mortar/ MG

Mid Game : Hit the Dirt + Guard Rifle + Zis Combine Arm+Sturmovik Attack
Good at counter everything
Fast Tech to T70 if you are in advantage

Late Game : SU-85 / Howitzer
2 Jul 2016, 13:04 PM
#2
avatar of Shell_yeah

Posts: 258

then why everyone used Armored Assault and Partysans during ESL? :snfPeter::snfPeter::snfPeter:
4 Jul 2016, 02:58 AM
#3
avatar of RealName

Posts: 276

Best builed:

penal spam > t70 > t34/85 > is2 > WIN
4 Jul 2016, 06:33 AM
#4
avatar of __deleted__

Posts: 4314 | Subs: 7

Best builed:

penal spam > t70 > t34/85 > is2 > WIN


Luchs will wreck your day if you only spam penals
4 Jul 2016, 07:07 AM
#5
avatar of Shell_yeah

Posts: 258

After playing some games I can say that guard motor is best commander at the moment because Guards are on par with any german elite infantry and counter luchs and 222, and t34-85+su-85(vet2 su85 always penetrates panthers and tiger)+mark target is strong, and you can always have either katyusha from t4 or 120mm for indirect fire

Regarding shock rifle:
IS2 is not worth getting imo and shocks get rekt by 2-3 stg volks(before patch 1 shock squad coud scare away 2-3 schreck volks easily).



4 Jul 2016, 08:09 AM
#6
avatar of __deleted__

Posts: 4314 | Subs: 7

Regarding shock rifle:
IS2 is not worth getting imo and shocks get rekt by 2-3 stg volks(before patch 1 shock squad coud scare away 2-3 schreck volks easily).



so you want to say 1 390 mp squad should counter 3 250 mp squads with 60 munny upgrade each.

That is 390 mp vs 750 mp + 180 munny. I think it is ok that volks win, shocks are no one click wonder ,they are great flanking squad with good survivability. thats it. Support them with maxim and you ll have really strong AI force
4 Jul 2016, 13:13 PM
#7
avatar of Shell_yeah

Posts: 258




so you want to say 1 390 mp squad should counter 3 250 mp squads with 60 munny upgrade each.

That is 390 mp vs 750 mp + 180 munny. I think it is ok that volks win, shocks are no one click wonder ,they are great flanking squad with good survivability. thats it. Support them with maxim and you ll have really strong AI force


They shouldn't but they used to do it before patch :guyokay:
They are still "jesus troops" though, just not as viable as Guards in current meta
4 Jul 2016, 14:24 PM
#8
avatar of Kryptic

Posts: 61 | Subs: 2

In my opinion Guard Motor doctrine is still the best all round soviet doctrine out there.

Got the Guards for light AT + pin ability. Good vs infantry and diffecult to take them out

120mm mortar for the late game squad wipes when you really struggle vs high veterancy squads.

Mark Target to deal with heavy axis armor

t34/85 the best all round firepower the soviets have.

But the effectiveness also depends on the playstyle of the user ofcourse.
4 Jul 2016, 17:57 PM
#9
avatar of RealName

Posts: 276



Luchs will wreck your day if you only spam penals


Penals rape everything trying to capture fuel > you get t70 first before he does. if you don't get fuel its gg tho
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