What do you consider to be competitive gaming?
A game that offers a reasonably high skill-ceiling, and a community that thrives on bettering themselves in the multiplayer part of that game. It doesn't have to be able to sustain a professional player-base, but regular tournaments and an active community that features guides and constructive resources to increasing general skill level that in turn plants the seeds for future top-level players.
What games have you considered to have played competitively? How involved did you get? How was your performance in these games?
I've played a couple of FPS games (COD4 + TF2) competitively, my most involved was TF2, playing with a number of teams for around 3 years, 5 nights a week. Did ok, got to like div 2 of the ETF2L (European tf2 League) and participated in other leagues such as the ESL and Wireplay, but they were not as prestigious.
For games you don't play do you watch any vods or streams? If so which games?
I was super into watching Starcraft 2 and HoN when it first came out, and I ended up playing these games a fair bit as a result.
The only games I don't play but do watch streams of are fighting games (I watch crosscounter and stuff occassionally).
Have you ever been to an offline or in person competitive event?
I've had the opportunity to compete in the i-series lans but never ended up attending
, so no.
What do you believe makes a game competitive?
A game that offers players many avenues through which they can express their skill at said game. Be it through creativity, speed, reflexes, strategy, quick-thinking or simply sheer practice and hardwork, a game needs to have a high enough skill ceiling, that average/casual players of that game, can watch the top players and think, wow, if only I could do that.
From that point, the general community has to care enough about the game to support tournaments, maps the general infrastructure on which that game will survive (and recently some of this onus has been placed on the shoulders of the developers, and so their passion for the game is crucial).
Furthermore, talk shows, interviews and other forms of journalism need to take place in order to flesh out strategies around the game, and the personalities behind the top players.
Teams forming to foster new talent that will continue the growth of the game and scene.
Have you produced any content or organised any competitive events for any games? If not are you interested?
I have not, but if I were to become involved, it would definitely lean towards producing content.
Who do you believe is instrumental in building a strong competitive community?
The vocal community, those who take the time to register on forums and post clearly care about the game on some level. The general attitude matters, rather than continually citing balance, strong players will seek to manoeuvre around it using creative or solid strategies. Thus role models are needed, and these have to stem from forum members.
Dedicated individuals are needed to post guides and content for newer players, to place them on the path to eSports stardom
, people will be more inclined to play strategy games if they are given some form of basis to work from. As an avid stream watcher I am seeing many people ask "new to this game, what is a Soviet/Ostheer build order?" and it is these people that we need to encourage to become a greater asset to the game.
Content producers are another huge factor for today's games. Streams, Youtube channels, artwork and interviews are all very integral to both drawing in new viewers/players, and keeping the existing ones entertained and engrossed.
Lastly, the developers have a critical role at certain periods of a game's life cycle, notably at their inception, in order to iron out bugs and get the game as close to perfect as possible (balance patches are included here, as games are obviously less balanced upon release). Also at later stages, such as introducing new maps and possibly expansions that will keep the game feeling fresh and lively, without oversimplifying or polluting the game's essence to achieve it.
One thing that good developers are managing these days are to integrate streaming services and news pages into the game client, this is always a positive.
Furthering that theme, developers tweeting/posting on facebook, their official websites and so forth, about tournaments would be fantastic.
I've left the incorporation of leaderboards and observer mode last because they are hopefully coming to CoH2 very soon, the same can hopefully be said for in-game lobbies. These allow the both content producers and players, a far easier time of either promoting the game, or enjoying it and talking about it with friends.