1) how do I change bases? How would have OKW come with all 4 base buildings prebuilt, for example, or make the USF base have to be built?
2)How would I create a new team weapon entity for a light machine gun weapon and model? Would I have to define set up animations in the games code for that new weapon?
Two modding questions
29 Jun 2016, 20:42 PM
#1
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29 Jun 2016, 21:24 PM
#2
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Hi Beefsurge here the answers:
a. You must code this in your Win Condition Pack. I remember in the past I used the Jannes 252 Code to do that. Try to contact him and ask for help in this matter.
b. Ok main problem here is the tool. Sadly we can not add new models for now. You only pick the actual ones provides by relic.
I hope this could help you.
Olhausen
a. You must code this in your Win Condition Pack. I remember in the past I used the Jannes 252 Code to do that. Try to contact him and ask for help in this matter.
b. Ok main problem here is the tool. Sadly we can not add new models for now. You only pick the actual ones provides by relic.
I hope this could help you.
Olhausen
29 Jun 2016, 22:01 PM
#3
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Posts: 1891
Ty.
But: lmg models and animation are already in game, and I have played tuning pack mods that changed faction bases like I described.
I will contact him btw
But: lmg models and animation are already in game, and I have played tuning pack mods that changed faction bases like I described.
I will contact him btw
29 Jun 2016, 23:25 PM
#4
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Posts: 245
Maybe I miss understand you. I think you want to add new model of LMG.
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