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Design Suggestion re USF vehicles (less bugs)

29 Jun 2016, 05:33 AM
#21
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post29 Jun 2016, 00:21 AMJunaid


i dont understand your post. how does this change affect no. of usf tanks?

By freeing popcap.
29 Jun 2016, 05:57 AM
#22
avatar of lanciano

Posts: 210

Isn't the reason usf have weaker vehicles because they can pop out and self repair? Usf vehicles armour would have to be on Par with the factions if the self repair ability was removed.
29 Jun 2016, 12:39 PM
#23
avatar of Junaid

Posts: 509

Isn't the reason usf have weaker vehicles because they can pop out and self repair? Usf vehicles armour would have to be on Par with the factions if the self repair ability was removed.


Plz read OP more carefully. USF is not losing self repair nor crit repair nor territory cap.
29 Jun 2016, 12:41 PM
#24
avatar of Junaid

Posts: 509


By freeing popcap.


You mean pop-cap exploit. You're defending it?
29 Jun 2016, 12:51 PM
#25
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post29 Jun 2016, 12:41 PMJunaid


You mean pop-cap exploit. You're defending it?

How many times relic needs to repeat that its intended for people like you to finally get it?
We know already that 2 years of repeating it is not enough.
29 Jun 2016, 16:11 PM
#26
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post29 Jun 2016, 12:41 PMJunaid

You mean pop-cap exploit. You're defending it?

You didn't understood how it affected number of tanks. I explained.
Why do you think that I defending it?
I don't even care about its existance. I never use it, except maybe when I want to keep M20 on my base in case if I urgently need mines, but don't need M20 itself. Happens 1 in 20 games because I suck at unit preservation.
2 Jul 2016, 11:56 AM
#27
avatar of Junaid

Posts: 509


You didn't understood how it affected number of tanks. I explained.
Why do you think that I defending it?
I don't even care about its existance. I never use it, except maybe when I want to keep M20 on my base in case if I urgently need mines, but don't need M20 itself. Happens 1 in 20 games because I suck at unit preservation.


Ah ok then. I apologize for not understanding your intent.
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