Being interested in the new mine changes, I decided to load up Cheat Mod and run a whole lot of tanks and infantry over mines to see what happens (spoiler: a lot of fun was involved).
I recorded some video, but I'd need to do a lot of editing before I could upload it. The results as I saw them were:
Vehicle Crits
- Soviet TM-35, OKW Schu mines and Teller mines do NOT seem to cause immobilisation criticals any more.
(EDIT: According to Cruzz, the Schu mine still has a 33% chance. My initial test must have beaten the odds. I'll test a larger number next time).
They simply cause normal engine damage. TM-35s also do very little damage to tanks (tigers practically laugh them off), so don't rely on them for anything more than snaring.
- Riegel mines ALWAYS cause immobilisation crits. They also do a large amount of damage, but not enough to one shot a Stuart (so less than a Teller). They also have a very large blast radius, so never plant them near each other.
- M20 mines still ALWAYS cause an immobilisation crit. I largely agree with retaining this as a 60 munitions mine is not cheap, and it gives the M20 car a unique late game role that helps justify its purchase.
- The bug where Teller mines are triggered without doing any damage or criticals is VERY MUCH still in existence. It can happen even when vehicles hit the mine head on. It may relate to changes in terrain. Tellers are still high damage, so when they do work they can 'one-shot' a Stuart or Scott.
Infantry Damage
- TM-35 and Schu mines NEVER kill more than 2 models of a squad. A grenadier squad that bunches up on a Soviet mine will only lose 2 people and suffer no damage to the rest. This reflects the 30 munitions cost of such mines quite well and feels like a very good system to me.
The one potential unintended consequence is that Soviet snipers will only ever lose one model to a single mine, leaving the remaining model on full health. The Wehrmacht sniper will still get one-shotted.
- Suppression inflicted by mines is NOT implemented well. It is very inconsistent and plenty of Wehrmacht squads (regardless of how common or elite they were) did not experience any suppression when tripping some Soviet TM-35 mines.
The only way I could get any Soviet infantry to become suppressed by Schu mines was to hit two of them very rapidly on negative cover. Their suppression values are clearly way too low unless Relic only wants them to complement HMGs.
USF M5 mines (doctrinal) do not appear to cause any suppression, even if you trip them in fairly rapid succession.
- Trip flare mines appear to only kill one unit as intended. They also cause a small amount of suppression, but not enough to suppress a squad from a single mine (several close together will suppress the squad. Also helps MGs suppress that unit faster if used together).