yescorrect i dont hate low health tanks escaping. what i hate is shooting ten times with a pak at such a tank and it driving away, while normally 3 shots would have been enough to kill ittrue
true. and? you have no point?!
one final time: this doesNOT
change the overall percentage of an action happening (note that stug having a lower hit percentage initally with pseudo rng). most often you would not notice the difference between pseudo RNG and real RNG. just look at the plot! see! its math! everything is there!
please, PLEASE, think 10 more minutes before your next post. and read the wiki article...
What I hate is you dont even name the Tank that is escaping, since the Tank is escaping I assume its long range, long range means less chance to hit and if it hits less chance to pen
Paks arnt meant to kill tanks theyre just meant to prevent you from getting rolled over by them but heres a thing, if that tank got itself snared in someway then pak can actually effienctly pursue it and kill it
Now if you wanted to kill a tank you would chase it with another tank preferably a TANK destroyer
If I keep a tank at long range do I deserve the lower incoming damage I am getting? I mean Im trading off firepower from my MGs on the tank and all the guns on the tank being less accurate so should every 1 in 3 shots from a AT gun hurt me
My point? While Pseudo RNG would be useful in some areas in the game as I said in my first post it would also stop players from taking risks or doing big plays WHY because players will know that after 3 shots he would penetrate that tank he doesnt have to move his unit closer or flank the tank aka TAKE NO RISKS
But lets look at what AT GUNS can do to manipulate RNG since you love talking about it
USF AP Rounds for the M1 57mm gives +50% penetration
Good for getting more penetrating hits in
Britsh 6 Pounder Rapid Maneuvers Gives +25% rotation, +25% speed, +25% acceleration/deceleration.
Allows you to quickly reposition or if you feel ballsy move in closer to a tank?
Pak 40 Target Weak-point gives +100% penetration, will stun enemy vehicle
SNARES a vehicle allowing you to get more hits in or flank it and kill it
So tell me if we were add Pseudo RNG how will it work
Lets take Pak 40 for example, should it hit and pen all vehicles after 3 hits? How will it work differently vs mediums and heavies?
Would distance and rear armour be a factor?
I mean relic is also working on RNG being a factor in the game, just in a way players that force players to take RISKS heres an example
"We felt the risk associated with flanking a Heavy Armored Vehicle was much too great because of the high rear armor. To help balance this risk vs reward we are reducing rear armor on all heavy armor across the board.
- Soviet IS-2 rear armor reduced from 205 to 140
- Wehrmacht Tiger & Tiger Ace rear armored reduced from 180 to 140
- Wehrmacht Elefant rear armor reduced from 150 to 110
- OKW Jagdtiger rear armor reduced from 150 to 110
- OKW King Tiger rear armor reduced from 225 to 150
- British Comet Tank rear armor reduced from 180 to 130"
Also many other fustrating RNG elements have been adjusted or removed entirely by Relic
But lets go to you a Professional Forum poster who thinks before he posts and puts 10 minutes into everypost
You say Pseudo RNG would be good
So convince me and other people who are against it
Tell me how the Pak 40 would work vs Cromwells, Shermans, Comets and Churchills
and I want multiple different factors you're a professional forum poster and an expert on what was it called again? Pseudo RNG so put in tank distances, are they getting shot in the rear and wether theyre moving or not