OKW LeFH 18 Artillery
![avatar of Fluffi](/images/avatars/mortar_german.png?updated=1394378846)
Posts: 211
![avatar of d0ggY](/uploads/avatar/7330.png?updated=1559214797)
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Posts: 823 | Subs: 3
Game just lost so much strategic depth its sad.
+1000000
![avatar of Schmitz](/uploads/avatar/19816.png?updated=1460392591)
Posts: 88 | Subs: 1
Before countering allied static play was relied on stukas, which, if delayed, could be too late to turn the fight.
Who used Stuka zu Fuss to counter Allied static emplacements? It does practically nothing to a mortar pit/bofors.
![avatar of Jadame!](/uploads/avatar/10298.jpg?updated=1442045497)
Posts: 1122
Who used Stuka zu Fuss to counter Allied static emplacements? It does practically nothing to a mortar pit/bofors.
Lowering it hp to the point where three shreck shots is enought to destroy it is now doing nothing? Mb biting brace so you can surround it by volks and throw incendiary nades on the end of the brace which would kill it is doing nothing? Obliterating building and trenches with HMGS protecting brit emplacement is also nothing?
![avatar of MissCommissar](/uploads/avatar/17252.jpg?updated=1462129154)
Posts: 673
I think, as faction with more powerful and modern units they should have more powerful howitzers. And 15cm sFH is perfectly fine for that! Or S-P edition of that - Hummel.
It might perform like soviet ML-20, but with small stats and performance differenses, like less rounds in barrage, but with better accuracy, why not?
And... I think, that OKW howitzers should cost not 600, but 700 or even 800 MP. Seriously, otherwise, OKW will turn into UKF, but if UKFs artillery is piece of southLondon trash, LeFH is well balanced and well performing gun. I don't want to see more "factions of everything" in game, specially when nobody cares about "faction of nothing" USSR.
![avatar of BartonPL](/uploads/avatar/233.jpg?updated=1453219642)
Posts: 2807 | Subs: 6
![avatar of Schmitz](/uploads/avatar/19816.png?updated=1460392591)
Posts: 88 | Subs: 1
Lowering it hp to the point where three shreck shots is enought to destroy it is now doing nothing? Mb biting brace so you can surround it by volks and throw incendiary nades on the end of the brace which would kill it is doing nothing? Obliterating building and trenches with HMGS protecting brit emplacement is also nothing?
Buildings, yes, the stuka is great. Against blobs it's great. I've never seen a stuka really contributing to emplacement destruction. a LefH, however, would be extremely useful.
![avatar of |GB| The Lnt.599](/uploads/avatar/15629.jpg?updated=1440169534)
Posts: 323 | Subs: 1
While I agree their combos are less potent than eyes in the sky followed by unstoppable heavenly fist, they have plenty of their own, and in team games they never lack.
We are talking about Brit Cancer Commander which has its own offmap to delete any revealed arty, and if it is a game with another Brit player, recon flares will make sure you can drop it without risking a unit. Or you can use free recon on a Bren carrier.
If you are American the options are easy as pie. You get recon planes when you get Shermans with the Major, or you can get something from a doc, and many American Docs have arty that is harmless to all but stationary targets.
Soviets have only the bombing run, but they do have recon overflight in a couple of docs and are most limited in this respect.
Not trying to be contrary, because I understand your comment was a bit tongue in cheek, and I completely agree that the Wehr version is better, but in my experience Allies have no problem getting LoS on static arty.
sovjets also got the katy spam
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![avatar of PencilBatRation](/images/avatars/april14_04.png?updated=1398148383)
Posts: 794
OKW OSTHEER
Veterancy level 2 Veterancy level 2
Scatter -%5 Scatter -%15
Recharge -%10 Recharge -%25
Rotation Speed %10 Rotation Speed %30
Veterancy level 3 Veterancy level 3
Range -%10 Range -%33
Veterancy level 4
Scatter -%10
Rotation Speed %15
Veterancy level 5
Range -%23
![avatar of Click](/images/no_av.png)
Posts: 139
So the OKW version is a the same shit as its counter part but it requires twice more XP. Thanks relic for doing nothing, again.
CodeOKW OSTHEER
Veterancy level 2 Veterancy level 2
Scatter -%5 Scatter -%15
Recharge -%10 Recharge -%25
Rotation Speed %10 Rotation Speed %30
Veterancy level 3 Veterancy level 3
Range -%10 Range -%33
Veterancy level 4
Scatter -%10
Rotation Speed %15
Veterancy level 5
Range -%23
Nice find...wow relic or should I say lelic.
![avatar of Spielführer](/uploads/avatar/10798.png?updated=1658780050)
Posts: 320
![avatar of ZombiFrancis](/images/no_av.png)
Posts: 2742
So the OKW version is a the same shit as its counter part but it requires twice more XP. Thanks relic for doing nothing, again.
CodeOKW OSTHEER
Veterancy level 2 Veterancy level 2
Scatter -%5 Scatter -%15
Recharge -%10 Recharge -%25
Rotation Speed %10 Rotation Speed %30
Veterancy level 3 Veterancy level 3
Range -%10 Range -%33
Veterancy level 4
Scatter -%10
Rotation Speed %15
Veterancy level 5
Range -%23
Well, except according to that, the OKW version seems to miss out on 5% rotation and %15 recharge compared to OST's vet 3.
![avatar of PencilBatRation](/images/avatars/april14_04.png?updated=1398148383)
Posts: 794
The only vet 3 buff for OST is increased range and nothing else.
Well, except according to that, the OKW version seems to miss out on 5% rotation and %15 recharge compared to OST's vet 3.
But I get your point, it's vet buffs are worse apparently.
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