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Brits OP as F-?

13 Jun 2016, 14:37 PM
#21
avatar of vietnamabc

Posts: 1063

Brit is a one-trick pony since release, it's either simcity or OP AEC or OP sniper and stuff. Playing Brit is frustrating as hell, I would gladly nerf IS if I can get a decent snare and Lelic can do away with Simcity if I can get a decent mortar, Brit's only saving grace is armor because frankly in 1v1 their inf feels like a gimmick unit unlike actual inf like other factions.
13 Jun 2016, 14:54 PM
#22
avatar of alfik

Posts: 47

jump backJump back to quoted post12 Jun 2016, 22:51 PMWaffaru


UKF Forces have a lower winrate than all axis factions on all ranking tiers of 2v2. If they were OP it would reflect on their winrate.


Or maybe all the fotm baddies are attracted to them because of all the "brits op" hype and then fail horribly?

Brits are a very powerful faction, there's no denying that. But they DO play different from other factions and contrary to a popular belief you can't just slap a bofors/mortar pit anywhere on the map and automatically win the game.
13 Jun 2016, 15:03 PM
#23
avatar of Waffaru

Posts: 56

Brits are fine in most game modes. They are an issue on certain maps in 2v2. Bofors and mortar pit provides such a massive amount of map control for their cost, which really gives a big advantage on small maps. Then again, every faction has certain modes/maps where it is a bit OP.



What's the source for this again? I can't remember the link.



http://coh2chart.com/ , under 2v2
13 Jun 2016, 15:17 PM
#24
avatar of Australian Magic

Posts: 4630 | Subs: 2

Brits are nowhere near to OPness.

OKW at the launch can laugh at current Brits.

Sure, narrow maps can be irritatin when pit covers 2 VPs but veto are there for a reason.

For example, Camping in the woods was so much axis' favour for months.
Now it's Brits' favour.
Adapt.
13 Jun 2016, 18:53 PM
#25
avatar of Firesparks

Posts: 1930

jump backJump back to quoted post13 Jun 2016, 11:58 AMBanillo


- the land matress is cheaper comes sooner needs no tech, fires waaay more rockets, has close to same range and all this make it better. the mattres will make more damage in barrgae then pwerfer in 2

-the jp4 like any other medium tank will get killed by one firefly shot followed by tulips. the result is a dead jp4 in 2 sec.

-im sure that all of us would rather have the comet over the panther (tank commnder buffs, war speed, white phosphorus rounds with insane range, cooldown and price, nade abillity VS mg upgrade and blitz) the only tanks with similar role and function better than the comet are the kt and the tiger (more or less) and the command panther witch cost a lot more.


the mod already nerfed the land mattress by decreasing its damage and delaying its arrival time

the mod also decreased the damage done by tulip. the tulip was also an expensive ability that cannot be spam. OHK ability is inherently broken, but too many people are treating the firely is merely the tulip launcher.

the panther are anti-tank specalist, and the comet is a generalist. the panther's only failing is that it's overkill. The jpz4 and stug do a far more efficient job of dealing with allied tank. There isn't really any allied tank that the stug can't handle.
14 Jun 2016, 08:04 AM
#28
avatar of Aerohank

Posts: 2693 | Subs: 1

UKF has the lowest winrate of all factions. Hardly what you would expect from an OP faction.
14 Jun 2016, 21:43 PM
#29
avatar of sinthe

Posts: 414

Brits are nowhere near to OPness.

OKW at the launch can laugh at current Brits.

Sure, narrow maps can be irritatin when pit covers 2 VPs but veto are there for a reason.

For example, Camping in the woods was so much axis' favour for months.
Now it's Brits' favour.
Adapt.


The problem is that dealing with bofors has a "flick of the wrist" type micro requirement. It is not at all intuitive, so newer players get absolutely rekt but more deloveped players can get rid of it efficiently at a huge loss to the brit player.

15 Jun 2016, 03:29 AM
#30
avatar of PencilBatRation

Posts: 794

Funnily enough, emplacements are the second on the list of OP units.


Hyper efficient LMG/Piats blobs with the silliest veterancy bonuses in game are the main issues with UKF.
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