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Rebalancing the Stuka Dive Bomb

13 Jun 2016, 21:53 PM
#101
avatar of PencilBatRation

Posts: 794

Here it is, happening to #2 on the ladder at the time.
A video from an isolated case, which a pro player does not pay enough attention to his units does not justify a nerf.
13 Jun 2016, 21:58 PM
#102
avatar of Mr.Smith

Posts: 2636 | Subs: 17

A video from an isolated case, which a pro player does not pay enough attention to his units does not justify a nerf.


What about the screenshots on the front page? If this ability is not blatantly OP for its cost, then I don't know what else on this game is.

With this cost, it only takes the Stuka dive bomb to wipe a single squad, and it has already paid off for itself. Anything else is extra.

As I said. Stuka Dive bomb does NOT discourage blobbing. It discourages NOT blobbing. Blobbing (and focusing on the one same area) is the only way that the soundbug will not crew the player up (and will give you ample time to react).


13 Jun 2016, 22:10 PM
#103
avatar of PencilBatRation

Posts: 794



What about the screenshots on the front page? If this ability is not blatantly OP for its cost, then I don't know what else on this game is.


I've suggested a cost increase to 250M.



And from my experience the AOE in that screenshot is wider than 15 meteres, it could be a bug.
13 Jun 2016, 22:12 PM
#104
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1


Oh im sorry i dont have a PC for months and this was the case at release of the preview mod.

Yeah, I remember hearing about it myself a while back, but I just checked so hopefully it should be gud now. I definitely used the May Preview mod.
13 Jun 2016, 22:26 PM
#105
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

A video from an isolated case, which a pro player does not pay enough attention to his units does not justify a nerf.

In b4 specific excuses for how this case in particular is special but your generalization still stands.
Fucking called it.
13 Jun 2016, 22:29 PM
#106
avatar of ArnoLaz

Posts: 266

jump backJump back to quoted post13 Jun 2016, 17:26 PMVuther

And then let's give bunkers for the Soviets!
Caches for OKW!
Flamethrowers for USF!
AT snares for UKF!

I could go on to kill half an hour but fuck that!


Flamethrowers for USF! (em they have ones..... look on 3 commanders )

AT snares for UKF! (tank hunter, aec, sniper abilities......)

OKW (can salvage, i do it often, with great results.....)

Bunkers for soviets.. y there is none (what soviets lack in static defenses, they get in static counters, with 2 kind of mortars, 2 kind of howitzers and 1 rocket arty + 2 at gun barrage abilities)

Demos - all allied factions has it, would love to see some sort of booby trap/demo mechanism for axis, as it was in good old vCoh
14 Jun 2016, 06:36 AM
#107
avatar of NEVEC

Posts: 708 | Subs: 1



I need to explain? lel, ok.

What if I told you that I prefer specific mines over universal, because they are more effective than universal?

Or sometimes I may just want to plant a mine which WON'T explode when infantry will stand on it?

Or make a combo of s-field with teller mine next to it (but far enough so s-mines won't launch it) so enemy which uses vehicle to run over s field with confidence suddenly drives over teller.

And many other reasons..


This is not place to argue about mines, but i strongly believe that 90% of players would prefer to have all round mine than specialized.
14 Jun 2016, 08:26 AM
#108
avatar of Esxile

Posts: 3602 | Subs: 1

jump backJump back to quoted post14 Jun 2016, 06:36 AMNEVEC


This is not place to argue about mines, but i strongly believe that 90% of players would prefer to have all round mine than specialized.


I do believe the opposite, 90% of players prefer having specialized mines.
14 Jun 2016, 11:06 AM
#109
avatar of Bananenheld

Posts: 1593 | Subs: 1

jump backJump back to quoted post14 Jun 2016, 08:26 AMEsxile


I do believe the opposite, 90% of players prefer having specialized mines.


Im the 10% minority. And i saw over 9000 more Complaints about General purpose mines than about specialized ones ( well except that tellers tend to be buggy half of the time)

We should do a poll:bananadance:
14 Jun 2016, 12:06 PM
#110
avatar of Esxile

Posts: 3602 | Subs: 1



Im the 10% minority. And i saw over 9000 more Complaints about General purpose mines than about specialized ones ( well except that tellers tend to be buggy half of the time)

We should do a poll:bananadance:


Only? I have stop to count after 100 000 complains reinforcing my statement.
14 Jun 2016, 12:41 PM
#111
avatar of Frost

Posts: 1024 | Subs: 1

jump backJump back to quoted post12 Jun 2016, 11:58 AMNEVEC
Such a bullpudding ability, no red flares, devastating damage, why it still not fixed?


Yes, demos should be fixed. Oh wait...
14 Jun 2016, 14:32 PM
#112
avatar of general_gawain

Posts: 919

jump backJump back to quoted post14 Jun 2016, 12:41 PMFrost


Yes, demos should be fixed. Oh wait...


Oh wait... yes it is too much to build a minesweeper. Clearly there is no counterplay versus demos... kappa
14 Jun 2016, 20:47 PM
#113
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
jump backJump back to quoted post12 Jun 2016, 11:58 AMNEVEC
Such a bullpudding ability, no red flares, devastating damage, why it still not fixed?

+ 1 this things are to strong and deserve changes.
If with dive bobmb are all fine ? What we can say about soviets bombs with 200 muni ?
Just how some guys lies, so shtuka are 50 kg bomb, soviet bombs are 200 kg, so its must be like nuke bomb in there logic.
14 Jun 2016, 21:00 PM
#114
avatar of Super Vegeta

Posts: 84 | Subs: 1



Oh wait... yes it is too much to build a minesweeper. Clearly there is no counterplay versus demos... kappa


having a sweeper with every squad you have simply because a demo could be everywhere. That isn't viable
14 Jun 2016, 22:29 PM
#115
avatar of Grim

Posts: 1096



having a sweeper with every squad you have simply because a demo could be everywhere. That isn't viable


apparently they can be used to detect mines too...

15 Jun 2016, 04:24 AM
#116
avatar of Mistah_S

Posts: 851 | Subs: 1


having a sweeper with every squad you have simply because a demo could be everywhere. That isn't viable

Lul, you must be joking.

jump backJump back to quoted post14 Jun 2016, 22:29 PMGrim

apparently they can be used to detect mines too...

Who would've though, right?

So, how do people go around demolition charges?

25 Jun 2016, 18:26 PM
#117
avatar of A big guy 4u

Posts: 168

A disgusting ability. The fact that it can wipe a howitzer (600 MP!) and be deployed at base is just insane.

It should kill the crew but not destroy the howitzer (much like a satchel charge at an AT gun) and should not be usable at base.

Also it needs a warning flare since it is more artillery than airstrike because it cannot be shot down.
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