Here it is, happening to #2 on the ladder at the time.A video from an isolated case, which a pro player does not pay enough attention to his units does not justify a nerf.
Rebalancing the Stuka Dive Bomb
Posts: 794
Posts: 2636 | Subs: 17
A video from an isolated case, which a pro player does not pay enough attention to his units does not justify a nerf.
What about the screenshots on the front page? If this ability is not blatantly OP for its cost, then I don't know what else on this game is.
With this cost, it only takes the Stuka dive bomb to wipe a single squad, and it has already paid off for itself. Anything else is extra.
As I said. Stuka Dive bomb does NOT discourage blobbing. It discourages NOT blobbing. Blobbing (and focusing on the one same area) is the only way that the soundbug will not crew the player up (and will give you ample time to react).
Posts: 794
I've suggested a cost increase to 250M.
What about the screenshots on the front page? If this ability is not blatantly OP for its cost, then I don't know what else on this game is.
And from my experience the AOE in that screenshot is wider than 15 meteres, it could be a bug.
Posts: 3103 | Subs: 1
Oh im sorry i dont have a PC for months and this was the case at release of the preview mod.
Yeah, I remember hearing about it myself a while back, but I just checked so hopefully it should be gud now. I definitely used the May Preview mod.
Posts: 640 | Subs: 1
A video from an isolated case, which a pro player does not pay enough attention to his units does not justify a nerf.
In b4 specific excuses for how this case in particular is special but your generalization still stands.Fucking called it.
Posts: 266
And then let's give bunkers for the Soviets!
Caches for OKW!
Flamethrowers for USF!
AT snares for UKF!
I could go on to kill half an hour but fuck that!
Flamethrowers for USF! (em they have ones..... look on 3 commanders )
AT snares for UKF! (tank hunter, aec, sniper abilities......)
OKW (can salvage, i do it often, with great results.....)
Bunkers for soviets.. y there is none (what soviets lack in static defenses, they get in static counters, with 2 kind of mortars, 2 kind of howitzers and 1 rocket arty + 2 at gun barrage abilities)
Demos - all allied factions has it, would love to see some sort of booby trap/demo mechanism for axis, as it was in good old vCoh
Posts: 708 | Subs: 1
I need to explain? lel, ok.
What if I told you that I prefer specific mines over universal, because they are more effective than universal?
Or sometimes I may just want to plant a mine which WON'T explode when infantry will stand on it?
Or make a combo of s-field with teller mine next to it (but far enough so s-mines won't launch it) so enemy which uses vehicle to run over s field with confidence suddenly drives over teller.
And many other reasons..
This is not place to argue about mines, but i strongly believe that 90% of players would prefer to have all round mine than specialized.
Posts: 3602 | Subs: 1
This is not place to argue about mines, but i strongly believe that 90% of players would prefer to have all round mine than specialized.
I do believe the opposite, 90% of players prefer having specialized mines.
Posts: 1593 | Subs: 1
I do believe the opposite, 90% of players prefer having specialized mines.
Im the 10% minority. And i saw over 9000 more Complaints about General purpose mines than about specialized ones ( well except that tellers tend to be buggy half of the time)
We should do a poll
Posts: 3602 | Subs: 1
Im the 10% minority. And i saw over 9000 more Complaints about General purpose mines than about specialized ones ( well except that tellers tend to be buggy half of the time)
We should do a poll
Only? I have stop to count after 100 000 complains reinforcing my statement.
Posts: 1024 | Subs: 1
Such a bullpudding ability, no red flares, devastating damage, why it still not fixed?
Yes, demos should be fixed. Oh wait...
Posts: 919
Yes, demos should be fixed. Oh wait...
Oh wait... yes it is too much to build a minesweeper. Clearly there is no counterplay versus demos... kappa
Posts: 2635 | Subs: 4
Permanently BannedSuch a bullpudding ability, no red flares, devastating damage, why it still not fixed?
+ 1 this things are to strong and deserve changes.
If with dive bobmb are all fine ? What we can say about soviets bombs with 200 muni ?
Just how some guys lies, so shtuka are 50 kg bomb, soviet bombs are 200 kg, so its must be like nuke bomb in there logic.
Posts: 84 | Subs: 1
Oh wait... yes it is too much to build a minesweeper. Clearly there is no counterplay versus demos... kappa
having a sweeper with every squad you have simply because a demo could be everywhere. That isn't viable
Posts: 1096
having a sweeper with every squad you have simply because a demo could be everywhere. That isn't viable
apparently they can be used to detect mines too...
Posts: 851 | Subs: 1
having a sweeper with every squad you have simply because a demo could be everywhere. That isn't viable
Lul, you must be joking.
apparently they can be used to detect mines too...
Who would've though, right?
So, how do people go around demolition charges?
Posts: 168
It should kill the crew but not destroy the howitzer (much like a satchel charge at an AT gun) and should not be usable at base.
Also it needs a warning flare since it is more artillery than airstrike because it cannot be shot down.
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