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russian armor

New bugs

9 Jun 2016, 09:24 AM
#1
avatar of PencilBatRation

Posts: 794

  • You won't receive any loot if your opponent drops. 'Bad' connection.
  • You won't receive any loots if your opponent quits within the first minutes; 'can't validate match info'
  • When viewing your playercard , K/L ratio is not displayed, clicking on your opponent's playercard pls won't lead anywhere
  • The time limit for surrender is displayed as 32 minutes
  • Clicking on your playercard leads you to the ladderboard


Bad connection on my side or actual bugs? Can anyone confirm?
9 Jun 2016, 10:01 AM
#2
avatar of Finndeed
Strategist Badge

Posts: 612 | Subs: 1

I can validate the playercard crap
9 Jun 2016, 10:19 AM
#3
avatar of Wiltsu

Posts: 24

Yeah I played yesterday about a 40 min. game, i got that "cant' validate match info" error, strangely my friends didn't get it and they received their points but i didn't.
9 Jun 2016, 11:00 AM
#4
avatar of Sturmführer Stalin
Donator 22

Posts: 65

jump backJump back to quoted post9 Jun 2016, 10:19 AMWiltsu
Yeah I played yesterday about a 40 min. game, i got that "cant' validate match info" error, strangely my friends didn't get it and they received their points but i didn't.


same here, but happend to me twice in a row... :guyokay:
9 Jun 2016, 13:06 PM
#5
avatar of strafniki

Posts: 558 | Subs: 1

launching coh2 after downloading the patch for the first time gave me instantly a bugsplat after clicking the inventory LUL

Clicking on your playercard leads you to the ladderboard
same here, click it again and again. it might work then
9 Jun 2016, 13:25 PM
#6
avatar of PencilBatRation

Posts: 794

Older bug: decrewed PaK40/ZIS still move around, and retain their ownership status.



Though posting them here is pointless as the Devs are ignoring these boards.
9 Jun 2016, 14:17 PM
#7
avatar of PanzerGeneralForever

Posts: 1072

I've had same bugs.


Another bug I just noticed recently but isn't really an issue is that heal bunkers will always try to heal pioneers first even if they are furthest away when the medics come out
9 Jun 2016, 16:02 PM
#8
avatar of Array
Donator 11

Posts: 609

I've had same bugs.


Another bug I just noticed recently but isn't really an issue is that heal bunkers will always try to heal pioneers first even if they are furthest away when the medics come out


Hey they just respectin' their daddies
9 Jun 2016, 16:15 PM
#9
avatar of Tittendachs

Posts: 115

I've had a pretty long game as Ostheer and I didn't get any points. Only information shown: "Bad Connection" though I played my match without input delay or anything that would suggest a bad connection. My opponent dropped and did not surrender.

This would confirm first bug listed by OP
9 Jun 2016, 23:24 PM
#10
avatar of PanzerGeneralForever

Posts: 1072

jump backJump back to quoted post9 Jun 2016, 16:02 PMArray


Hey they just respectin' their daddies


Ha-ha well not quite. If grens make the bunker and you buy medics, they'll still heal pios first if there are some within healing range.
13 Jun 2016, 11:57 AM
#11
avatar of PencilBatRation

Posts: 794

- A-Moved snipers refuse to fire while the Hold-Fire ability is active. That wasn't the case in the past.
25 Jun 2016, 05:55 AM
#12
avatar of PencilBatRation

Posts: 794

  • Wehrmacht sniper incendiary round can't stun tommies.
  • M5/Modified-M6 still cause heavy engine crits.

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