I dont no how to scrip the walkable object to make them invincible.
Im Sure some of you Mappers now how, i would really like to hear how to scipt it
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Posts: 20
Posts: 1467 | Subs: 4
Posts: 20
Posts: 1467 | Subs: 4
Me neither, and there is so little videos covering the Topicand so many Frums that got it messed up. tried alot of different scripts, with no luck
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and yeah that would be great Thank you!. also do you know if there is any way to make a bridge wich can be Crossed both over and under ???.
Posts: 17
Posts: 20
Create EGroup for your bridge in question. For example, let's use EGroup name: InvincibleBridge
function IndestructibleBridge()
EGroup_SetInvulnerable(InvincibleBridge, true)
Scar_AddInit(IndestructibleBridge)
Posts: 1467 | Subs: 4
Tric.
yeah i have messed around with alot of objects to see if it was possible, it would really open up for alot of nice maps if they made it possible. but would it be something that could be scripted you think ???
Posts: 20
No the worldbuilder wont allow it, as there is no true Z axis and there is no pathing for it, it would have to be a straight up mod to make it work, and even then, I doubt it would be good.
Posts: 2272 | Subs: 1
Hi guys im currently making a map were a have some trouble with some custom bridges.
I dont no how to scrip the walkable object to make them invincible.
Im Sure some of you Mappers now how, i would really like to hear how to scipt it![]()
Posts: 10665 | Subs: 9
Posts: 17
okay so i just make an Scar file with.
"function IndestructibleBridge()
EGroup_SetInvulnerable(InvincibleBridge, true)
Scar_AddInit(IndestructibleBridge)" and then make sure the EGroup Name is accurate ?
Tric.
yeah i have messed around with alot of objects to see if it was possible, it would really open up for alot of nice maps if they made it possible. but would it be something that could be scripted you think ???
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