What is the counter to 6+ SU 76s cheesecake? Assuming your opponent knows who to counter shrecks and Pak walls?
Replays would be appreciated.
SU76 Blobbing, trolling
22 May 2016, 16:30 PM
#1
Posts: 794
22 May 2016, 16:38 PM
#2
Posts: 2693 | Subs: 1
For Ost I would say Panzershreck teams and lategame elephant.
OKW can manage with Jagdpanzer 4 and shreks.
OKW can manage with Jagdpanzer 4 and shreks.
22 May 2016, 17:55 PM
#3
Posts: 621
Counter with StuG Spam Good micro with Jagdpanzer can work and Shrecks would work wonders if you get past the barrages and enemy infantry
22 May 2016, 18:49 PM
#4
Posts: 1063
Volk blob is the way to go now Maxim got nerfed. Also if your reketen manages to ambush it the SU-76 is toasted. Remember don't build P4 against them.
22 May 2016, 22:58 PM
#5
Posts: 851 | Subs: 1
For Ost I would say Panzershreck teams and lategame elephant.
OKW can manage with Jagdpanzer 4 and shreks.
Too costly too late IMO.
+1 on Jghpz
Counter with StuG Spam Good micro with Jagdpanzer can work and Shrecks would work wonders if you get past the barrages and enemy infantry
+1 on Stugz
24 May 2016, 16:28 PM
#6
1
Posts: 2307 | Subs: 4
Sturmtiger
More realistically any infantry AT will work on a map that you can bait and flank them on.
If you can't flank them then get tank destroyers and 1v1 them.
More realistically any infantry AT will work on a map that you can bait and flank them on.
If you can't flank them then get tank destroyers and 1v1 them.
24 May 2016, 16:54 PM
#7
Posts: 558 | Subs: 1
make invisible püppchen blob GabeN
24 May 2016, 17:02 PM
#8
Posts: 1281 | Subs: 3
make invisible püppchen blob GabeN
The dark knights of COH2
25 May 2016, 17:45 PM
#9
Posts: 1585 | Subs: 1
You let a player build up 6 SU76's? That suggests you were losing well before that point.
Use two paks, he is heavily invested in AT and even if he barrages one he is going to lose an SU76 unless he stops firing immediately and moves off. Meanwhile you can move up and recrew any lost weapon.
A PG squad with shreks in reserve to move once the barrage is lifted will also be sufficient.
Since your opponent is 100% complete AT I would recommend relying more heavily on infantry and AT guns. Save your fuel for when you finally wear down his numbers again.
If you are really facing this frequently I would suggest you are losing the game for a long period of time and your opponent is having a real opportunity to build up SU76s. In this case an elephant will only seal the deal since you are unlikely to have enough help to protect it. In larger game modes 6 su76s are more common and an elephant is a reasonable buy to shut it down completely. Just make sure to put a pak gun behind the Elephant so when he closes the pak can finish off the injured SU's and the Elephant can deal out the damage to full health ones.
Use two paks, he is heavily invested in AT and even if he barrages one he is going to lose an SU76 unless he stops firing immediately and moves off. Meanwhile you can move up and recrew any lost weapon.
A PG squad with shreks in reserve to move once the barrage is lifted will also be sufficient.
Since your opponent is 100% complete AT I would recommend relying more heavily on infantry and AT guns. Save your fuel for when you finally wear down his numbers again.
If you are really facing this frequently I would suggest you are losing the game for a long period of time and your opponent is having a real opportunity to build up SU76s. In this case an elephant will only seal the deal since you are unlikely to have enough help to protect it. In larger game modes 6 su76s are more common and an elephant is a reasonable buy to shut it down completely. Just make sure to put a pak gun behind the Elephant so when he closes the pak can finish off the injured SU's and the Elephant can deal out the damage to full health ones.
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