whats the best opening build for UKF please help.
Posts: 444
I cant survive enough with 2 IS and one HMG although im having good sucess with 2 Hmgs and 1 IS and to stall for sniper or go 3 HMGs
I wanted to know whats the best opening move for UKF i know its situational but if any one can tell me what they open with vs what it would be great here is how i open..
Here is what ive been doing is this ok?
if the map has open areas.. I get 3 HMGs and stall for sniper/AEC depending opp build
if the map has lot of building i get 2/3 Infantry sections and 1 HMG and get Grenades researched if i see enemy HMGs.. or i get flamer engineers..
Posts: 486 | Subs: 1
With the upcoming changes for Brits in the balance mod (Brits will start with 50 more manpower) it will be a nice change due to getting that extra squad out a little bit faster.
Also I would avoid getting nades as Brits, since IS are long range squads so nades don't suit there play style and just a waste of 30 fuel early on, which can go into an AEC or cromwell
Posts: 1063
Posts: 99
Starting IS
IS
MG
T1
RE
5 Man Squad
AEC Research(if you see/suspect light vehicles)
RE
AEC
RE
Sniper(if the enemy is OKW and the map is open and long range depended)
Sniper
T3
Cromwell
Cromwell
Posts: 2885
Like i said in my various other build orders for other people this one works so well in most of the maps and against both OST and OKW.
Starting IS
IS
MG
T1
RE
5 Man Squad
AEC Research(if you see/suspect light vehicles)
RE
AEC
RE
Sniper(if the enemy is OKW and the map is open and long range depended)
Sniper
T3
Cromwell
Cromwell
What is the reasoning behind researching AEC before being able to build it? Wouldn't it be better to buy 2nd RE first?
Posts: 18 | Subs: 1
The problem with MG spam is that it is too slow. MG's have set up/tear down times and don't do so well on their lonesome due to the effectiveness of flanking imposed by their arc of fire. Map control suffers against decent players. MG's are support weapons, and the vickers is very good in that role.
All this being said, there are minor variations of this opening that you'll see at high levels, often adding another tommy squad for extra map control early on or (particularly against OKW) getting a UC to turn firefights in your favor. Perhaps if the traditional method is coming up short, these variations might be more your flavor. Personally I've been playing around with the idea of varied tier 0 play, but the best performing strat that I've seen is the one Earth Posted. It's just really strong.
In short, use your first 2 IS in cover and with Vickers support to get the best results. Add a UC with OKW. After that, brits will probably make much more sense.
Posts: 90
Like i said in my various other build orders for other people this one works so well in most of the maps and against both OST and OKW.
Starting IS
IS
MG
T1
RE
5 Man Squad
AEC Research(if you see/suspect light vehicles)
RE
AEC
RE
Sniper(if the enemy is OKW and the map is open and long range depended)
Sniper
T3
Cromwell
Cromwell
3 REs, ain't it too much?
Posts: 712
Posts: 225 | Subs: 1
3 REs, ain't it too much?
Depends on your playstyle, with priority on repairing your 2 cromwell's you will need 3.
Different and really risky/aggressive BO would be:
Total 4 IS
((HMG))
T1
Eng
AEC
(Sniper)Bolster
AEC
Eng ?
Posts: 63
Posts: 444
For OKW..
Bren carrier opening -> IS -> HMG/IS -> Techup -> Sniper -> Engineers-- plant defensive mines-> from there on its situational and varies a lot depending on engagements/map control..
(AT gun/ AEC /Tankhunter if i see luchs/puma, if i see more volks or Leig i get a mortar pit or second sniper and so on)
For Ostheer..
IS -> ( if i see sniper then Bren carrier else HMG) - > techup -> Sniper -> engineers --plant defensive mines -> situationals units
--- after this i dont ge steamrolled in first 4 mintues vs OKW Strum pioneer ambush.. bren carrier is the way to go vs OKW
Posts: 90
I usually play usf but i don't want to play it until hotfix. to avoid temptation, ya know .
i got hard time to know when it's good to tech weap racks and grenade. grenade cuz i remember the mils bomb is shit (tell me about it)?
i go AEC every game cuz it's a great AA (even tho it's ability isn't working, not the smoke but the other one) mostly cuz i don't know wat's good against light tank. is it good to do early weap racks to buy 2 piats when at 5min (and skip AEC) ?
Posts: 444
I don't play brits but I would say that having build orders in general is a waste of your time. Yeah units like infantry sections are in general good units to have but decisions like whether to get a sniper should be based on what you're facing. Should I get one in the early-mid game if my opponent has been able to hold multiple fuels? Probably not. Do I need suppression? Is their style static or fluid? What is the reinforcement cost of their infantry choices? All bullshit you should take into account when you're playing because your income is fought for and there's no such thing as a best build order.
I agree its situational thats why my thread is titled opening build this indicates the first 3- 4 minutes of gameplay.. firs 3 units that you call can still be situational depending on map and spawns but the safest / efficent opening is what i was after..
Posts: 3260
Thanks people!
Slightly off topic, but is it a good idea with Wehrmacht Pioneers too?
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