Petition to revert crushing change
Posts: 2561
I say good riddance, the community should have been weened off this stupid machanic years ago.
Posts: 160
Units shouldn't need a cheezy tactic to be viable. It was never even intended to be as big a part of the game as it is. If it was any other mechanic that was wiping squads in seconds there would be a unanimous call to remove it. But just because it was never dealt with in coh1 players got too used to it.
I say good riddance, the community should have been weened off this stupid machanic years ago.
I agree with this ^^
Posts: 1122
If only there was possibility to nerf one single unit which is not supposed to crush, yet alone fight infantry, instead of changing perfectly fine game mechanic which was there since forever. Change it stats or smth. if only such advanced technology existed. A man can dream...
Posts: 794
Posts: 1248
Posts: 1248
Units shouldn't need a cheezy tactic to be viable. It was never even intended to be as big a part of the game as it is. If it was any other mechanic that was wiping squads in seconds there would be a unanimous call to remove it. But just because it was never dealt with in coh1 players got too used to it.
I say good riddance, the community should have been weened off this stupid machanic years ago.
infantry > Tanks
Posts: 207
Units shouldn't need a cheezy tactic to be viable. It was never even intended to be as big a part of the game as it is. If it was any other mechanic that was wiping squads in seconds there would be a unanimous call to remove it. But just because it was never dealt with in coh1 players got too used to it.
I say good riddance, the community should have been weened off this stupid machanic years ago.
+1 exactly right and I would vote NO for the pole if there was an option but apparently the OP is so full of himself and thinks hes right that he didnt even make it an option, makes you wonder why he made a thread for a discussion in the first place.
Posts: 207
Units shouldn't need a cheezy tactic to be viable. It was never even intended to be as big a part of the game as it is. If it was any other mechanic that was wiping squads in seconds there would be a unanimous call to remove it. But just because it was never dealt with in coh1 players got too used to it.
I say good riddance, the community should have been weened off this stupid machanic years ago.
Whoops double post
Posts: 37
Posts: 1295 | Subs: 1
Posts: 154
Units shouldn't need a cheezy tactic to be viable. It was never even intended to be as big a part of the game as it is. If it was any other mechanic that was wiping squads in seconds there would be a unanimous call to remove it. But just because it was never dealt with in coh1 players got too used to it.Yep. It's interesting window dressing, but should not be so integral that the game is balanced around it. I won't miss it on mediums.
I say good riddance, the community should have been weened off this stupid machanic years ago.
Posts: 2307 | Subs: 4
Why revert the change?
Axis mediums weren't ever very good at crushing, only really Allied tanks were. This puts both sides on the same ground.
Use blitz, then Axis tanks are good at crushing.
Or suppress squads with an hmg and crush them EZ.
Posts: 139
Will vote no every time.
Posts: 2307 | Subs: 4
There is clear counterplay here. You can bait the crush into some great ambushes and if your infantry is ever significantly threatened, just instantly retreat. Crushing only punishes blobs and carelessness. It adds an interesting gameplay dynamic to tank usage that will be gone without it. Without crush you will only see tanks kiting and trying to rng wipe with the cannon at max range. Boring. Crushing is the perfect example of interesting gameplay that requires skill to utilize, and only punishes bad players. The game should not be changed to take out strategic depth and lower the skill ceiling.
Posts: 794
Posts: 3052 | Subs: 15
so the fact that someofya, dont like crushing is actually irrelevant to the thread. Petitions dont actually have no options.
nor should you go out of your way to say "I dont like this petition, so im not going to sign it"
just dont sign it
edit i added a no option, babies
Posts: 8154 | Subs: 2
Wild guess is that high rank/people who knows how to crush/good micro to press retreat are on one group
Valentine could see crush removed, M10/Cromwell could see crush reduced to T34/PIV levels.
Posts: 2307 | Subs: 4
Thanks for explaining your reasoning. That helps understanding why some people like it. What do you think about those specific, questionable units though, namely the Cromwell and M10?
Both are obviously overperforming. If you reduce the rotation rate to match sherman standards it solves the problem entirely. In my opinion the size nerf for the cromwell was a bit much, I think it should be at size 21 but I would up the price a little.
Posts: 526
Solution would be to have equality across factions and mediums by having some kind of bracket range of rotation rates that give same level of infantry crush. So Cromwell can keep its rotation rate but they meet same threshold as other mediums for specific capacity for infantry crushing, rather that it being a linear scale.
Posts: 1276
Changes to infantry spacing, turn radius, even having a toggle for the main gun to run over inf could be an option. The addition of of a Snare on OKW means you cant just run through the blob and not get stuck, its going to happen.
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