- All Factions
- Forward Retreat
- Tech/Building Independent Call-in Vehicles
Other factions in no particular order:
- UKF
- Multiple active Bofors/Mortar Pits Per Player
- OKW
- Bundled AA
What do you think?
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Add fuel/muni caches to the list. Fuel especially.
Realistically, a few caches built in the first 10 minutes inject around 1000 fuel total into the economy of a team over the course of a team game, which equates to around 7 medium tanks, or 3.5 heavy tanks, on the fuel cache alone.
This, too, can be solved without touching 1v1s. Make the caches only benefit the owner, not the team, like Opel Blitz.
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solution:
stop playing 4v4, start playing 1v1
Add fuel/muni caches to the list. Fuel especially.
Realistically, a few caches built in the first 10 minutes inject around 1000 fuel total into the economy of a team over the course of a team game, which equates to around 7 medium tanks, or 3.5 heavy tanks, on the fuel cache alone.
This, too, can be solved without touching 1v1s. Make the caches only benefit the owner, not the team, like Opel Blitz.
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FRP is how factions should work (both OKW and USF emphatize on agressive infantry play which FRP helps to sustain)
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Team games are a pretty big clusterfuck and balance depends heavily on maps. Wide maps are alright but narrow team game maps are awful when it comes to balance. USF struggles massively against Ost snipers when you can only really charge right at them, Brit emplacements are a pain in the ass when you can't really focus anywhere else on the map, and lategame axis become impossible to deal with when they have a Jagdtiger + support parked in the middle of the map and don't really have to reposition all that much to cover the sides of the map.
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Why should players who sacrifice alot of MP to contribute to the "war effort" be punished because their lazy teammate built a cache first? I'd rather reduce the amount of safe points to a minimum.Indeed, why should a player playing a team game mode be punished if his teammate refuses to play with teamwork and does things without regards for the team?
Most maps could need a reduction by 2-4 points. In fact, you can see that most of the 3v3+ maps have completely overthrown and ignored the the competetive map design of 1v1 and 2v2 maps. Cut offs are almost non-existant, fuel points are either 100% safe (Lienne) or are both strongly contested (Steppes).
Your proposel is just unfair and would cause toxic behaviour. It doesn't sounds like it's been thought through
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