Login

russian armor

Flame Blobs (SU)

7 May 2016, 10:13 AM
#1
avatar of Latch

Posts: 773

How does one stop this? It negates MG's if you suppress the flamer a molotov is thrown, then, when you think you can breath, a KV flamer comes out... How do you deal with it?
7 May 2016, 11:17 AM
#2
avatar of InsanePriest
Donator 22

Posts: 62

I have not encountered this problem yet. Molotovs make you have to reposition more often. You need to scout for your MGs to make them work better (range). By the time a KV8 comes out you can prepare for it. (Defensive) Mine placement, PaK40, maybe even Shrecks, but not necessary imo.

Edit: a replay, where you had problem dealing with it would be helpful to figure out the problem that you have
7 May 2016, 14:55 PM
#3
avatar of strafniki

Posts: 558 | Subs: 1

the only problem with flame blobs (kv8) i actually have... is the fact that the flamers are extremly unoptimized. 10 fps we meet again LUL
8 May 2016, 14:08 PM
#4
avatar of Earth

Posts: 99

jump backJump back to quoted post7 May 2016, 10:13 AMLatch
How does one stop this? It negates MG's if you suppress the flamer a molotov is thrown, then, when you think you can breath, a KV flamer comes out... How do you deal with it?


Yeah man, if you upload the replay i'll take a look at it.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

713 users are online: 1 member and 712 guests
hitclubmarketing
0 post in the last 24h
12 posts in the last week
24 posts in the last month
Registered members: 49875
Welcome our newest member, Wallones
Most online: 2043 users on 29 Oct 2023, 01:04 AM