Flame Blobs (SU)
7 May 2016, 10:13 AM
#1

Posts: 773
How does one stop this? It negates MG's if you suppress the flamer a molotov is thrown, then, when you think you can breath, a KV flamer comes out... How do you deal with it?
7 May 2016, 11:17 AM
#2


Posts: 62
I have not encountered this problem yet. Molotovs make you have to reposition more often. You need to scout for your MGs to make them work better (range). By the time a KV8 comes out you can prepare for it. (Defensive) Mine placement, PaK40, maybe even Shrecks, but not necessary imo.
Edit: a replay, where you had problem dealing with it would be helpful to figure out the problem that you have
Edit: a replay, where you had problem dealing with it would be helpful to figure out the problem that you have
7 May 2016, 14:55 PM
#3

Posts: 558 | Subs: 1
the only problem with flame blobs (kv8) i actually have... is the fact that the flamers are extremly unoptimized. 10 fps we meet again LUL
8 May 2016, 14:08 PM
#4

Posts: 99
How does one stop this? It negates MG's if you suppress the flamer a molotov is thrown, then, when you think you can breath, a KV flamer comes out... How do you deal with it?
Yeah man, if you upload the replay i'll take a look at it.
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