Everyone know about new great balance patch, most of you have played it! Relic already add some icons for it and working for other stuff (like model for US mortar)!
It's great, that game changing so hard and getting better! If Relic decided to drastically change balance, why not also change the UI?
Here is my opinion about what should be changed:
1. Main Menu. It should be simple and clear. Maximum capabilities for player. I have already made thread about it (https://www.coh2.org/topic/51128/outdated-main-menu-interface-in-coh-2).
2. Design of UI. It's overloaded, ugly and somewhere useless. Shabby pictures, ragged sheets of paper, the bloodstains ewerywhere. Here is some examples hot it should be (IMO of course):
A. Operation Bagration (2008):

B. World in Conflict (2007):

3. Notifications during the battle. They are unnoticeable. Now they are appearing like the small text message above the minimap. And again, in vCoH it was done better:

Just play some in vCoH and see. Necessarily play for british with commandos doctrine and ability Ultra Decryption (it's like soviet radio intercept). This is the best example of usefulness of vCoH notifications.
Addition for point 3: https://www.coh2.org/topic/51897/minimalistic-ui/post/521468
4. Vechicle icons. And again let's looks on vCoH. Here you have scheme of vechicle, where you see all damaged parts. It's easy to uderstand, what's wrong with your tank or halftrack. Example:

Other suggestions:
1. From Trainzz. Display AI/AT stats of units "to see if it has a zook/shrek etc that it picked up".
2. From Finndeed. More options for Tactical Map "things like being able to reinforce or unit icons not overlapping.".
2.1 From WhiteFlash. Filters for units on tactical map "to turn on/off stuff in tac map"
So, lets discuss it! Suggest your ideas, let's make game more comfortable and nicer! Maybe, if this thread wiil be interested by community, i will promote this on official forum.