Greetings all!
It's my first time posting here so apologies if this is in the wrong section.
I have been working on a map in worldbuilder with the objective of creating an 'ultimate' holdout/meatgrinder map against the AI (Please don't judge me :3). Issue is the AI just doesn't spawn enough stuff, it just seems to run out of steam about half way through a game and is virtually no threat after the opening 2-3mins. Even when running 4v2 on MeStation's Nightmare AI mod.
Giving the AI more resources and production buildings doesn't seem the help much either, so my conclusion is I need to "give" the AI units in order to raise it's threat level.
I presume the best way to do this is with SCAR code but I don't seem to be able find any existing guides on spawning in units or even a basic list of functions that can be added to a SCAR file (or in the Worldbuilder itself for that matter).
My ideal outcome would be this:
Spawning in a range of units from infantry to heavy tanks, each unit type at it's own unique, recurring time interval and assigning those units to one of the enemy AIs. In addition I would like to delay the spawning of Heavy Tanks for a certain amount of time, say for a few minutes.
For instance
A infantry squad every 30 seconds.
A light vehicle every 60 seconds.
A medium tank every 90 seconds.
A heavy tank every 180 seconds. But only after 5 minutes have passed.
Can anyone shed some light on how I might do this?
Thanks in advance.
Help With SCAR code for Meatgrinder Style Map
29 Apr 2016, 07:42 AM
#1
Posts: 5
1 May 2016, 05:50 AM
#2
Posts: 5
Bump
7 May 2016, 06:43 AM
#3
Posts: 1467 | Subs: 4
Bump
Try reposting this here:
https://www.coh2.org/forum/43/modding-and-tools
You might get more responses.
12 May 2016, 12:01 PM
#4
Posts: 5
Try reposting this here:
https://www.coh2.org/forum/43/modding-and-tools
You might get more responses.
Cheers!
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