PanzerJaegers - A few questions.
Posts: 70
It's been my (limited) experience that the mech truck is the best truck to go with first. There is almost no reason for me to go with a medical truck first, the bleed I'm suffering (usually) isn't terribly high at the point in the game where I am making truck choices as well as it doesn't unlock units that I have a pressing need for.
-The Flaktrack is good, no question but an MG34 is sometimes just as good for what I need. More importantly a flaktrack (unvetted) isn't very durable and offers no help vs that early 70/stuart/aec that you know is coming with the current meta. Yes, I COULD use it to punish penals and shocks and rifles...or I could just build a luchs and wipe the squad.
-The ISG is good, I love that I get smoke now, but isn't something I usually need early on. There are rarely enough MG's to warrant me smoking and assaulting a position rather than just going around.
-The owl is a gimick and I don't even consider it unless I'm already winning.
The Mech truck gives me much better offensive and reactive options.
-Luchs if they decided to run around without AT (Soviets going penals is going to be more popular I'd imagine, LT openingings, boffors emplacements, etc)I am going to punish them. Hard.
-Puma is self explanatory. The early vehicle that they are in all likelihood going to push out is going to get eaten by the Puma pretty handily. As long as I can keep it alive until he gets some mediums out then I am in a pretty good spot.
-Stuka is a weird "maybe" depending what Im up against.
OKW has no lack of AT but all of the options to chase or hunt down armour in the early game are in the mech truck. Hard counters to infantry spam are in the mech truck. Hard counters to emplacements are in the mechtruck...Until I NEED the healing for Obers I don't really need the med truck since volks are so cheap to replace.
So a basic proposition; have the med truck acquire PanzerJaegers
"PanzerJaegers" - 300/8 (3 for the squad, 1 for each individual member)
-Volks stats/Price to reinforce
-Copy pasted PTRS rifles from Guards
-Copy pasted Mosins from Engineers, renamed to their german counterparts.
-Start with the PTRS
-T3 unlocks the upgrade for shreks, they pay 120mu and they trade in their PTRS clones.
300 Cost keeps them as a dedicated "do not build this if there is no armour" unit which is less efficient but more utilitarian than a racketten
Can't spam them, because they're an awful combat squad against infantry. Later on they become even less useful vs infantry if you upgrade the shreks.
Synergizes well with the medical truck (more infantry and all) as well as providing the same basic functionality as guards : finish off/spook light vehicles.
Synergizes well with raks since they are not directionally faced and can turn about to scare off a poorly executed flank. If the T70/stuart is already ontop of your rak the snare from the volks doesn't do much to help it. It has to retreat.
Synergizes with volks-swarms to be their light AT backup. They all benifit from the med truck and they work basically like guards+Conscript teams
Relieves the MU cost of spamming fausts which can get fairly expensive if you've had resource interruptions.
Just a thought. It seems like its the easiest answer to the idea of players wanting to go with an infantry heavy medtruck build that doesn't involve tweaking the Rak to the point of mirroring the dynamics with Conscript AT nades and Zisguns.
Posts: 2307 | Subs: 4
Posts: 875 | Subs: 2
Posts: 928
The main reasons I'd think this idea is good is the following.
- It gives all the HQ units the kind of symmetry of AT, AI and utility. Med truck lacks any AT units.
- You can get rid of the gimmicky Maphack truck
- You can get rid of Volk Schrecks without gimping Infantry AT while also getting rid of Schreck blobs.
The reason it hasn't been explored is because its a relatively niche idea.
I kinda elaborated this idea here to start with, but no-one's really jumped on it apart from Karbinder.
Posts: 194
But with medics and repair engineers removed and Penals buffed, OKW is as good as dead. One PanzerJaeger won't change that. Even Volks still have them OKW still faces a big threat
Posts: 928
If Soviets and USF weren't buffed that much at this patch, I would consider this "Schreck for faust" a acceptable change.
But with medics and repair engineers removed and Penals buffed, OKW is as good as dead. One PanzerJaeger won't change that. Even Volks still have them OKW still faces a big threat
^This
Good luck fighting Maxim/ATG creep as OKW with so little offmaps.
T-70 can kite for days with this patch.
Posts: 194
^This
Good luck fighting Maxim/ATG creep as OKW with so little offmaps.
T-70 can kite for days with this patch.
Dshk is only 40mp more expensive than Maxim but is far better, Paulad has considered Dshk as the new spam
Posts: 556
Posts: 875 | Subs: 2
but the options are there and they are hefty ones.
Where's the option for mobile handheld AT? Did I miss something?
Posts: 556
Where's the option for mobile handheld AT? Did I miss something?
I meant specifically At options in general and not mobile ones, Sov dont have mobile at options in there tree unless they get doc and they are doing just fine.
Posts: 928
I meant specifically At options in general and not mobile ones, Sov dont have mobile at options in there tree unless they get doc and they are doing just fine.
Except Sovs have an AT gun that can actually penn something and has range.
Plus a plethora of AT vehicles that can scale well into the game, unlike OKW.
Posts: 875 | Subs: 2
I meant specifically At options in general and not mobile ones, Sov dont have mobile at options in there tree unless they get doc and they are doing just fine.
I have no worry for soviets considering them and USF are getting buffs left and right, so with Relic giving OKW a huge vulnerability to early-mid game tanks, that is a big no no.
Posts: 194
I have no worry for soviets considering them and USF are getting buffs left and right, so with Relic giving OKW a huge vulnerability to early to mid game tanks, that is a big no no.
Honestly with a buff like that, Soviet can chew OKW alive even without armour support
Posts: 609
Posts: 556
Except Sovs have an AT gun that can actually penn something and has range.
Plus a plethora of AT vehicles that can scale well into the game, unlike OKW.
Ah okay? So here is why your wrong
Raket Pen 270 MP no tech
200.0/190.0/180.0
Sov 76 mm at gun pen 320 MP tech 2
200.0/190.0/180.0
So iam guessing you mean light vechales because actual tanks defiantly are in okw favor so well talk about that..
T70 has a 45 mm cannon vs pumas 50mm high velocity
Sov have 50 cal half track vs okw p2 light tank and flak track both of which are 20 mm cannons...
So.....yeah your wrong...
Posts: 556
I have no worry for soviets considering them and USF are getting buffs left and right, so with Relic giving OKW a huge vulnerability to early-mid game tanks, that is a big no no.
I had to read the oatch notes agian after reading thia just to make sure i didnt miss anything, turns out that other then penals role being redfine for a different role there is no direct buffs in regards to core mainline infantry.
Apprently your talking out of your as s.
Posts: 3103 | Subs: 1
Except Sovs have an AT gun that can actually penn something and has range.
Plus a plethora of AT vehicles that can scale well into the game, unlike OKW.
!?!?!?!?!?
Raketen's penetration per range increments is exactly the same as the ZiS-3's.
Ok, so the ZiS-3 will have 10 more penetration at range 30 compared to Raketen, I guess...
And now let's count the Soviets' AT-dedicated vehicles:
1. SU-76
2. SU-85
Now for OKW's:
1. Puma
2. Jagdpanzer IV
3. Panther
Posts: 556
!?!?!?!?!?
Raketen's penetration per range increments is exactly the same as the ZiS-3's.
Ok, so the ZiS-3 will have 10 more penetration at range 30 compared to Raketen, I guess...
And now let's count the Soviets' AT-dedicated vehicles:
1. SU-76
2. SU-85
Now for OKW's:
1. Puma
2. Jagdpanzer IV
3. Panther
Lol i love how your post started, I guess because we both heard a little crazy there!!
!?!?!?!
Posts: 928
!?!?!?!?!?
Raketen's penetration per range increments is exactly the same as the ZiS-3's.
Ok, so the ZiS-3 will have 10 more penetration at range 30 compared to Raketen, I guess...
And now let's count the Soviets' AT-dedicated vehicles:
1. SU-76
2. SU-85
Now for OKW's:
1. Puma
2. Jagdpanzer IV
3. Panther
Correct me if I'm wrong, I believe the range of the Raketen is 50 whereas ZIS is 60, or I'm running off old stats.
Posts: 875 | Subs: 2
Don't forget about it being easily wiped by just about any explosive.
Correct me if I'm wrong, I believe the range of the Raketen is 50 whereas ZIS is 60, or I'm running off old stats.
Livestreams
11 | |||||
174 | |||||
10 | |||||
4 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.615221.736-1
- 3.35057.860+15
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.918405.694+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
5 posts in the last week
33 posts in the last month
Welcome our newest member, softhealertech
Most online: 2043 users on 29 Oct 2023, 01:04 AM