Login

russian armor

Does the pak 40 really need a stun ability?

25 Apr 2016, 18:37 PM
#41
avatar of frostbite

Posts: 593

if it was doctrinal then coo but its not
25 Apr 2016, 18:41 PM
#42
avatar of NEVEC

Posts: 708 | Subs: 1

jump backJump back to quoted post25 Apr 2016, 17:41 PMofield



QUestion to op. Does the Zis really need arty ability?


Pfff, remove it, i don't like it anyway, buff vet 1 ability sight to 70, because currently it's not even 60.
25 Apr 2016, 18:49 PM
#43
avatar of Pedro_Jedi

Posts: 543

I think it's a cool ability in a AT piece with poor mobility that needs some fair amount of micro. Its duration is by no means as good as the "Break Threads" ability of the AEC - which, when works, is much more devastating. Along this, Ostheer is all about team weapons, and I think it comes well with the theme.

You will not be convinced by what I am writing, or anyone, even, say, Luvnest, DevM or Jesulin. I think you're convinced about its OPness. But here are my arguments.
25 Apr 2016, 19:02 PM
#44
avatar of frostbite

Posts: 593

im sure every player likes it dont mean it cant be nerfed to good balance and still not be liked. not asking for a rear eschalon pinn ability nerf to ground but something thats gona make it balaned and fair. and yes i am convinced about its OPness we all should be worried and convinced about it. and not mobile? what atgun is of the mobile u looking for? raketen? it can retreat i guess thats mobile all the atguns are slow and u need to micro. imagine if zis has same stun as pak....itll be super stacked vs those heavy tanks... and those heavy can actually stand there stunned and "TANK" the shots there aint no tanking shots with allied tanks lol
25 Apr 2016, 19:10 PM
#45
avatar of Socrates

Posts: 40

This ability is EXTREMELY useful in skilled player's hands against USF. Pak 40 stuns your tank, then Axis tank party comes in and shoots our poor Jackson/Sherman to death, then retreat. Lather, rinse, repeat if needed.

Even with support from AT guns you can't do anything - everything that happens from text above are inside 10 second time window.
25 Apr 2016, 19:15 PM
#46
avatar of Pedro_Jedi

Posts: 543

(...) and yes i am convinced about its OPness we all should be worried and convinced about it. and not mobile? (...)


So, as I said, you're convinced, case-closed about it. Why discuss then? What you're trying, with those bolded (by me) words, is preaching. If you're so convinced, go to the strategy desk and put some replays that you feel that this ability was used with undeserved efficacy. Ask for advice, talk about your belief, and see how it goes.

I bet you'd be surprised.
25 Apr 2016, 19:28 PM
#47
avatar of frostbite

Posts: 593

im convinced that its OP cuz my eyes are open im not blind and just like the "cool" ability cuz its "cool". And ill play with or verse anyone here,or train with anyone, or teach anyone dont matter the point is its unbalanced and this game needs to fix all unbalanced crap. some ppl will be suprised how noob they are i can tell u for sure that much
27 Apr 2016, 05:53 AM
#48
avatar of shadowwada

Posts: 137

Pac stun shot is OP. Double pac is common so two pacs + stun shot = dead tanks. Weh's strong mid-late game defense is strong in part due to the pac40. As it currently is, you need a katyusha, calliope, or land mattress to counter german's turtle play
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

722 users are online: 722 guests
0 post in the last 24h
5 posts in the last week
20 posts in the last month
Registered members: 49667
Welcome our newest member, Chmura
Most online: 2043 users on 29 Oct 2023, 01:04 AM