Just my two cents on upcoming patch
Posts: 186
1-OKW AT Reliability: 270MP clumped up 4 man raketens have now even more burden on their shoulders. Volks could use a 2xPzB package for 70 Munitions. Maybe Obersoldaten has double schreks.
2-OKW 2cm FlaK Emplacement: This needs a major overhaul, it needs some love.
3-PaK43 Emplacement: Needs some defensive bonuses, any Katyusha, Calliope, Mattress on the field it is declared as redundant.
4-Ostheer Commanders: Now you have Brit commanders, units with tons of abilities whereas poor Ostheer commanders can only provide G43, Sprint, Ambush Camo seperately. Maybe pack them all in a package and make some commanders viable.
5-Soviet Tanks: Once every tech building built T34-85E is unlocked in Mechanized Armor Kampaneya.
Suggestions are all welcome.
Posts: 1740
Though I accept that it's an overall nice update/overhaul, there are still some missing points.
1-OKW AT Reliability: 270MP clumped up 4 man raketens have now even more burden on their shoulders. Volks could use a 2xPzB package for 70 Munitions. Maybe Obersoldaten has double schreks.
Raketenwerfer has less burden than before because Volks can snare now. It's to get rid of the Shreck blobs, a solution I like.
2-OKW 2cm FlaK Emplacement: This needs a major overhaul, it needs some love.
This is correct. Currently it's useless.
3-PaK43 Emplacement: Needs some defensive bonuses, any Katyusha, Calliope, Mattress on the field it is declared as redundant.
For the immense power it provides and in addition the ability to shoot through buildings the vulnerability to artillery is okay.
4-Ostheer Commanders: Now you have Brit commanders, units with tons of abilities whereas poor Ostheer commanders can only provide G43, Sprint, Ambush Camo seperately. Maybe pack them all in a package and make some commanders viable.
IMO Ostheer commanders are how the game should be (with some exceptions). Useful additions, not overpowered and not absolutely necessary to win a game (just like the were in vCoH).
5-Soviet Tanks: Once every tech building built T34-85E is unlocked in Mechanized Armor Kampaneya.
That would be too expensive. Nobody usually builds all buildings for Sov. OKW gets the KT for three buildings, Sov should only get a good medium for 4?
Posts: 420
That would be too expensive. Nobody usually builds all buildings for Sov. OKW gets the KT for three buildings, Sov should only get a good medium for 4?
You already have to build 3 tiers to get su85 etc. and they dropped the costs for t1/2 to something like 160/20 iirc.
Posts: 186
What do you think about 2xPzB and OberSchreks ?
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Posts: 186
why not just give single schrecks to sturmpios?
That makes them a terminator squad, very decent AT, and three StG. Can you imagine the blob?
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Posts: 444
I saw someone on reddit suggest giving a shrek to the raketten squad. No idea if it would work but, I figured to let you guys know.
That's horrible, you couldn't flank it then.
Posts: 174
I saw someone on reddit suggest giving a shrek to the raketten squad. No idea if it would work but, I figured to let you guys know.
It's an interesting idea, and it would be fine for medium and heavy vehicles, but I think combined with the cloak ability, that'd make the Raketten too good at annihilating light vehicles and armor. Wouldn't it allow them to one-shot a T-70?
I think they'd have to lose the cloak if you threw a Shrek on one of their crew.
Posts: 1166 | Subs: 1
It's an interesting idea, and it would be fine for medium and heavy vehicles, but I think combined with the cloak ability, that'd make the Raketten too good at annihilating light vehicles and armor. Wouldn't it allow them to one-shot a T-70?
I think they'd have to lose the cloak if you threw a Shrek on one of their crew.
Yeah it would totally need some tweaking. I just thought the idea was out of the box and interesting. No clue who if it would be feasible.
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Posts: 1276
I dont think 2xPzB and OberSchreks are a good idea, I feel like making a new unit for the schreks would be a better idea. Obers would come to late and other units would be there to fill the gaps. Also the PzB would be an unreliable weapon as the reketn can get first shot off followed by volks faust for snare. I feel like they should be ok but we need to look at ways to adjust med vs mech otherwise you will be shore horned into mech every game.
Posts: 1122
Posts: 121
4-Ostheer Commanders: Now you have Brit commanders, units with tons of abilities whereas poor Ostheer commanders can only provide G43, Sprint, Ambush Camo seperately. Maybe pack them all in a package and make some commanders viable.
There is a commander just like that, it's called Jaeger Infantry Doctrine, there is no Tiger in it like Lightning War Doctrine, but you can upgrade your troops with camo and call in Stuka Close Air-Support.
Posts: 137
Posts: 640 | Subs: 1
Blob of an expensive squishy 4 man squad with 9 popcap? Yes please, let okw noobs blob their way into game over.
That makes them a terminator squad, very decent AT, and three StG. Can you imagine the blob?
You can build Sturmpios from second zero of the game when there is only infantry on the field and yet blobbing them is not a valid strat as it is, they can be handled by literally the starting unit of every allied faction. With a further decrease of their AI power by 25%, they will be somehow harder to handle in the midgame?
Also they aleready have a lot of duties on the field. Add a sweeper,building and repair duties etc. and a Schreck gets an opportunity cost as well as a muni cost.
Sturmpios were designed to have the Schreck and they lost it during Alpha to Volks when US vehicles were stronger and vastly different. One of the hugest errors of the balance team ever.
Posts: 571
That makes them a terminator squad, very decent AT, and three StG. Can you imagine the blob?
I can only imagine the MP bleed.
Posts: 959
I saw someone on reddit suggest giving a shrek to the raketten squad. No idea if it would work but, I figured to let you guys know.
Are you fucking kidding me?!! that would be superawesome! just imagine!
Posts: 59
Kind of like a Tank-buster squad from the Panzer Elite in COH1
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