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Patch Changes Poll

(For Teller Mines) Engine Destroy Critical removed from Teller Mines
Option Distribution Votes
56%
11%
33%
(For General Purpose Mines) Deals 35% of normal damage against infantry for 70 damage leaving full health models at 10 health. (
Option Distribution Votes
75%
11%
14%
(For General Purpose Mines) Deals suppression on squads hit by mines. (General-Purpose)
Option Distribution Votes
97%
0%
3%
(For Suppression) All grenade abilities that are not snares have their range reduced by 33% when the unit is suppressed.
Option Distribution Votes
94%
3%
3%
(For all Anti-Tank Guns, Piats, Bazookas, and Panzerschrecks) Damage against infantry set to deal only 25% against infantry.
Option Distribution Votes
81%
16%
3%
All Core Infantry Squads and Core Small Weapon Teams now spawn from its corresponding building rather than from Off-Map.
Option Distribution Votes
46%
3%
51%
(For Snipers) Target size from 1 to 1.15.
Option Distribution Votes
89%
3%
9%
(For Snipers) Cooldown, and all aim-time always use the max amount of time and have been standardized for all distances meaning
Option Distribution Votes
91%
6%
3%
(For AT Rifles) Made adjustments so it’s a little more responsive. Also changed the weapon type from big explosive to ballistic
Option Distribution Votes
85%
15%
0%
(For Soviet Trip-Mine Flares) Damage from 0 to 20.
Option Distribution Votes
79%
9%
12%
(For Soviet Trip-Mine Flares) Is now a Small Explosive Weapon type
Option Distribution Votes
79%
15%
6%
(For Soviet Trip-Mine Flares) No longer guarantees a casualty
Option Distribution Votes
68%
3%
29%
(For Soviet Trip-Mine Flares) Plant time from 9.5 to 7.5
Option Distribution Votes
85%
6%
9%
(For Soviet Sniper) Health increased from 48 to 64
Option Distribution Votes
59%
21%
21%
(For RPG 43 AT Grenade) Wind up reduced from 0.25 to 0.125
Option Distribution Votes
70%
18%
12%
(For Penal Battalion) SVT accuracy to .7/.65/.45
Option Distribution Votes
88%
9%
3%
(For Penal Battalion) SVT damage from 8 to 10.
Option Distribution Votes
76%
15%
9%
(For Penal Battalion) Cooldowns and aim-times adjusted.
Option Distribution Votes
88%
9%
3%
(For Penal Battalion) Squad cost increased to 300 manpower from 270 manpower.
Option Distribution Votes
88%
9%
3%
(For Penal Battalion) Reinforce time from 4.5 to 5.4. Build time from 27 to 32 seconds.
Option Distribution Votes
82%
12%
6%
(For Penal Battalion) Flamethrower Upgrade now adds 3 PPsh-41s to better mesh with the flamethrower.
Option Distribution Votes
68%
18%
15%
(For Penal Battalion) Flamethrower cost from 60 to 90 and renamed Assault Package.
Option Distribution Votes
70%
21%
9%
(For Penal Battalion) Reduced the drop-rate of the Flamethrower to 10% from 33% due to the PPsH-41s that are added to the squad
Option Distribution Votes
79%
12%
9%
(For Penal Battalion) "Tripwire Flare" changed to "To The Last Man!" This ability is a passive that increases the power of the s
Option Distribution Votes
94%
3%
3%
(For T-34/76) Hull Machine gun burst duration changed from 2/1 to 2/2.
Option Distribution Votes
86%
6%
9%
(For T-34/76) Hull Machine gun accuracy increased from 0.3/0.35/0.4 to 0.4/0.45/0.5
Option Distribution Votes
85%
6%
9%
(For T-34/76) Coaxial Machine gun burst duration changed from 3/2 to 3/3.
Option Distribution Votes
91%
3%
6%
(For T-34/76) Coaxial Machine gun accuracy increased from 0.28/0.33/0.38 to 0.38/0.43/0.48
Option Distribution Votes
85%
6%
9%
(For T-34/76) Coaxial Machine gun damage increased from 4 to 8
Option Distribution Votes
88%
6%
6%
(For T-34/76) Main gun reload from 6.2/6.8 to 6.1.
Option Distribution Votes
88%
12%
0%
(For T-34/76) Manpower cost from 300 to 280.
Option Distribution Votes
82%
6%
12%
(For SU-85) Accuracy from 0.05/0.0375/0.25 to 0.055/0.045/0.04
Option Distribution Votes
94%
3%
3%
(For SU-85) Penetration from 200/190/180 to 240/230/220
Option Distribution Votes
91%
3%
6%
(For SU-85) Reload increased from 3.8/4.2 to 5.4.
Option Distribution Votes
76%
15%
9%
(For SU-85) Target size reduced from 22 to 18
Option Distribution Votes
88%
3%
9%
(For SU-85) Rotation rate from 20 to 22
Option Distribution Votes
88%
6%
6%
(For SU-85) Cost increases from 340 manpower and 120 fuel to 350 manpower and 130 fuel.
Option Distribution Votes
85%
9%
6%
(For SU-85) Veterancy two -30% reload modifier replaced with +30% weapon penetration modifier.
Option Distribution Votes
82%
6%
12%
(For IS-2) Rear armour from 205 to 160
Option Distribution Votes
82%
3%
15%
(For IS-2) Scatter offset adjusted to match other vehicles.
Option Distribution Votes
76%
15%
9%
(For IS-2) Penetration increased from 250/220/190 to 250/230/210
Option Distribution Votes
79%
6%
15%
(For IS-2) Deflection stun chance removed.
Option Distribution Votes
85%
3%
12%
(For 57mm ATG) Penetration from 140/125/115 to 150/140/130
Option Distribution Votes
88%
6%
6%
(For 57mm ATG) Take Aim! now a timed ability. 20 seconds, 30 second recharge.
Option Distribution Votes
72%
13%
16%
(For 57mm ATG) Accuracy changed from 0.05/0.0425/0.03 to 0.055/0.05/0.04
Option Distribution Votes
97%
0%
3%
(For M2HB HMG Team) M2HB .50cal HMG penetration from 3/2/1 to 7/6/5.
Option Distribution Votes
91%
6%
3%
(For M2HB HMG Team) Can now load AP rounds for 25% increased damage and +10 pentration.
Option Distribution Votes
79%
18%
3%
(For M36 Jackson) LOS from 35 to 45.
Option Distribution Votes
65%
18%
18%
(For Captain) Captain no longer comes with free Bazookas. Must either grab them from the weapon rack or purchase them as an upgr
Option Distribution Votes
56%
13%
31%
(For Captain) On Me! No longer provides suppression immunity for its duration, but will still break suppression.
Option Distribution Votes
81%
6%
13%
(For M8 Motor Carriage) AOE mid modifer from 0.15 to 0.25
Option Distribution Votes
78%
13%
9%
(For M8 Motor Carriage) AOE far modifier from 0.05 to 0.10
Option Distribution Votes
84%
13%
3%
(For M8 Motor Carriage) Build-time from 80 seconds to 50 seconds.
Option Distribution Votes
88%
9%
3%
(For M8 Motor Carriage) Health from 320 to 400.
Option Distribution Votes
94%
6%
0%
(For 60mm Mortar) Added M1 60mm Mortar to USF Starting Building
Option Distribution Votes
85%
6%
9%
(For Major) Artillery delay reduced from 7 seconds to 5.5
Option Distribution Votes
94%
6%
0%
(For Major) Shells increased from 3 to 6.
Option Distribution Votes
91%
9%
0%
(For Major) Time delay between shells set to 2 for maximum and minimum.
Option Distribution Votes
91%
9%
0%
(For Major) Veterancy 2 Artillery delay reduced from 7 seconds to 5
Option Distribution Votes
94%
6%
0%
(For Major) Veterancy 2 Shells increased from 5 to 9
Option Distribution Votes
91%
6%
3%
(For Major) Veterancy 2 time delay between shells set to 1.75 for maximum and minimum.
Option Distribution Votes
82%
12%
6%
(For Major) Artillery cost reduced to 60 munitions from 120 munitions.
Option Distribution Votes
67%
15%
18%
(For Major) Recharge time from 60 seconds to 90.
Option Distribution Votes
88%
9%
3%
(For Major) Range reduced from 85 to 60.
Option Distribution Votes
75%
13%
13%
(For 251 Flame Half-Track) Upgrade cost reduced from 120 to 90
Option Distribution Votes
81%
13%
6%
(For 251 Flame Half-Track) Ready aim time from 1.5 to 1
Option Distribution Votes
79%
6%
15%
(For 251 Flame Half-Track) Flamethrower damage versus garrison from 1.25 to 1.
Option Distribution Votes
76%
3%
21%
(For 251 Flame Half-Track) Veterancy 3 cooldown bonuses now benefits the Flamethrowers.
Option Distribution Votes
91%
3%
6%
(For Panzer IV Command Tank) No longer receives benefits from its own aura.
Option Distribution Votes
62%
9%
29%
(For Support Armour Korp) Price from 260 manpower and 75 fuel to 240 manpower and 60 fuel.
Option Distribution Votes
79%
12%
9%
(For Tiger and Tiger Ace) Rear armoured reduced from 180 to 140
Option Distribution Votes
71%
15%
15%
(For Tiger and Tiger Ace) Deflection stun removed from main gun.
Option Distribution Votes
88%
0%
12%
(For Pioneers) Can now construct sandbags.
Option Distribution Votes
88%
6%
6%
(For Brummbar) Cost decreased from 470 manpower and 160 fuel to 420 manpower and 150 fuel
Option Distribution Votes
82%
9%
9%
(For Brummbar) Reload standardized from 7.5/9 seconds to 8.25.
Option Distribution Votes
88%
6%
6%
(For Brummbar) AOE mid modifer from 0.15 to 0.3
Option Distribution Votes
76%
18%
6%
(For Brummbar) Medium crush changed to Heavy Crush.
Option Distribution Votes
94%
3%
3%
(For Brummbar) Veterancy requirements from 2740/5480/10960 to 2040/4080/8160
Option Distribution Votes
97%
0%
3%
(For Heavy Panzer Corp) Cost reduced from 260 manpower and 75 fuel to 200 manpower and 50 fuel.
Option Distribution Votes
76%
15%
9%
(For Elefant) Rear armour from 150 to 110.
Option Distribution Votes
76%
0%
24%
(For Battlegroup Headquarters) Medics must now be purchased as an upgrade. 100 manpower 15 Fuel.
Option Distribution Votes
68%
24%
9%
(For Mechanized Headquarters) Repair Pioneers must now be purchased as an upgrade. 100 Manpower 15 Fuel.
Option Distribution Votes
76%
15%
9%
(For Volksgrenadier) Panzershrek Package removed.
Option Distribution Votes
68%
15%
18%
(For Volksgrenadier) Added StG 44 Package. Grants the squad two StG 44s that improve short-mid range combat for 60 munitions.
Option Distribution Votes
57%
31%
11%
(For Volksgrenadier) Panzerfaust ability added which is unlocked after a truck is built. (Panzerfaust works just like the Grenad
Option Distribution Votes
71%
11%
17%
(For MG34 HMG Team) Mid accuracy from 0.41 to 0.5
Option Distribution Votes
85%
12%
3%
(For MG34 HMG Team) Far accuracy from 0.14 to 0.28
Option Distribution Votes
88%
9%
3%
(For MG34 HMG Team) Cooldown from 2.5/3 to 1.75/2.5
Option Distribution Votes
79%
15%
6%
(For MG34 HMG Team) Available in the H.Q but requires a Battle Group H.Q or Mechanized H.Q.
Option Distribution Votes
73%
12%
15%
(For MG 42 HMG Team) MG 42 replaces the MG 34 dispatch
Option Distribution Votes
65%
21%
15%
(For Jagdtiger) Rear armour from 150 to 110.
Option Distribution Votes
74%
9%
18%
(For King Tiger) Rear armoured reduced from 225 to 150.
Option Distribution Votes
76%
12%
12%
(For King Tiger) Deflection stun removed.
Option Distribution Votes
88%
0%
12%
(For King Tiger) Fuel cost from 310 to 280.
Option Distribution Votes
68%
18%
15%
(For British Starting Resources) Starting manpower increased from 290 to 340
Option Distribution Votes
73%
9%
18%
(For Infantry Section (Both variants)) Artillery flare range increased from 20 to 35
Option Distribution Votes
94%
3%
3%
(For Infantry Section (Both variants)) Veterancy requirements from 480/960/1920 to 560/1120/2240.
Option Distribution Votes
76%
21%
3%
(For Tank Hunter Infantry Section) Heat Grenade damage from 50 to 100.
Option Distribution Votes
94%
6%
0%
(For Firefly) Reload from 10 seconds to 8.
Option Distribution Votes
81%
13%
6%
(For Firefly) Tulip Rockets now deal 120 damage from 240.
Option Distribution Votes
76%
18%
6%
(For Firefly) Tulips now cause a blind critical on penetration and stuns the tank for 2.5 seconds. (Vehicle LOS reduced to 0 for
Option Distribution Votes
64%
30%
6%
(For Firefly) Tulip Rocket ability cost from 100 to 80.
Option Distribution Votes
82%
3%
15%
(For Firefly) Tulip Recharge time from 120 to 80.
Option Distribution Votes
85%
12%
3%
(For British Sniper) Artillery flare range increased from 30 to 45.
Option Distribution Votes
91%
6%
3%
(For Universal Carrier) Cost increased from 210MP to 260 MP
Option Distribution Votes
64%
27%
9%
(For Universal Carrier) Vickers K range from 35 to 40.
Option Distribution Votes
91%
6%
3%
(For Universal Carrier) Cooldown from 1.5/2.0 to 1.25/1.5
Option Distribution Votes
84%
13%
3%
(For Universal Carrier) Burst duration and rate of fire standardized to 1 at all ranges for Vickers K.
Option Distribution Votes
94%
6%
0%
(For Universal Carrier) Health improved by 40 when upgraded with Vickers K or Flame Projector.
Option Distribution Votes
94%
3%
3%
(For Universal Carrier) Has Self-Repair stock.
Option Distribution Votes
88%
6%
6%
(For Counter Battery) Is now a timed ability. Lasts 45 seconds and recharge time is 90 seconds.
Option Distribution Votes
91%
6%
3%
(For Counter Battery) costs 30 munitions
Option Distribution Votes
73%
24%
3%
(For Land Mattress) Increase CP requirement from 5 to 8
Option Distribution Votes
61%
30%
9%
(For Sexton) AOE distance damage changed from 1/0.15/0.05 to 1/0.25/0.1
Option Distribution Votes
88%
12%
0%
(For Sexton) Wind Down from 4.67 to 3.125
Option Distribution Votes
91%
9%
0%
(For Sexton) Number of shells for barrage increased from 5 to 8
Option Distribution Votes
94%
6%
0%
How did you like the patch overall (so far)?
Option Distribution Votes
68%
29%
3%
Total votes: 3920
Vote VOTE! Vote ABSTAIN
22 Apr 2016, 23:50 PM
#1
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Aside from this probably being the largest poll on this website, I made this poll to see what you, the community, really like in this patch so far. If you don't really care too much about a change mentioned, you should simply select the 'I like this change' option. Please take some time to fill out this poll, and thank you in advance for not only informing me, but also informing the developers if they happen to look at this. For those who don't know about what you'll vote for, just use your...

...to think about what it would be like in-game.

Thank you very much for your time!
~Karbinder
22 Apr 2016, 23:53 PM
#2
avatar of Puppetmaster
Patrion 310

Posts: 871

Missed out on the "I'm not sure / don't know" option imo. Dunno if you can add that once its created?
22 Apr 2016, 23:57 PM
#3
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Missed out on the "I'm not sure / don't know" option imo. Dunno if you can add that once its created?

Yea, I can't, but for me right now, I'd really like to see more of a Yes/No results. I'd really suggest if you do still not know, don't vote until you think about it.
22 Apr 2016, 23:58 PM
#4
23 Apr 2016, 00:03 AM
#5
avatar of Swift

Posts: 2723 | Subs: 1

Can we ban for poll spam? :]
23 Apr 2016, 00:05 AM
#6
avatar of Yukiko
Admin Red  Badge

Posts: 2454 | Subs: 2

jump backJump back to quoted post23 Apr 2016, 00:03 AMSwift
Can we ban for poll spam? :]


No, we can't. As this may actually be useful for Relic. As a form of super early feedback. :P
23 Apr 2016, 00:08 AM
#7
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

jump backJump back to quoted post23 Apr 2016, 00:03 AMSwift
Can we ban for poll spam? :]

But there's only one poll. Poll spam would involve multiple polls... :snfPeter:
23 Apr 2016, 00:12 AM
#8
avatar of Just easy

Posts: 110

So somebody already voted i like this change for every single question, im guessing people arent gonna take this seriously.
23 Apr 2016, 00:14 AM
#9
avatar of GenObi

Posts: 556

This is really stupid seeing how no one can tell if its a good change or not. Thia is pure speculation
23 Apr 2016, 00:28 AM
#11
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Might want to wait until the preview mod is actually active? A poll based on people's theorycrafting isn't really helpful IMO
23 Apr 2016, 00:34 AM
#12
avatar of Cabreza

Posts: 656

If nothing else this poll will be an interesting snapshot of the community's first impression of the patch notes.

Karbinder: Have you considered running the same poll a week after the balance mod is out and then a week after the actual patch is released? It would be fascinating to see if and how community opinion of the patch notes changes.
23 Apr 2016, 01:03 AM
#13
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

jump backJump back to quoted post23 Apr 2016, 00:34 AMCabreza
If nothing else this poll will be an interesting snapshot of the community's first impression of the patch notes.

Karbinder: Have you considered running the same poll a week after the balance mod is out and then a week after the actual patch is released? It would be fascinating to see if and how community opinion of the patch notes changes.

Yes actually, I just hope they don't add too much more, otherwise I'll get a migraine from making a new poll. :S
23 Apr 2016, 01:51 AM
#14
avatar of GenObi

Posts: 556

Honestly i would wait at least 5 days after the release of the patch before a poll is up
23 Apr 2016, 02:14 AM
#15
avatar of Firesparks

Posts: 1930

you forgot the neutral option.
23 Apr 2016, 02:35 AM
#16
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

you forgot the neutral option.
Yep, it's either with, or against. Simple, like playing a game of '20 questions'. It's kind of obvious most people would choose the neutral option, so I decided to make things a little bit more interesting, by forcing you to take an educated guess on whether you think it'll be great, or be awful. On the 27th, you can look back here if you wish, and see what you chose. You could be completely wrong, or right on target. This is merely a poll on thoughts on whether you like the sound of a particular change being added to the game.
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