AoE damage found too deadly to elite infantry.
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I can't remember the exact figures but one I do recall is that the 155mm had a kill radius of 50m for troops in the open. For artillery the zone is actually eliptical or tear shaped.
81mm had a surprisingly large radius, something like 25m due to it's trajectory. Grisly I know but a single mortar round once killed or injured over 250 people...
I do remember that 16inch naval fire had a massive kill radius of 150m though it was special in that almost half of that was purely due to concussive shock. Even without shrapnel this was enough to kill and overturn 60 ton tanks or blow their turrets off. Even heavily dug in infantry would simply be dead after facing a barrage, only heavy fortifications offered any protection. HMS Rodney once took out an entire heavy armoured battalion of Tigers which was forming up for an attack in woodland.
Most prized though was the weight of fire achievable by a light cruiser, something like HMS Belfast with 12 6" guns fed by hydraulic hoists could easily exceed the firepower of a Corps level artillery formation.
Those 12 rounds from the Brit 25pdrs should actually clear half a 1v1 map...
If this scares you then don't join the infantry.
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If this scares you then don't join the infantry.
And that is why conscription exists!
Ok, well, it existed long before any of that stuff did too, but still...
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Rather that is why conscription no longer exists... The infantry and the army in more general terms is not a place for the unwilling or the poorly trained.
As an example I did a full year in the reserves during which time I racked up enough full days service ( we aren't talking 8 hour days here ither!) to make it equivalent to 7 months in a full time job ( whilst also holding down a full time job and adding in a third part-time job as a semi pro poker player), then signed on the dotted line for a deployment. From here I spent another 7 months full time in pre-deployment training before flying out to Afghanistan. I think we had 5 days off in the entire time and only 1 full weekend.
Once there the first month was acclimatization and in theatre training, and then 5 months actual trigger time.
Still I was quite rightly treated as a war tourist and last to be chosen to go into harms way.
Being an infantryman is a complicated job these days.
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But yeah, we know what happens if you sent conscripts to Afghanistan. You lose.
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I think there's ongoing conscription in like, at least a third of the world's countries actually.
But yeah, we know what happens if you sent conscripts to Afghanistan. You lose.
Obviously, giving FIM-92 Stinger and camouflage to mainline infantry was a bad design decision.
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But yeah, we know what happens if you sent conscripts to Afghanistan. You lose.Or you send volunteers to Afghanistan and, er, you still lose.
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Right now, I think Napoleon's line infantry had more space between them and the men beside them :/
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I think if heavy cover gives you 50% damage reduction against explosives, light cover should provide 25%, this would help considerably with one-shotting. However, I believe that the real issue is 4 obers being as easy to kill with explosives as 4 conscripts, and optimally that's what I'd want fixed.
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Or you send volunteers to Afghanistan and, er, you still lose.
TL;DR: Before you decide to invade Afghanistan, think long and hard about whether you are Alexander the Great. If not, don't do it.
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i don't think elite infantry should have any increased benefit vs vehicles. it doesn't make sense... it's the reason infantry don't stand up and go toe-to-toe with tanks in real life. you wouldn't survive.
one thing i wished they'd implemented across the board is an increase in squad spacing associated with veterancy. it's a thing in the real world... new soldiers tend to clump together, but veterans have a good feel for when to be very spread out (open areas with little cover) and when they need to be closer together (in buildings, behind heavy cover, etc.)
they could also make a squad spacing setting so that individual commanders can pick. it doesn't always make sense to have your guys super spread out... rate of fire would go down and coordinated fire would decrease... but a smart commander could use it to keep his guys alive as they move into position.
does anyone else remember C&C RA's "scatter infantry" function?
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