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russian armor

Simple suggestion to essentially buff Ostwinds

6 Apr 2016, 18:12 PM
#41
avatar of General Tao

Posts: 48


You primarily play Allies dont you?
OST doesnt have attack ground



Not sure which game you're playing, but the Ostwind for Ostheer and OKW in CoH2 has attack ground. It's that little circle thing next to 'reverse'.

Hmmm, let's see if these screenshot links will work...

http://steamcommunity.com/profiles/76561197975087754/screenshot/281847490907719919

http://steamcommunity.com/profiles/76561197975087754/screenshot/281847490907719075
6 Apr 2016, 22:44 PM
#42
avatar of Mistah_S

Posts: 851 | Subs: 1


Not sure which game you're playing, but the Ostwind for Ostheer and OKW in CoH2 has attack ground. It's that little circle thing next to 'reverse'.


... so THAT's what THAT thingy is...
I was wondering WTF it was for..
6 Apr 2016, 22:56 PM
#43
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



... so THAT's what THAT thingy is...
I was wondering WTF it was for..

Wait so HOW long have you been going without attack ground?
6 Apr 2016, 23:33 PM
#44
avatar of Mistah_S

Posts: 851 | Subs: 1

jump backJump back to quoted post6 Apr 2016, 22:56 PMVuther

Wait so HOW long have you been going without attack ground?

Roughly around 300 or so hours.

On a side note, I cant believe how hard you guys fell for the bait.
I know that was attack ground - I've used it on a flame half-track to destroy 2 bofors behind a wall/building
6 Apr 2016, 23:38 PM
#45
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1


Roughly around 300 or so hours.

On a side note, I cant believe how hard you guys fell for the bait.
I know that was attack ground - I've used it on a flame half-track to destroy 2 bofors behind a wall/building

Lel, typical simcity user awareness
7 Apr 2016, 00:13 AM
#46
avatar of General Tao

Posts: 48


Roughly around 300 or so hours.

On a side note, I cant believe how hard you guys fell for the bait.
I know that was attack ground - I've used it on a flame half-track to destroy 2 bofors behind a wall/building


Fantastic ruse sir, I see now you were only pretending to be retarded!
7 Apr 2016, 01:18 AM
#47
avatar of Mistah_S

Posts: 851 | Subs: 1


Fantastic ruse sir, I see now you were only pretending to be retarded!


You sure about that? Lol.
Back on topic, General, I feel the attack ground trick to reload is a tad too much micro, as I'm likely to forget it, and lose the tank to Conscripts with AT nades while it's derping and attacking trees.

The out of combat for 5+ seconds idea is a lot better IMO.
7 Apr 2016, 02:11 AM
#48
avatar of Hikuran

Posts: 194

The ability to manually reload its magazine could be interesting too (also for HMG teams). Sometimes when the enemy makes an attack, the Ostwind makes 1-2 shots before a long reload/cooldown.

I can't agree with you more.
Add manually reload button to all units with clips or magazines like HMGs, Vehicles with MGs as Maingun, Flak-HT and Ostwind.
This would highly increase their value and a micro-based change.
8 Apr 2016, 12:18 PM
#49
avatar of SirWinshue HueHue

Posts: 118 | Subs: 1

Permanently Banned
It arrives too late when there are multiple zookies plus the freebie CPT waiting for it.


It isn't worth anymore than 75 fuel and it should be moved to T2, with increased MP cost.
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